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- #ifndef WII_EC_CLASSIC_H_
- #define WII_EC_CLASSIC_H_
- #include <stdint.h>
- #include <stdbool.h>
- //----------------------------------------------------------------------------- ----------------------------------------
- // Classic Controller ... Classic Controller Pro is electronically the same
- //
- // ANA{l} ANA{r}
- // BTN{l} BTN{L} BTN{R} BTN{r}
- // ,--------. ,-, ,-, .--------,
- // .----------------------------------------------------------.
- // | |
- // | BTN{W} BTN{x} |
- // | BTN{A} BTN{D} BTN{-} BTN{h} BTN{+} BTN{y} BTN{a} |
- // | BTN{S} BTN{b} |
- // | |
- // | ANA{y} ANA{Y} |
- // | ANA{x} ANA{X} |
- // | |
- // `----------------------------------------------------------'
- //
- //----------------------------------------------------------------------------- ----------------------------------------
- // Controllers which have calibration must have their calibratable controls here
- //! Is there a better way to get the start of the decode struct to match the calibration struct ?
- #define CLASSIC_ANALOGUE \
- uint8_t trgZL, trgZR; /* ANA{l, l} lowercase=trigger 5bit values {5} */ \
- uint8_t joyLX, joyLY; /* ANA{x, y} left=lowercase 6bit values {6}<-- */ \
- uint8_t joyRX, joyRY; /* ANA{X, Y} 5bit values {5} */
- //-----------------------------------------------------------------------------
- // Calibratable controls
- //
- typedef struct ecCalClassic {
- CLASSIC_ANALOGUE
- } ecCalClassic_t;
- //-----------------------------------------------------------------------------
- // All controls
- //
- typedef struct ecDecClassic {
- CLASSIC_ANALOGUE // MUST be first
- // Digital controls
- bool btnZL,
- btnZR; // BTN{l, l}
- bool btnL, btnR; // BTN{L, R} upperrcase=shoulder
- bool padU, padL, padD, padR; // BTN{W, A, S, D}
- bool btnM, btnH, btnP; // BTN{-, h, +}
- bool btnX, btnY; // BTN{x, y}
- bool btnA, btnB; // BTN{a, b}
- } ecDecClassic_t;
- #undef CLASSIC_ANALOGUE
- //============================================================================= ========================================
- // Function prototypes
- //
- #include <gui/gui.h> // Canvas
- typedef struct wiiEC wiiEC_t;
- typedef enum ecCalib ecCalib_t;
- typedef struct state state_t;
- typedef struct eventMsg eventMsg_t;
- void classic_decode(wiiEC_t* const pec);
- void classic_msg(wiiEC_t* const pec, FuriMessageQueue* const queue);
- void classic_calib(wiiEC_t* const pec, ecCalib_t c);
- void classic_show(Canvas* const canvas, state_t* const state);
- bool classic_key(const eventMsg_t* const msg, state_t* const state);
- #endif //WII_EC_CLASSIC_H_
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