weebo_scene_save_success.c 1.3 KB

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  1. #include "../weebo_i.h"
  2. #include <dolphin/dolphin.h>
  3. void weebo_scene_save_success_popup_callback(void* context) {
  4. Weebo* weebo = context;
  5. view_dispatcher_send_custom_event(weebo->view_dispatcher, WeeboCustomEventViewExit);
  6. }
  7. void weebo_scene_save_success_on_enter(void* context) {
  8. Weebo* weebo = context;
  9. dolphin_deed(DolphinDeedNfcSave);
  10. // Setup view
  11. Popup* popup = weebo->popup;
  12. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  13. popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
  14. popup_set_timeout(popup, 1500);
  15. popup_set_context(popup, weebo);
  16. popup_set_callback(popup, weebo_scene_save_success_popup_callback);
  17. popup_enable_timeout(popup);
  18. view_dispatcher_switch_to_view(weebo->view_dispatcher, WeeboViewPopup);
  19. }
  20. bool weebo_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  21. Weebo* weebo = context;
  22. bool consumed = false;
  23. if(event.type == SceneManagerEventTypeCustom) {
  24. if(event.event == WeeboCustomEventViewExit) {
  25. consumed = scene_manager_search_and_switch_to_previous_scene(
  26. weebo->scene_manager, WeeboSceneSavedMenu);
  27. }
  28. }
  29. return consumed;
  30. }
  31. void weebo_scene_save_success_on_exit(void* context) {
  32. Weebo* weebo = context;
  33. // Clear view
  34. popup_reset(weebo->popup);
  35. }