infrared_scene_universal_common.h 339 B

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  1. #pragma once
  2. #include <gui/scene_manager.h>
  3. void infrared_scene_universal_common_on_enter(void* context);
  4. bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event);
  5. void infrared_scene_universal_common_on_exit(void* context);
  6. void infrared_scene_universal_common_item_callback(void* context, uint32_t index);