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- #include <stdint.h>
- #include <furi.h> // Core API
- #include "wii_anal.h"
- #include "wii_i2c.h"
- #include "bc_logging.h"
- #include "gfx/images.h" // Images
- #include "wii_anal_lcd.h" // Drawing functions
- #include "wii_anal_keys.h" // key mappings
- // ** If you want to see what this source code looks like with all the MACROs expanded
- // ** grep -v '#include ' wii_ec_nunchuck.c | gcc -E -o /dev/stdout -xc -
- #include "wii_ec_macros.h"
- //+============================================================================ ========================================
- // Standard Nunchuck : 2 buttons, 1 analogue joystick, 1 3-axis accelerometer
- //
- void nunchuck_decode(wiiEC_t* const pec) {
- ecDecNunchuck_t* p = &pec->dec[(pec->decN = !pec->decN)].nunchuck;
- uint8_t* joy = pec->joy;
- p->btnC = !(joy[5] & 0x02); // !{1}
- p->btnZ = !(joy[5] & 0x01); // !{1}
- p->joyX = joy[0]; // {8}
- p->joyY = joy[1]; // {8}
- p->accX = ((uint16_t)joy[2] << 2) | ((joy[5] >> 2) & 0x03); // {10}
- p->accY = ((uint16_t)joy[3] << 2) | ((joy[5] >> 4) & 0x03); // {10}
- p->accZ = ((uint16_t)joy[4] << 2) | ((joy[5] >> 6) & 0x03); // {10}
- DEBUG(
- ">%d> C:%c, Z:%c, Joy{x:%02X, y:%02X}, Acc{x:%03X, y:%03X, z:%03X}",
- pec->decN,
- (p->btnC ? '#' : '.'),
- (p->btnZ ? '#' : '.'),
- p->joyX,
- p->joyY,
- p->accX,
- p->accY,
- p->accZ);
- }
- //+============================================================================ ========================================
- // Give each button a unique character identifier
- //
- void nunchuck_msg(wiiEC_t* const pec, FuriMessageQueue* const queue) {
- ecDecNunchuck_t* new = &pec->dec[pec->decN].nunchuck;
- ecDecNunchuck_t* old = &pec->dec[!pec->decN].nunchuck;
- eventMsg_t msg = {
- .id = EVID_WIIEC,
- .wiiEc = {
- .type = WIIEC_NONE,
- .in = ' ',
- .val = 0,
- }};
- BUTTON(btnC, 'c');
- BUTTON(btnZ, 'z');
- ANALOG(joyX, 'x');
- ANALOG(joyY, 'y');
- ACCEL(accX, 'x');
- ACCEL(accY, 'y');
- ACCEL(accZ, 'z');
- }
- //+============================================================================ ========================================
- // https://www.hackster.io/infusion/using-a-wii-nunchuk-with-arduino-597254#toc-5--read-actual-calibration-data-from-the-device-14
- //
- void nunchuck_calib(wiiEC_t* const pec, ecCalib_t c) {
- ecDecNunchuck_t* src = &pec->dec[pec->decN].nunchuck; // from input
- ecCalNunchuck_t* dst = pec->calS.nunchuck; // to calibration data
- if(c & CAL_RESET) { // initialise ready for software calibration
- // LO is set to the MAXIMUM value (so it can be reduced)
- // HI is set to ZERO (so it can be increased)
- RESET_LO_HI(accX, 10); // 10bit value
- RESET_LO_HI(accY, 10); // 10bit value
- RESET_LO_HI(accZ, 10); // 10bit value
- RESET_LO_HI(joyX, 8); // 8bit value
- RESET_LO_HI(joyY, 8); // 8bit value
- }
- if(c & CAL_FACTORY) { // (re)set to factory defaults
- //! "[4] LSB of Zero value of X,Y,Z axes" ...helpful!
- //! ...Well, my test nunchuck has bits set in the bottom 6 bits, so let's guess ;)
- // No value available - annecdotal tests suggest 8 is reasonable
- FACTORY_LO(accX, 8);
- FACTORY_LO(accY, 8);
- FACTORY_LO(accZ, 8);
- // @ 0G
- FACTORY_MID(accX, ((pec->calF[0] << 2) | ((pec->calF[3] >> 4) & 0x3)));
- FACTORY_MID(accY, ((pec->calF[1] << 2) | ((pec->calF[3] >> 2) & 0x3)));
- FACTORY_MID(accZ, ((pec->calF[2] << 2) | ((pec->calF[3]) & 0x3)));
- // @ 1G
- FACTORY_HI(accX, ((pec->calF[4] << 2) | ((pec->calF[7] >> 4) & 0x3)));
- FACTORY_HI(accY, ((pec->calF[5] << 2) | ((pec->calF[7] >> 2) & 0x3)));
- FACTORY_HI(accZ, ((pec->calF[6] << 2) | ((pec->calF[7]) & 0x3)));
- // Joysticks
- FACTORY_LO(joyX, pec->calF[9]);
- FACTORY_MID(joyX, pec->calF[10]);
- FACTORY_HI(joyX, pec->calF[8]);
- FACTORY_LO(joyY, pec->calF[12]);
- FACTORY_MID(joyY, pec->calF[13]);
- FACTORY_HI(joyY, pec->calF[11]);
- }
- if(c & CAL_TRACK) { // track maximum and minimum values seen
- TRACK_LO_HI(accX);
- TRACK_LO_HI(accY);
- TRACK_LO_HI(accZ);
- TRACK_LO_HI(joyX);
- TRACK_LO_HI(joyY);
- }
- if(c & CAL_RANGE) { // perform software calibration step
- RANGE_LO_HI(accX);
- RANGE_LO_HI(accY);
- RANGE_LO_HI(accZ);
- if(!(c & CAL_NOTJOY)) { // double negative!
- RANGE_LO_HI(joyX);
- RANGE_LO_HI(joyY);
- }
- }
- if(c & CAL_CENTRE) { // reset centre point of joystick
- CENTRE(accX);
- CENTRE(accY);
- CENTRE(accZ);
- CENTRE(joyX);
- CENTRE(joyY);
- }
- }
- //============================================================================= ========================================
- // Accelerometer screen ...might this be useful for other controllers?
- //
- // https://bootlin.com/labs/doc/nunchuk.pdf
- // X : Move Left/Right : -left / +right
- // Y : Move Fwd/Bkwd : -fwd / +bkwd
- // Z : Move Down/Up : -down / +up
- //
- // Movement in the direction of an axis changes that axis reading
- // Twisting/tilting around an axis changes the other two readings
- //
- // EG. Move left will effect X ; turn left will effect Y & Z
- //
- #define aw 110 // axis width
- #define ah 15 // height {0......7......14}
- #define am 7 // midpoint { 7 }
- #define ar 7 // range {1234567 1234567}
- enum {
- ACC_X = 0,
- ACC_Y = 1,
- ACC_Z = 2,
- ACC_CNT = 3,
- ACC_1 = ACC_X, // first
- ACC_N = ACC_Z, // last
- };
- //+============================================================================
- static void nunchuck_showAcc(Canvas* const canvas, state_t* const state) {
- ecDecNunchuck_t* d = &state->ec.dec[state->ec.decN].nunchuck;
- ecCalNunchuck_t* lo = &state->ec.calS.nunchuck[1];
- ecCalNunchuck_t* mid = &state->ec.calS.nunchuck[2];
- ecCalNunchuck_t* hi = &state->ec.calS.nunchuck[3];
- int y[ACC_CNT] = {0, 0 + (ah + 4), 0 + ((ah + 4) * 2)};
- int x = 10;
- static uint16_t v[ACC_CNT][aw] = {0};
- // static uint16_t tv[ACC_CNT][aw] = {0};
- static uint16_t idx = 0;
- static uint16_t cnt = aw - 1;
- // Only record when scanner NOT-paused
- if(!state->pause) {
- uint16_t dead = (1 << 5);
- // Find axes y-offsets
- for(int a = ACC_1; a <= ACC_N; a++) {
- uint16_t* dp = NULL; // data value (current reading)
- uint16_t* lp = NULL; // lo value
- uint16_t* mp = NULL; // mid value
- uint16_t* hp = NULL; // hi value
- uint16_t* vp = NULL; // value (result)
- switch(a) {
- case ACC_X:
- dp = &d->accX; // data (input)
- lp = &lo->accX; // low \.
- mp = &mid->accX; // mid > calibration
- hp = &hi->accX; // high /
- vp = &v[ACC_X][idx]; // value (where to store the result)
- break;
- case ACC_Y:
- dp = &d->accY;
- lp = &lo->accY;
- mp = &mid->accY;
- hp = &hi->accY;
- vp = &v[ACC_Y][idx];
- break;
- case ACC_Z:
- dp = &d->accZ;
- lp = &lo->accZ;
- mp = &mid->accZ;
- hp = &hi->accZ;
- vp = &v[ACC_Z][idx];
- break;
- default:
- break;
- }
- // Again - qv. the joysick calibration:
- // This is not the "right way" to do this, it is just "one way" to do it
- // ...mid point and extreme zones have a deadzone
- // ...the rest is evenly divided by the amount of space on the graph
- if((*dp >= (*mp - dead)) && (*dp <= (*mp + dead)))
- *vp = ar;
- else if(*dp >= (*hp - dead))
- *vp = ah - 1;
- else if(*dp <= (*lp + dead))
- *vp = 0;
- else if(*dp < *mp) {
- uint16_t min = ((*lp + dead) + 1);
- uint16_t max = ((*mp - dead) - 1);
- float range = (max - min) + 1;
- float m = range / (ar - 1); // 6 evenly(/fairly) divided zones
- *vp = ((int)((*dp - min) / m)) + 1;
- } else { //if (*dp > *mp)
- uint16_t min = ((*mp + dead) + 1);
- uint16_t max = ((*hp - dead) - 1);
- float range = (max - min) + 1;
- float m = range / (ar - 1); // 6 evenly(/fairly) divided zones
- *vp = ((int)((*dp - min) / m)) + 1 + ar;
- }
- }
- //! If we decide to offer "export to CSV"
- //! I suggest we keep a second array of true-values, rather than do all the maths every time
- //! Also - the data will need to me moved to the 'state' table - so a.n.other function can save it off
- // tv[ACC_X][idx] = d->accX;
- // tv[ACC_Y][idx] = d->accY;
- // tv[ACC_Z][idx] = d->accZ;
- // Prepare for the next datapoint
- if(++idx >= aw) idx = 0;
- if(cnt) cnt--;
- }
- // Auto-pause
- if(state->apause && !idx) state->pause = true;
- // *** Draw axes ***
- show(canvas, 0, y[ACC_X] + ((ah - img_6x8_X.h) / 2), &img_6x8_X, SHOW_SET_BLK);
- show(canvas, 0, y[ACC_Y] + ((ah - img_6x8_Y.h) / 2), &img_6x8_Y, SHOW_SET_BLK);
- show(canvas, 0, y[ACC_Z] + ((ah - img_6x8_Z.h) / 2), &img_6x8_Z, SHOW_SET_BLK);
- canvas_set_color(canvas, ColorBlack);
- for(int a = ACC_1; a <= ACC_N; a++) {
- canvas_draw_line(canvas, x - 1, y[a], x - 1, y[a] + ah);
- canvas_draw_line(canvas, x, y[a] + ah, x + aw - 1, y[a] + ah);
- // Mid & Peak lines
- for(int i = 1; i < aw; i += 3) {
- canvas_draw_dot(canvas, x + i, y[a]);
- canvas_draw_dot(canvas, x + i, y[a] + (ah / 2));
- }
- }
- // Data (wiper display - see notes.txt for scrolling algorithm)
- int end = idx ? idx : aw;
- for(int a = ACC_1; a <= ACC_N; a++) {
- canvas_draw_dot(canvas, x, y[a] + v[a][idx]);
- for(int i = 1; i < end; i++)
- canvas_draw_line(canvas, x + i, y[a] + v[a][i - 1], x + i, y[a] + v[a][i]);
- if(!state->apause)
- for(int i = end + 10; i < aw - cnt; i++)
- canvas_draw_line(canvas, x + i, y[a] + v[a][i - 1], x + i, y[a] + v[a][i]);
- }
- // Wipe bar
- if(end < aw) canvas_draw_line(canvas, x + end, y[0], x + end, y[2] + ah - 1);
- if(++end < aw) canvas_draw_line(canvas, x + end, y[0], x + end, y[2] + ah - 1);
- if(++end < aw) canvas_draw_line(canvas, x + end, y[0], x + end, y[2] + ah - 1);
- // *** Mode buttons ***
- show(canvas, 0, 55, &img_key_L, SHOW_SET_BLK); // mode key
- if((state->calib & CAL_RANGE) || state->pause) state->flash++;
- // -pause- ...yeah, this got a little out of hand! LOL!
- if(state->pause || state->apause) {
- if(state->pause && state->apause && !idx) {
- if(state->flash & 8) {
- show(canvas, 108, 56, &img_key_U, SHOW_SET_BLK);
- } else {
- show(canvas, 108, 56, &img_key_Ui, SHOW_SET_BLK);
- canvas_draw_line(canvas, x + aw, y[0], x + aw, y[2] + ah - 1);
- }
- } else {
- show(canvas, 108, 56, &img_key_Ui, SHOW_SET_BLK);
- }
- } else {
- show(canvas, 108, 56, &img_key_U, SHOW_SET_BLK); // pause
- }
- // -calibration-
- if(state->calib & CAL_RANGE) {
- show(canvas, 119, 55, (state->flash & 8) ? &img_key_OKi : &img_key_OK, SHOW_SET_BLK);
- } else {
- show(canvas, 119, 55, &img_key_OK, SHOW_SET_BLK);
- }
- }
- #undef aw
- #undef ah
- #undef am
- #undef ar
- //+============================================================================ ========================================
- // Default nunchuck screen
- //
- void nunchuck_show(Canvas* const canvas, state_t* const state) {
- // Nunchucks have TWO scenes
- if(state->scene == SCENE_NUNCHUCK_ACC) return nunchuck_showAcc(canvas, state);
- // Default scene
- ecDecNunchuck_t* d = &state->ec.dec[state->ec.decN].nunchuck;
- ecCalNunchuck_t* c = (state->hold) ? &state->ec.calS.nunchuck[(state->hold < 0) ? 0 : 4] :
- (ecCalNunchuck_t*)d; //! danger will robinson!
- ecCalNunchuck_t* js = state->ec.calS.nunchuck;
- // X, Y, Z
- show(canvas, 42, 0, &img_6x8_X, SHOW_SET_BLK);
- show(canvas, 73, 0, &img_6x8_Y, SHOW_SET_BLK);
- show(canvas, 104, 0, &img_6x8_Z, SHOW_SET_BLK);
- canvas_draw_str_aligned(canvas, 0, 14, AlignLeft, AlignTop, "Accel");
- canvas_draw_str_aligned(canvas, 0, 28, AlignLeft, AlignTop, "Joy");
- // accel values
- showHex(canvas, 34, 12, c->accX, 3, 2);
- showHex(canvas, 65, 12, c->accY, 3, 2);
- showHex(canvas, 96, 12, c->accZ, 3, 2);
- // Joy values
- showHex(canvas, 38, 27, c->joyX, 2, 2);
- showHex(canvas, 69, 27, c->joyY, 2, 2);
- showJoy(
- canvas,
- 103,
- 32,
- js[1].joyX,
- js[2].joyX,
- js[3].joyX,
- js[1].joyY,
- js[2].joyY,
- js[3].joyY,
- d->joyX,
- d->joyY,
- 8);
- // buttons
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_str_aligned(canvas, 0, 44, AlignLeft, AlignTop, "Button");
- if(!d->btnC) {
- canvas_draw_rframe(canvas, 36, 42, 18, 12, 6);
- show(canvas, 42, 44, &img_6x8_C, SHOW_SET_BLK);
- } else {
- canvas_draw_rbox(canvas, 36, 42, 18, 12, 6);
- show(canvas, 42, 44, &img_6x8_C, SHOW_SET_WHT);
- canvas_set_color(canvas, ColorBlack);
- }
- if(!d->btnZ) {
- canvas_draw_rframe(canvas, 64, 40, 24, 16, 2);
- show(canvas, 73, 44, &img_6x8_Z, SHOW_SET_BLK);
- } else {
- canvas_draw_rbox(canvas, 64, 40, 24, 16, 2);
- show(canvas, 73, 44, &img_6x8_Z, SHOW_SET_WHT);
- }
- // Navigation
- showPeakHold(state, canvas, state->hold); // peak keys
- show(canvas, 0, 55, &img_key_L, SHOW_SET_BLK); // mode keys
- show(canvas, 9, 55, &img_key_R, SHOW_SET_BLK);
- }
- //+============================================================================ ========================================
- static bool nunchuck_keyAcc(const eventMsg_t* const msg, state_t* const state) {
- int used = false; // assume key is NOT-handled
- switch(msg->input.type) {
- case InputTypeShort: //# <! After InputTypeRelease within INPUT_LONG_PRESS interval
- switch(msg->input.key) {
- case InputKeyDown: //# <D [ SHORT-DOWN ]
- used = true; // Block trough-hold
- break;
- case InputKeyUp: //# <U [ SHORT-UP ]
- if(state->pause)
- state->pause = false; // Paused? Restart
- else
- state->apause = !state->apause; // No? toggle auto-pause
- used = true;
- break;
- case InputKeyLeft: //# <L [ SHORT-LEFT ]
- sceneSet(state, SCENE_NUNCHUCK);
- state->calib &= ~CAL_NOTJOY; // DO calibrate joystick in NUNCHUCK mode
- used = true;
- break;
- default:
- break; //# <?
- }
- break;
- default:
- break;
- }
- // Calibration keys
- if(!used) used = key_calib(msg, state);
- return used;
- }
- //+============================================================================ ========================================
- bool nunchuck_key(const eventMsg_t* const msg, state_t* const state) {
- // Nunchucks have TWO scenes
- if(state->scene == SCENE_NUNCHUCK_ACC) return nunchuck_keyAcc(msg, state);
- // Default scene
- int used = false; // assume key is NOT-handled
- switch(msg->input.type) {
- case InputTypeShort: //# <! After InputTypeRelease within INPUT_LONG_PRESS interval
- switch(msg->input.key) {
- case InputKeyLeft: //# <L [ SHORT-LEFT ]
- sceneSet(state, SCENE_DUMP);
- used = true;
- break;
- case InputKeyRight: //# <R [ SHORT-RIGHT ]
- sceneSet(state, SCENE_NUNCHUCK_ACC);
- state->calib |= CAL_NOTJOY; // do NOT calibrate joystick in _ACC mode
- used = true;
- break;
- default:
- break; //# <?
- }
- break;
- default:
- break;
- }
- // Calibration keys
- if(!used) used = key_calib(msg, state);
- return used;
- }
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