xremote_general_view.c 6.8 KB

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  1. /*!
  2. * @file flipper-xremote/views/xremote_general_view.c
  3. @license This project is released under the GNU GPLv3 License
  4. * @copyright (c) 2023 Sandro Kalatozishvili (s.kalatoz@gmail.com)
  5. *
  6. * @brief General remote buttons section UI and view functionality.
  7. */
  8. #include "xremote_general_view.h"
  9. #include "../xremote_app.h"
  10. static void xremote_general_view_draw_vertical(Canvas* canvas, XRemoteViewModel* model) {
  11. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 27, "Power", XRemoteIconEnter);
  12. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 45, "Input", XRemoteIconArrowUp);
  13. xremote_canvas_draw_button_wide(
  14. canvas, model->down_pressed, 0, 63, "Setup", XRemoteIconArrowDown);
  15. xremote_canvas_draw_button_wide(
  16. canvas, model->left_pressed, 0, 81, "Menu", XRemoteIconArrowLeft);
  17. xremote_canvas_draw_button_wide(
  18. canvas, model->right_pressed, 0, 99, "List", XRemoteIconArrowRight);
  19. }
  20. static void xremote_general_view_draw_horizontal(Canvas* canvas, XRemoteViewModel* model) {
  21. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 7, "Power", XRemoteIconEnter);
  22. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 25, "Input", XRemoteIconArrowUp);
  23. xremote_canvas_draw_button_wide(
  24. canvas, model->down_pressed, 0, 43, "Setup", XRemoteIconArrowDown);
  25. xremote_canvas_draw_button_wide(
  26. canvas, model->left_pressed, 64, 20, "Menu", XRemoteIconArrowLeft);
  27. xremote_canvas_draw_button_wide(
  28. canvas, model->right_pressed, 64, 38, "List", XRemoteIconArrowRight);
  29. }
  30. static void xremote_general_view_draw_page_name(Canvas* canvas, ViewOrientation orientation) {
  31. Align align = orientation == ViewOrientationHorizontal ? AlignRight : AlignLeft;
  32. uint8_t x = orientation == ViewOrientationHorizontal ? 128 : 0;
  33. uint8_t y = orientation == ViewOrientationHorizontal ? 10 : 12;
  34. elements_multiline_text_aligned(canvas, x, y, align, AlignTop, "General");
  35. }
  36. static void xremote_general_view_draw_callback(Canvas* canvas, void* context) {
  37. furi_assert(context);
  38. XRemoteViewModel* model = context;
  39. XRemoteAppContext* app_ctx = model->context;
  40. const char* exit_str = xremote_app_context_get_exit_str(app_ctx);
  41. ViewOrientation orientation = app_ctx->app_settings->orientation;
  42. XRemoteViewDrawFunction xremote_general_view_draw_body;
  43. xremote_general_view_draw_body = orientation == ViewOrientationVertical ?
  44. xremote_general_view_draw_vertical :
  45. xremote_general_view_draw_horizontal;
  46. xremote_canvas_draw_header(canvas, orientation, NULL);
  47. xremote_general_view_draw_page_name(canvas, orientation);
  48. xremote_general_view_draw_body(canvas, model);
  49. xremote_canvas_draw_exit_footer(canvas, orientation, exit_str);
  50. }
  51. static void xremote_general_view_process(XRemoteView* view, InputEvent* event) {
  52. with_view_model(
  53. xremote_view_get_view(view),
  54. XRemoteViewModel * model,
  55. {
  56. XRemoteAppContext* app_ctx = xremote_view_get_app_context(view);
  57. XRemoteAppExit exit_behavior = app_ctx->app_settings->exit_behavior;
  58. InfraredRemoteButton* button = NULL;
  59. model->context = app_ctx;
  60. if(event->type == InputTypePress) {
  61. if(event->key == InputKeyOk) {
  62. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_POWER);
  63. if(xremote_view_press_button(view, button)) model->ok_pressed = true;
  64. } else if(event->key == InputKeyUp) {
  65. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_INPUT);
  66. if(xremote_view_press_button(view, button)) model->up_pressed = true;
  67. } else if(event->key == InputKeyDown) {
  68. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_SETUP);
  69. if(xremote_view_press_button(view, button)) model->down_pressed = true;
  70. } else if(event->key == InputKeyLeft) {
  71. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_MENU);
  72. if(xremote_view_press_button(view, button)) model->left_pressed = true;
  73. } else if(event->key == InputKeyRight) {
  74. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_LIST);
  75. if(xremote_view_press_button(view, button)) model->right_pressed = true;
  76. }
  77. } else if(event->key == InputKeyBack) {
  78. if((event->type == InputTypeShort && exit_behavior == XRemoteAppExitHold) ||
  79. (event->type == InputTypeLong && exit_behavior == XRemoteAppExitPress)) {
  80. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_BACK);
  81. if(xremote_view_press_button(view, button)) model->back_pressed = true;
  82. }
  83. } else if(event->type == InputTypeRelease) {
  84. if(event->key == InputKeyOk)
  85. model->ok_pressed = false;
  86. else if(event->key == InputKeyUp)
  87. model->up_pressed = false;
  88. else if(event->key == InputKeyDown)
  89. model->down_pressed = false;
  90. else if(event->key == InputKeyLeft)
  91. model->left_pressed = false;
  92. else if(event->key == InputKeyRight)
  93. model->right_pressed = false;
  94. else if(event->key == InputKeyBack)
  95. model->back_pressed = false;
  96. }
  97. },
  98. true);
  99. }
  100. static bool xremote_general_view_input_callback(InputEvent* event, void* context) {
  101. furi_assert(context);
  102. XRemoteView* view = (XRemoteView*)context;
  103. XRemoteAppContext* app_ctx = xremote_view_get_app_context(view);
  104. XRemoteAppExit exit_behavior = app_ctx->app_settings->exit_behavior;
  105. if(event->key == InputKeyBack) {
  106. if(event->type == InputTypeShort && exit_behavior == XRemoteAppExitPress)
  107. return false;
  108. else if(event->type == InputTypeLong && exit_behavior == XRemoteAppExitHold)
  109. return false;
  110. }
  111. xremote_general_view_process(view, event);
  112. return true;
  113. }
  114. XRemoteView* xremote_general_view_alloc(void* app_ctx) {
  115. XRemoteView* view = xremote_view_alloc(
  116. app_ctx, xremote_general_view_input_callback, xremote_general_view_draw_callback);
  117. with_view_model(
  118. xremote_view_get_view(view),
  119. XRemoteViewModel * model,
  120. {
  121. model->context = app_ctx;
  122. model->up_pressed = false;
  123. model->down_pressed = false;
  124. model->left_pressed = false;
  125. model->right_pressed = false;
  126. model->back_pressed = false;
  127. model->ok_pressed = false;
  128. },
  129. true);
  130. return view;
  131. }