| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827 |
- #include "yatzee_icons.h"
- #include <furi.h>
- #include <furi_hal.h>
- #include <gui/gui.h>
- #include <gui/elements.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <string.h>
- #define BASE_X 18
- #define BASE_Y 44
- #define DICE_OFFSET 12
- #define HOLD "*"
- #define MAX_DICE 5
- #define NUM_SCORES 13
- bool new_game = true;
- bool game_over = false;
- bool bonus_added = false;
- int8_t num_bonus_yatzees = 0;
- // struct to hold image posistion for dice
- typedef struct {
- // +-----x
- // |
- // |
- // y
- uint8_t x;
- uint8_t y;
- } ImagePosition;
- typedef struct {
- char* name;
- uint32_t value;
- bool used;
- int8_t row;
- int8_t col;
- uint8_t (*fn)(); // pointer to function that calculates score
- } Score;
- typedef struct {
- uint8_t index;
- uint8_t value;
- bool isHeld;
- } Die;
- typedef struct {
- int index;
- char* symbol;
- } Cursor;
- // locations for the dice images
- ImagePosition position[5] = {
- {.x = BASE_X - DICE_OFFSET, .y = BASE_Y},
- {.x = BASE_X * 2 - DICE_OFFSET, .y = BASE_Y},
- {.x = BASE_X * 3 - DICE_OFFSET, .y = BASE_Y},
- {.x = BASE_X * 4 - DICE_OFFSET, .y = BASE_Y},
- {.x = BASE_X * 5 - DICE_OFFSET, .y = BASE_Y},
- };
- // these are the positions that the score cursor will cycle through
- ImagePosition score_positions[13] = {
- {.x = 15, .y = 0},
- {.x = 15, .y = 9},
- {.x = 15, .y = 18},
- {.x = 15, .y = 27},
- {.x = 44, .y = 0},
- {.x = 44, .y = 9},
- {.x = 44, .y = 18},
- {.x = 44, .y = 27},
- {.x = 77, .y = 0},
- {.x = 77, .y = 9},
- {.x = 77, .y = 18},
- {.x = 77, .y = 27},
- {.x = 91, .y = 21},
- };
- // cursor to select dice
- Cursor cursor = {.index = 0, .symbol = "^"};
- // cursor to select score
- Cursor scoreCursor = {.index = -1, .symbol = "_"};
- // setup array to store dice info
- Die die[5] = {
- {.index = 0, .value = 1, .isHeld = false},
- {.index = 1, .value = 1, .isHeld = false},
- {.index = 2, .value = 1, .isHeld = false},
- {.index = 3, .value = 1, .isHeld = false},
- {.index = 4, .value = 1, .isHeld = false},
- };
- uint8_t upperScore = 0;
- int32_t lowerScore = 0;
- int32_t totalScore = 0;
- uint8_t roll = 0;
- uint8_t totalrolls = 0;
- // #############################################
- // # The following methods add the score for #
- // # whichever number is mentioned. #
- // #############################################
- static uint8_t ones() {
- uint8_t sum = 0;
- for(uint8_t i = 0; i < 5; i++) {
- if(die[i].value == 1) {
- sum++;
- }
- }
- return sum;
- }
- static uint8_t twos() {
- uint8_t sum = 0;
- for(uint8_t i = 0; i < 5; i++) {
- if(die[i].value == 2) {
- sum = sum + 2;
- }
- }
- return sum;
- }
- static uint8_t threes() {
- uint8_t sum = 0;
- for(uint8_t i = 0; i < 5; i++) {
- if(die[i].value == 3) {
- sum = sum + 3;
- }
- }
- return sum;
- }
- static uint8_t fours() {
- uint8_t sum = 0;
- for(uint8_t i = 0; i < 5; i++) {
- if(die[i].value == 4) {
- sum = sum + 4;
- }
- }
- return sum;
- }
- static uint8_t fives() {
- uint8_t sum = 0;
- for(uint8_t i = 0; i < 5; i++) {
- if(die[i].value == 5) {
- sum = sum + 5;
- }
- }
- return sum;
- }
- static uint8_t sixes() {
- uint8_t sum = 0;
- for(uint8_t i = 0; i < 5; i++) {
- if(die[i].value == 6) {
- sum = sum + 6;
- }
- }
- return sum;
- }
- // ####################################################
- // # Helper methods for the special score types #
- // # defined before them so they can be used #
- // # since this whole thing is a linear mess #
- // # lol. #
- // # add_dice: #
- // # inputs: none #
- // # output: int8_t value of roll #
- // # check_if_score_used:
- // # inputs: Score
- // # output: true if score.used = true
- // # # # # # # # # # # # # # # # # # # # # # # # # # #
- int8_t add_dice() {
- int8_t sum = 0;
- for(int8_t i = 0; i < MAX_DICE; i++) {
- sum += die[i].value;
- }
- return sum;
- }
- bool check_if_score_used(Score score) {
- if(score.used == true) {
- return true;
- } else {
- return false;
- }
- }
- // #############################################
- // # Methods to calculate scores for the fancy #
- // # scoring types: 3 of a kind, 4 of a kind, #
- // # Full house, small straight, large straight#
- // # chance & yatzee. #
- // #############################################
- static uint8_t threekind() {
- int8_t score = 0;
- for(int8_t num = 1; num < 7; num++) {
- int8_t sum = 0;
- for(int8_t i = 0; i < MAX_DICE; i++) {
- if(die[i].value == num) {
- sum++;
- }
- if(sum > 2) {
- score = add_dice();
- }
- }
- }
- return score;
- }
- static uint8_t fourkind() {
- int8_t score = 0;
- for(int8_t num = 1; num < 7; num++) {
- int8_t sum = 0;
- for(int8_t i = 0; i < MAX_DICE; i++) {
- if(die[i].value == num) {
- sum++;
- }
- if(sum > 3) {
- score = add_dice();
- }
- }
- }
- return score;
- }
- static uint8_t fullhouse() {
- bool check1 = false;
- bool check2 = false;
- int8_t val1 = 0;
- int8_t val2 = 0;
- UNUSED(val2);
- UNUSED(val1);
- //check 1 for three of a kind
- for(int8_t num = 1; num < 7; num++) {
- int8_t sum = 0;
- for(int8_t i = 0; i < MAX_DICE; i++) {
- if(die[i].value == num) {
- sum++;
- }
- if(sum > 2) {
- val1 = die[i].value;
- check1 = true;
- }
- }
- }
- // return if check 1 failed
- if(check1 == false) {
- return 0;
- }
- // check 2 for two of a kind.
- for(int8_t num = 1; num < 7; num++) {
- if(num == val1) {
- continue;
- }
- int8_t sum = 0;
- for(int8_t i = 0; i < MAX_DICE; i++) {
- if(die[i].value == num) {
- sum++;
- }
- if(sum > 1) {
- val2 = die[i].value;
- check2 = true;
- }
- }
- if(check1 && check2) {
- return 25;
- }
- }
- return 0;
- }
- // # # # # # # # # # # # # # # # # # # # # # # # # # # #
- // # I'm dumb so I asked ChatGPT to write the #
- // # smallstraight function for me. Then I adapted it #
- // # fo the largestraight function. #
- // # # # # # # # # # # # # # # # # # # # # # # # # # # #
- static uint8_t smallstraight() {
- // Create a new array with the frequencies of the different die faces
- int8_t frequencies[6] = {0};
- for(int8_t i = 0; i < 5; i++) {
- int8_t face = die[i].value;
- frequencies[face - 1]++;
- }
- // Check if there is a sequence of 4 consecutive die faces with at least one die
- bool found_small_straight = false;
- for(int i = 0; i < 3 && !found_small_straight; i++) {
- if(frequencies[i] > 0 && frequencies[i + 1] > 0 && frequencies[i + 2] > 0 &&
- frequencies[i + 3] > 0) {
- found_small_straight = true;
- }
- }
- if(found_small_straight) {
- return 30;
- } else {
- return 0;
- }
- }
- static uint8_t largestraight() {
- // Create a new array with the frequencies of the different die faces
- int8_t frequencies[6] = {0};
- for(int8_t i = 0; i < 5; i++) {
- int8_t face = die[i].value;
- frequencies[face - 1]++;
- }
- // Check if there is a sequence of 4 consecutive die faces with at least one die
- bool found_large_straight = false;
- for(int i = 0; i < 3 && !found_large_straight; i++) {
- if(frequencies[i] > 0 && frequencies[i + 1] > 0 && frequencies[i + 2] > 0 &&
- frequencies[i + 3] > 0 && frequencies[i + 4] > 0) {
- found_large_straight = true;
- }
- }
- if(found_large_straight) {
- return 40;
- } else {
- return 0;
- }
- }
- static uint8_t chance() {
- // chance allows your roll to count for the raw number of pips showing
- int8_t sum = 0;
- for(int8_t i = 0; i < MAX_DICE; i++) {
- sum += die[i].value;
- }
- return sum;
- }
- static uint8_t yatzee() {
- // checks if all die.values are equal to the first die
- int8_t val = die[0].value;
- for(int8_t i = 1; i < MAX_DICE; i++) {
- // if value is the same as the first die, continue to next
- if(die[i].value == val) {
- continue;
- } else {
- // if any value is not equal to the first die,
- // this is not a yatzee and we return 0
- return 0;
- }
- }
- return 50;
- }
- // # # # # # # # # # # # # # # # # # # # # # # # # # #
- // # Method to return true if yatzee returns 50 #
- // # #
- // # # # # # # # # # # # # # # # # # # # # # # # # # #
- // static bool check_for_bonus_yatzee() {
- // if (yatzee()==50){
- // return true;
- // } else {
- // return false;
- // }
- // }
- // Scorecard defined here so that we can use pointers to the functions
- // defined above
- Score scorecard[13] = {
- {.name = "1", .value = 0, .used = false, .row = 0, .col = 0, .fn = &ones},
- {.name = "2", .value = 0, .used = false, .row = 1, .col = 0, .fn = &twos},
- {.name = "3", .value = 0, .used = false, .row = 2, .col = 0, .fn = &threes},
- {.name = "4", .value = 0, .used = false, .row = 3, .col = 0, .fn = &fours},
- {.name = "5", .value = 0, .used = false, .row = 0, .col = 1, .fn = &fives},
- {.name = "6", .value = 0, .used = false, .row = 1, .col = 1, .fn = &sixes},
- {.name = "3k", .value = 0, .used = false, .row = 2, .col = 1, .fn = &threekind},
- {.name = "4k", .value = 0, .used = false, .row = 3, .col = 1, .fn = &fourkind},
- {.name = "Fh", .value = 0, .used = false, .row = 0, .col = 2, .fn = &fullhouse},
- {.name = "Sm", .value = 0, .used = false, .row = 1, .col = 2, .fn = &smallstraight},
- {.name = "Lg", .value = 0, .used = false, .row = 2, .col = 2, .fn = &largestraight},
- {.name = "Ch", .value = 0, .used = false, .row = 3, .col = 2, .fn = &chance},
- {.name = "Yz", .value = 0, .used = false, .row = 2, .col = 3, .fn = &yatzee},
- };
- // #############################################
- // # begin draw callback #
- // # #
- // #############################################
- // define the callback for telling ViewPort how to update the screen
- // not sure what ctx is but it seems important
- static void app_draw_callback(Canvas* canvas, void* ctx) {
- UNUSED(ctx);
- canvas_set_font(canvas, FontSecondary); //define a font so we can put letters on the screen
- int8_t selectorOffsetX = 8;
- int8_t selectorOffsetY = 16;
- char buffer[36];
- char bigbuffer[256];
- canvas_clear(canvas);
- // if new_game, show user instructions
- if(new_game) {
- canvas_set_font(canvas, FontPrimary);
- elements_multiline_text_aligned(canvas, 64, 0, AlignCenter, AlignTop, "Yatzee!");
- canvas_set_font(canvas, FontSecondary);
- snprintf(
- bigbuffer,
- sizeof(bigbuffer),
- "Up: Roll\nLeft/Right: Move cursor\nOK: Hold Die\nDown: Score");
- elements_multiline_text_aligned(canvas, 0, 8, AlignLeft, AlignTop, bigbuffer);
- elements_button_center(canvas, "Start!");
- return;
- } else {
- // draw border lines
- canvas_draw_line(canvas, 0, 37, 104, 37);
- canvas_draw_line(canvas, 104, 0, 104, 64);
- // iterate through dice and draw icon that correlates to die[n].value, and the x,y position indicated by position[die[i].index]
- for(int8_t i = 0; i < 5; i++) {
- if(die[i].value == 1) {
- canvas_draw_icon(
- canvas,
- position[die[i].index].x % 128,
- position[die[i].index].y % 64,
- &I_die_1);
- } else if(die[i].value == 2) {
- canvas_draw_icon(
- canvas,
- position[die[i].index].x % 128,
- position[die[i].index].y % 64,
- &I_die_2);
- } else if(die[i].value == 3) {
- canvas_draw_icon(
- canvas,
- position[die[i].index].x % 128,
- position[die[i].index].y % 64,
- &I_die_3);
- } else if(die[i].value == 4) {
- canvas_draw_icon(
- canvas,
- position[die[i].index].x % 128,
- position[die[i].index].y % 64,
- &I_die_4);
- } else if(die[i].value == 5) {
- canvas_draw_icon(
- canvas,
- position[die[i].index].x % 128,
- position[die[i].index].y % 64,
- &I_die_5);
- } else if(die[i].value == 6) {
- canvas_draw_icon(
- canvas,
- position[die[i].index].x % 128,
- position[die[i].index].y % 64,
- &I_die_6);
- }
- }
- // Puts an '*' above the die if hold is selected.
- int8_t holdOffsetX = 8;
- int8_t holdOffsetY = -5;
- for(int8_t i = 0; i < 5; i++) {
- if(die[i].isHeld == 1) {
- elements_multiline_text_aligned(
- canvas,
- position[die[i].index].x + holdOffsetX,
- position[die[i].index].y + holdOffsetY,
- AlignCenter,
- AlignTop,
- HOLD);
- }
- }
- // Update die cursor location
- if(cursor.index != -1) {
- elements_multiline_text_aligned(
- canvas,
- position[cursor.index].x + selectorOffsetX,
- position[cursor.index].y + selectorOffsetY,
- AlignCenter,
- AlignTop,
- cursor.symbol);
- }
- // Update score cursor location
- if(scoreCursor.index != -1) {
- elements_multiline_text_aligned(
- canvas,
- score_positions[scoreCursor.index].x,
- score_positions[scoreCursor.index].y + 1,
- AlignLeft,
- AlignTop,
- scoreCursor.symbol);
- }
- // Update Roll
- // Scores are updated in groups on screen to help with formatting
- // first group is scorecard[0:7], second group is [8:12]
- // Cycle through first 8 scores, if cursor at score, update to show possible score
- // otherwise, show current scores value.
- for(int8_t i = 0; i < 8; i++) {
- if(scoreCursor.index == i && scorecard[i].used == false) {
- int possiblescore = (int)(*scorecard[i].fn)();
- snprintf(buffer, sizeof(buffer), "%s: %3u ", scorecard[i].name, possiblescore);
- canvas_draw_str_aligned(
- canvas,
- 23 + 29 * scorecard[i].col,
- 9 * scorecard[i].row,
- AlignRight,
- AlignTop,
- buffer);
- } else {
- uint8_t currentscore = scorecard[i].value;
- snprintf(buffer, sizeof(buffer), "%s: %3u ", scorecard[i].name, currentscore);
- canvas_draw_str_aligned(
- canvas,
- 23 + 29 * scorecard[i].col,
- 9 * scorecard[i].row,
- AlignRight,
- AlignTop,
- buffer);
- }
- if(scorecard[i].used) {
- canvas_draw_dot(canvas, 23 + 29 * scorecard[i].col, 3 + 9 * scorecard[i].row);
- }
- }
- // cycle through lower scores
- // NUM_SCORES minus one because the yatzee is 12 and is handled separately
- for(int8_t i = 8; i < NUM_SCORES - 1; i++) {
- if(scoreCursor.index == i && scorecard[i].used == false) {
- int possiblescore = (int)(*scorecard[i].fn)();
- snprintf(buffer, sizeof(buffer), " %s: %3u ", scorecard[i].name, possiblescore);
- canvas_draw_str_aligned(
- canvas,
- 31 + 27 * scorecard[i].col,
- 9 * scorecard[i].row,
- AlignRight,
- AlignTop,
- buffer);
- } else {
- uint8_t currentscore = scorecard[i].value;
- snprintf(buffer, sizeof(buffer), " %s: %3u ", scorecard[i].name, currentscore);
- canvas_draw_str_aligned(
- canvas,
- 31 + 27 * scorecard[i].col,
- 9 * scorecard[i].row,
- AlignRight,
- AlignTop,
- buffer);
- }
- if(scorecard[i].used) {
- canvas_draw_dot(canvas, 31 + 27 * scorecard[i].col, 3 + 9 * scorecard[i].row);
- }
- }
- // update yatzee score
- if(scoreCursor.index == 12 && scorecard[12].used == false) {
- int possiblescore = (int)(*scorecard[12].fn)();
- snprintf(buffer, sizeof(buffer), "Yz\n%u", possiblescore);
- elements_multiline_text_aligned(canvas, 93, 10, AlignCenter, AlignTop, buffer);
- } else {
- snprintf(buffer, sizeof(buffer), "Yz\n%ld", scorecard[12].value);
- elements_multiline_text_aligned(canvas, 93, 10, AlignCenter, AlignTop, buffer);
- }
- // Scores and roll number updated
- // sub score shows the 1-6 scores only. If this is >63 at the end of the game,
- // a 35 point bonus is added to the total score
- snprintf(buffer, sizeof(buffer), "Sub\n%u", upperScore);
- elements_multiline_text_aligned(canvas, 117, 0, AlignCenter, AlignTop, buffer);
- snprintf(buffer, sizeof(buffer), "Total\n%ld", totalScore);
- elements_multiline_text_aligned(canvas, 117, 22, AlignCenter, AlignTop, buffer);
- if(totalrolls == 0) {
- snprintf(buffer, sizeof(buffer), "Roll\n%s", " ");
- elements_multiline_text_aligned(canvas, 117, 64, AlignCenter, AlignBottom, buffer);
- } else {
- snprintf(buffer, sizeof(buffer), "Roll\n%u", totalrolls);
- elements_multiline_text_aligned(canvas, 117, 64, AlignCenter, AlignBottom, buffer);
- }
- // Check for then handle end of game
- // add num_bonus_yatzees to total rounds so that multiple
- // yatzees can be scored without impacting the number of rounds before
- // the game is over
- int8_t total_rounds = num_bonus_yatzees;
- // add up number of scores counted so far
- for(int8_t i = 0; i < NUM_SCORES; i++) {
- if(scorecard[i].used) {
- total_rounds++;
- }
- }
- // if total rounds is 13 + the number of bonus rounds,
- // thats it, game over.
- if(total_rounds == NUM_SCORES + num_bonus_yatzees) {
- // if scores of 1-6 add up to 63, a 35 point bonus is bonus_added
- // bonus_added = true keeps the game loop from
- // adding bonuses indefinetly
- if(upperScore >= 63 && bonus_added == false) {
- totalScore += 35;
- bonus_added = true;
- }
- // set game over to true and tell the user the game is over
- game_over = true;
- elements_button_center(canvas, "Game Over");
- }
- }
- }
- // define the callback for helping ViewPort get InputEvent and place it in the event_queue defined in the main method
- static void app_input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- furi_message_queue_put(event_queue, input_event, FuriWaitForever);
- }
- // roll them diiiiceeee
- static void roll_dice() {
- // increment roll count
- totalrolls++;
- for(uint8_t i = 0; i < MAX_DICE; i++) {
- // dont reroll if the dice is being held
- if(die[i].isHeld == false) {
- die[i].value = 1 + rand() % 6;
- }
- }
- // if 3 rolls have been used, force user to select a score.
- if(totalrolls == 3) {
- scoreCursor.index = 0;
- }
- }
- static void clear_board() {
- // reset board after adding score
- totalrolls = 0;
- for(int8_t i = 0; i < MAX_DICE; i++) {
- die[i].isHeld = false;
- }
- scoreCursor.index = -1;
- cursor.index = 0;
- }
- static void add_score() {
- // return when scoring is not possible
- if(cursor.index != -1 || totalrolls == 0 ||
- (scorecard[scoreCursor.index].used &&
- strcmp(scorecard[scoreCursor.index].name, "Yz") != 0)) {
- return;
- }
- // extra yatzee scores
- if(scoreCursor.index == 12 && scorecard[scoreCursor.index].used) {
- uint8_t yatzee_score = (*scorecard[12].fn)();
- scorecard[12].value += 2 * yatzee_score;
- lowerScore += 100;
- num_bonus_yatzees++;
- }
- // upper score
- for(int8_t i = 0; i < 6; i++) {
- if(scoreCursor.index == i && scorecard[scoreCursor.index].used == false) {
- scorecard[i].value = (*scorecard[i].fn)();
- upperScore += scorecard[i].value;
- scorecard[i].used = true;
- }
- }
- // lower score
- for(int8_t i = 6; i < 13; i++) {
- if(scoreCursor.index == i && scorecard[scoreCursor.index].used == false) {
- scorecard[i].value = (*scorecard[i].fn)();
- lowerScore += scorecard[i].value;
- scorecard[i].used = true;
- }
- }
- // recalculate total score
- totalScore = lowerScore + upperScore;
- clear_board();
- }
- // Entry Point
- int32_t yatzee_main(void* p) {
- UNUSED(p);
- // Initialize event queue to handle incoming events like button presses
- // Use FuriMessageQueue as type as defined in furi api
- // InputEvents are supported by app_input_callback
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- // Initialize viewport
- ViewPort* view_port = view_port_alloc();
- // Set system callbacks
- view_port_draw_callback_set(view_port, app_draw_callback, view_port);
- view_port_input_callback_set(view_port, app_input_callback, event_queue);
- // Open GUI & register viewport
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- // hold input event
- InputEvent event;
- // Create a loop for the app to run in and handle InputEvents
- bool isRunning = true;
- while(isRunning) {
- if(totalrolls == 3) {
- cursor.index = -1;
- }
- if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
- if((event.type == InputTypePress) || event.type == InputTypeRepeat) {
- switch(event.key) {
- case InputKeyLeft:
- if(cursor.index == -1) {
- if(scoreCursor.index == 0 && totalrolls == 3) {
- scoreCursor.index = NUM_SCORES - 1;
- } else if(scoreCursor.index == 0) {
- scoreCursor.index = -1;
- cursor.index = 4;
- } else {
- scoreCursor.index--;
- }
- } else {
- if(cursor.index == 0) {
- cursor.index = -1;
- scoreCursor.index = NUM_SCORES - 1;
- } else {
- cursor.index--;
- }
- }
- break;
- case InputKeyRight:
- // cursor.index == -1 means that scoreCursor is active
- if(cursor.index == -1) {
- if(scoreCursor.index == NUM_SCORES - 1 && totalrolls == 3) {
- scoreCursor.index = 0;
- } else if(scoreCursor.index == NUM_SCORES - 1) {
- scoreCursor.index = -1;
- cursor.index = 0;
- } else {
- scoreCursor.index++;
- }
- // if cursor.index is not -1, then dice cursor is active
- } else {
- if(cursor.index == 4) {
- cursor.index = -1;
- scoreCursor.index = 0;
- } else {
- cursor.index++;
- }
- }
- break;
- case InputKeyUp:
- if(totalrolls < 3) {
- roll_dice();
- }
- // if (check_for_bonus_yatzee() && scorecard[13].used) {
- // num_bonus_yatzees++;
- // totalScore+=100;
- //
- // clear_board();
- // }
- break;
- case InputKeyDown:
- add_score();
- break;
- case InputKeyOk:
- if(new_game) {
- new_game = false;
- break;
- }
- if(game_over) {
- isRunning = false;
- }
- if(cursor.index == -1 || totalrolls == 0) {
- break;
- }
- if(die[cursor.index].isHeld == false) {
- die[cursor.index].isHeld = true;
- } else {
- die[cursor.index].isHeld = false;
- }
- break;
- default:
- isRunning = false;
- break;
- }
- }
- }
- // after every event, update view_port
- // uses app_draw_callback which is set before the game loop begins.
- view_port_update(view_port);
- }
- // cleanup
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_record_close(RECORD_GUI);
- return 0;
- }
|