| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830 |
- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <gui/elements.h>
- #include <gui/icon_i.h>
- /* Core game logic from
- https://github.com/Yaoir/VideoPoker-C
- */
- /* KNOWN BUGS
- This has been converted from a standalone PC console app to flipper
- All of the original input/output handing code has been ripped out
- Original code also used TONS of defines and everything was a global.
- As is, it does what I wanted and doesn't seem to have major issues, so that's pretty good.
- Game logic is handled during input and this is a bit of a mess of nested ifs.
- Sometimes duplicate cards will show up. there is a function to test this. I should use it better.
- */
- #define TAG "Video Poker"
- static void Shake(void) {
- NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
- notification_message(notification, &sequence_single_vibro);
- furi_record_close(RECORD_NOTIFICATION);
- }
- typedef struct {
- int index; /* cards value, minus 1 */
- char* sym; /* text appearance */
- int suit; /* card's suit (see just below) */
- int gone; /* true if it's been dealt */
- int held; /* for hand */
- } PokerPlayer_card;
- typedef struct {
- FuriMutex* model_mutex;
- FuriMessageQueue* event_queue;
- ViewPort* view_port;
- Gui* gui;
- PokerPlayer_card hand[5];
- PokerPlayer_card shand[5];
- PokerPlayer_card deck[52];
- int GameType; /* What rules are we using */
- int held[5];
- int score;
- int highscore;
- int pot;
- int GameState;
- int selected;
- int bet;
- int minbet;
- } PokerPlayer;
- /* GameState
- 0=Splash/help, OK button (later on up/down for rules or settings)
- 1=cards down, betting enabled, left/right to change bet, OK to confirm
- 2=first hand, holding enabled, left/right to pick card, OK to hold/unhold card, down to confirm
- 3=second hand, only confirm to claim rewards
- 4=game over/won
- 5=WIP saving gamestate
- */
- /*
- #define AllAmerican 0
- #define TensOrBetter 1
- #define BonusPoker 2
- #define DoubleBonus 3
- #define DoubleBonusBonus 4
- #define JacksOrBetter 5
- #define JacksOrBetter95 6
- #define JacksOrBetter86 7
- #define JacksOrBetter85 8
- #define JacksOrBetter75 9
- #define JacksOrBetter65 10
- #define NUMGAMES 11
- */
- /*
- The game in play. Default is Jacks or Better,
- which is coded into initialization of static data
- */
- const char* gamenames[11] = {
- "All American",
- "Tens or Better",
- "Bonus Poker",
- "Double Bonus",
- "Double Bonus Bonus",
- "Jacks or Better",
- "9/5 Jacks or Better",
- "8/6 Jacks or Better",
- "8/5 Jacks or Better",
- "7/5 Jacks or Better",
- "6/5 Jacks or Better"};
- PokerPlayer_card deck[52] = {
- /* index, card name, suit, gone */
- /* Clubs:0 Diamonds:1 Hearts: 2 Spades: 3 */
- {1, "2", 0, 0, 0}, {2, "3", 0, 0, 0}, {3, "4", 0, 0, 0}, {4, "5", 0, 0, 0},
- {5, "6", 0, 0, 0}, {6, "7", 0, 0, 0}, {7, "8", 0, 0, 0}, {8, "9", 0, 0, 0},
- {9, "10", 0, 0, 0}, {10, "J", 0, 0, 0}, {11, "Q", 0, 0, 0}, {12, "K", 0, 0, 0},
- {13, "A", 0, 0, 0},
- {1, "2", 1, 0, 0}, {2, "3", 1, 0, 0}, {3, "4", 1, 0, 0}, {4, "5", 1, 0, 0},
- {5, "6", 1, 0, 0}, {6, "7", 1, 0, 0}, {7, "8", 1, 0, 0}, {8, "9", 1, 0, 0},
- {9, "10", 1, 0, 0}, {10, "J", 1, 0, 0}, {11, "Q", 1, 0, 0}, {12, "K", 1, 0, 0},
- {13, "A", 1, 0, 0},
- {1, "2", 2, 0, 0}, {2, "3", 2, 0, 0}, {3, "4", 2, 0, 0}, {4, "5", 2, 0, 0},
- {5, "6", 2, 0, 0}, {6, "7", 2, 0, 0}, {7, "8", 2, 0, 0}, {8, "9", 2, 0, 0},
- {9, "10", 2, 0, 0}, {10, "J", 2, 0, 0}, {11, "Q", 2, 0, 0}, {12, "K", 2, 0, 0},
- {13, "A", 2, 0, 0},
- {1, "2", 3, 0, 0}, {2, "3", 3, 0, 0}, {3, "4", 3, 0, 0}, {4, "5", 3, 0, 0},
- {5, "6", 3, 0, 0}, {6, "7", 3, 0, 0}, {7, "8", 3, 0, 0}, {8, "9", 3, 0, 0},
- {9, "10", 3, 0, 0}, {10, "J", 3, 0, 0}, {11, "Q", 3, 0, 0}, {12, "K", 3, 0, 0},
- {13, "A", 3, 0, 0},
- };
- /*
- Image Format
- 0x01 = Compressed
- 0x00 = Reserved Section
- 0xa4,0x01 = 0x1a4, or, 420 - the size of the compressed array, minus this header.
- Rest of the data is char array output from heatshrink of the original XBM char array.
- Calculated Header: 0x01,0x00,0xa4,0x01
- from furi_hal_compress.c:
- typedef struct {
- uint8_t is_compressed;
- uint8_t reserved;
- uint16_t compressed_buff_size;
- } FuriHalCompressHeader;
- */
- const uint8_t _I_Splash_128x64_0[] = {
- 0x01, 0x00, 0x8a, 0x02, 0x00, 0x78, 0x02, 0x60, 0xe0, 0x54, 0xc0, 0x03, 0x9f, 0xc0, 0x0f, 0x5a,
- 0x04, 0x04, 0x1e, 0xdf, 0x08, 0x78, 0x0c, 0x60, 0xc0, 0x21, 0x90, 0x40, 0xa3, 0x00, 0xf5, 0xfe,
- 0x61, 0xc1, 0xe9, 0x1e, 0x8e, 0x59, 0xf0, 0x02, 0x24, 0x9f, 0x70, 0xc0, 0x63, 0x03, 0x01, 0x0c,
- 0x0b, 0xc1, 0x80, 0xbc, 0x83, 0xd3, 0x3f, 0x63, 0x98, 0x03, 0xcf, 0x88, 0x02, 0x1c, 0x31, 0x5d,
- 0x38, 0xf6, 0x19, 0xc0, 0xa0, 0xfc, 0x93, 0x13, 0x12, 0xf0, 0x38, 0x76, 0x08, 0xc7, 0x00, 0x1e,
- 0x5e, 0x8b, 0xcc, 0x32, 0x86, 0x0f, 0x4f, 0x0c, 0x80, 0x06, 0x20, 0x72, 0xe4, 0x5e, 0x33, 0xd4,
- 0x73, 0xf2, 0x5d, 0xe2, 0x10, 0xef, 0xe6, 0x02, 0x0f, 0x07, 0x84, 0x4c, 0x33, 0xd2, 0x70, 0x79,
- 0xd8, 0x2e, 0x11, 0x88, 0x3d, 0xff, 0xc1, 0xc7, 0x83, 0xc4, 0x20, 0x10, 0xc9, 0x18, 0x3d, 0x27,
- 0x18, 0x8c, 0x3c, 0xde, 0xe1, 0xe6, 0x87, 0x7e, 0x0c, 0x62, 0x12, 0x10, 0x01, 0xce, 0x31, 0x9c,
- 0x39, 0x9c, 0x62, 0x67, 0x0f, 0x83, 0x7f, 0x27, 0xe0, 0xf5, 0x8c, 0x71, 0xbc, 0x31, 0x8c, 0xc4,
- 0xe2, 0x1e, 0x62, 0x1e, 0x02, 0xe0, 0x80, 0x05, 0x1c, 0xe1, 0xdc, 0x23, 0x97, 0xc8, 0xe4, 0x5c,
- 0x12, 0x50, 0x40, 0x7a, 0x43, 0x38, 0x77, 0x88, 0xf4, 0x36, 0x3d, 0x1f, 0x04, 0x94, 0x20, 0x1e,
- 0x98, 0xce, 0x0d, 0xbe, 0x37, 0x0d, 0xcd, 0xbd, 0x0c, 0x7e, 0xbe, 0xce, 0x07, 0x1f, 0xf3, 0xfc,
- 0xf8, 0xb2, 0x8d, 0x30, 0x20, 0x53, 0xbe, 0x60, 0x06, 0x03, 0x78, 0xf0, 0x06, 0x4c, 0x1e, 0x34,
- 0x10, 0x29, 0x5e, 0x05, 0x0f, 0x00, 0xa0, 0x40, 0x24, 0x20, 0x52, 0x76, 0x88, 0x01, 0xc1, 0xe3,
- 0x11, 0x05, 0xc3, 0xe9, 0x20, 0x10, 0x97, 0x01, 0xcf, 0xc1, 0xf2, 0x81, 0x3f, 0xe7, 0xfc, 0x66,
- 0xf4, 0x02, 0xf1, 0xc0, 0x3f, 0xdf, 0xf0, 0x30, 0xc6, 0x1e, 0xe5, 0xff, 0x81, 0xf0, 0x3f, 0xe5,
- 0xb2, 0x80, 0x7f, 0xc1, 0xe5, 0x1c, 0x03, 0x0f, 0xe3, 0xff, 0x1f, 0xf8, 0x02, 0x48, 0x00, 0x31,
- 0xfe, 0x0b, 0xa4, 0x61, 0xcc, 0x62, 0xfc, 0x4f, 0xe3, 0x0f, 0x31, 0x41, 0x0e, 0x02, 0x07, 0x01,
- 0x07, 0x8a, 0xb4, 0xa3, 0x84, 0x71, 0x8f, 0xff, 0x20, 0x77, 0x00, 0x78, 0x95, 0x46, 0x06, 0x13,
- 0x10, 0x78, 0xef, 0x3f, 0x5f, 0xfc, 0xff, 0xea, 0x07, 0xf0, 0x37, 0x90, 0x3c, 0x78, 0x00, 0xf2,
- 0xae, 0x7f, 0x77, 0xf7, 0xaf, 0xec, 0x0f, 0x88, 0x41, 0x1b, 0x06, 0x02, 0x03, 0xc0, 0x02, 0x8c,
- 0x08, 0x5c, 0x37, 0xff, 0xa9, 0x3c, 0x7b, 0xcc, 0x52, 0xe0, 0x70, 0x7c, 0x31, 0x89, 0xe4, 0xff,
- 0xfb, 0xff, 0xdf, 0x8c, 0x46, 0x03, 0x1f, 0x34, 0x17, 0x83, 0xe1, 0x71, 0x8f, 0x6f, 0xe7, 0xe0,
- 0xc1, 0x8f, 0xfd, 0x20, 0x18, 0x65, 0x59, 0x47, 0xaf, 0x9b, 0x8b, 0x9e, 0x6f, 0xe7, 0x1f, 0x16,
- 0x0c, 0x3e, 0x3d, 0x00, 0xe4, 0x43, 0xd1, 0xe5, 0x3f, 0xe6, 0x6e, 0xfb, 0x39, 0x88, 0x67, 0xea,
- 0xff, 0xc5, 0x22, 0x8f, 0xc0, 0xf0, 0x41, 0x71, 0xe7, 0x76, 0xf9, 0x98, 0x48, 0x64, 0x17, 0x59,
- 0x38, 0x05, 0x8f, 0xc0, 0xd0, 0x5f, 0xe8, 0x0f, 0x1a, 0xdb, 0xe6, 0xb1, 0xd1, 0xa0, 0x50, 0x85,
- 0x59, 0x7e, 0x16, 0x05, 0x06, 0x80, 0x71, 0xbf, 0xf7, 0x19, 0x85, 0x99, 0x74, 0x6d, 0x31, 0x02,
- 0x10, 0x88, 0x7c, 0xdd, 0xdb, 0x84, 0x62, 0x7c, 0x0f, 0x38, 0xe5, 0xf0, 0x1e, 0x97, 0xce, 0x67,
- 0xbc, 0xb6, 0x40, 0xa3, 0x98, 0x00, 0xc5, 0x76, 0x53, 0x8c, 0x67, 0x1e, 0x07, 0x0e, 0x63, 0x0a,
- 0xe4, 0x9c, 0x62, 0x0f, 0x11, 0x41, 0x95, 0x88, 0x1e, 0x41, 0xd1, 0x8c, 0x49, 0x80, 0xe6, 0x00,
- 0x50, 0xb8, 0xa3, 0x07, 0xf1, 0x7f, 0x06, 0xb8, 0x00, 0x61, 0xce, 0xb2, 0x9c, 0x53, 0x01, 0xf3,
- 0xf0, 0x55, 0x97, 0xd0, 0x3f, 0x40, 0x03, 0xfd, 0x33, 0xc8, 0x01, 0x71, 0x92, 0x78, 0x80, 0x2f,
- 0x80, 0x6f, 0x20, 0x03, 0xff, 0x23, 0xe7, 0x02, 0x02, 0x18, 0x01, 0xa3, 0x91, 0x00, 0x18, 0xc3,
- 0x20, 0x91, 0xc0, 0x7c, 0x7f, 0x83, 0x42, 0xaa, 0x1f, 0xe0, 0xbe, 0x60, 0x46, 0xa2, 0x81, 0xe2,
- 0x24, 0x21, 0xf9, 0x54, 0x14, 0x18, 0x9e, 0x3f, 0xe4, 0x29, 0x00, 0x12, 0x0e, 0xb0, 0x28, 0x50,
- 0x3c, 0x60, 0x50, 0x85, 0xf4, 0x7f, 0xb8, 0x3f, 0xf3, 0xf8, 0x83, 0xe0, 0x00, 0x38, 0x6e, 0x0c,
- 0xc3, 0xf2, 0x2f, 0x94, 0x09, 0x07, 0xc7, 0xf7, 0x3f, 0xfe, 0x0d, 0xc4, 0x00, 0xfc, 0x4c, 0x05,
- 0x86, 0x15, 0x23, 0x92, 0x03, 0xe7, 0xf9, 0x80, 0x0f, 0x97, 0x52, 0x0c, 0x2f, 0xb1, 0xf8, 0xe3,
- 0x01, 0xf3, 0x82, 0x27, 0x8d, 0xe6, 0x41, 0x1c, 0x17, 0xcf, 0xfc, 0x3e, 0x64, 0xf8,
- };
- const uint8_t* _I_Splash_128x64[] = {_I_Splash_128x64_0};
- const Icon I_Splash_128x64 =
- {.width = 128, .height = 64, .frame_count = 1, .frame_rate = 0, .frames = _I_Splash_128x64};
- /*
- const uint8_t _I_BadEnd_128x64_0[] = {
- 0x01, 0x00, 0xDF, 0x01, 0x00, 0x2c, 0x12, 0x01, 0x02, 0x80, 0x40, 0x70, 0x10, 0x0a, 0x04, 0x02,
- 0x41, 0x3e, 0xcf, 0x63, 0xfb, 0xfe, 0xc8, 0x18, 0x3e, 0x6f, 0xdb, 0xfc, 0xf8, 0x3c, 0x60, 0xe0,
- 0xf9, 0xb3, 0x6c, 0xf3, 0x3c, 0x1b, 0x6c, 0x18, 0x5f, 0x40, 0xf1, 0xe7, 0xdb, 0xc1, 0xf4, 0x2f,
- 0x10, 0x78, 0xdb, 0xbc, 0xdf, 0xf0, 0x04, 0x59, 0x81, 0xe3, 0xc1, 0xb6, 0x41, 0x83, 0xd1, 0x00,
- 0xbf, 0x6c, 0xc9, 0xe6, 0x0f, 0x91, 0xf8, 0x9b, 0xcc, 0x1f, 0x20, 0x06, 0x07, 0xf8, 0x3e, 0x0b,
- 0x32, 0x00, 0x50, 0x88, 0xc4, 0x20, 0x10, 0x85, 0xfd, 0x03, 0xfc, 0x1f, 0xe0, 0xff, 0x07, 0xf9,
- 0x7f, 0xc3, 0xdc, 0x89, 0x10, 0x7d, 0x00, 0x04, 0x1f, 0xe0, 0xfd, 0xfc, 0x40, 0xc1, 0xfb, 0x07,
- 0x8e, 0x2f, 0xf3, 0x9f, 0x00, 0xb0, 0x7f, 0x97, 0xf6, 0x0a, 0x11, 0x10, 0xa3, 0xec, 0x10, 0x21,
- 0x32, 0x07, 0xd0, 0x18, 0x40, 0xa2, 0x0f, 0xb0, 0x20, 0x81, 0xc4, 0x1f, 0xeb, 0xfa, 0xbf, 0x84,
- 0x86, 0x01, 0xc8, 0x5f, 0xd0, 0x0c, 0x81, 0xe2, 0x05, 0x10, 0x7e, 0xdc, 0xc1, 0xf5, 0x01, 0xe0,
- 0x41, 0xf2, 0x17, 0xf0, 0x7d, 0xaf, 0x0a, 0x7e, 0x0f, 0xbf, 0x84, 0x7f, 0x21, 0x1f, 0x2b, 0x8e,
- 0x3c, 0xbe, 0xd3, 0xf0, 0x78, 0xc4, 0xfa, 0x0b, 0xf2, 0x00, 0x08, 0x81, 0xa1, 0xf3, 0x08, 0x9f,
- 0xc0, 0x1e, 0x57, 0x00, 0x7b, 0x60, 0x60, 0x3e, 0x08, 0x4f, 0x80, 0x1e, 0x59, 0x05, 0xc1, 0x03,
- 0xce, 0xc3, 0x00, 0x2f, 0x88, 0x3c, 0xe2, 0x10, 0x20, 0x78, 0xbd, 0xc6, 0xff, 0x7c, 0x8c, 0x0e,
- 0x48, 0x1e, 0x90, 0x48, 0x47, 0xe2, 0x06, 0x1b, 0x1e, 0x3c, 0x1c, 0x1e, 0x80, 0x01, 0x93, 0xad,
- 0x06, 0x1e, 0x0a, 0x28, 0x04, 0x18, 0x1e, 0x81, 0xe1, 0x90, 0x20, 0x46, 0x49, 0xa9, 0x91, 0x3e,
- 0x46, 0xf8, 0x0f, 0xac, 0x48, 0x3c, 0xb0, 0x82, 0x52, 0x07, 0xa1, 0x08, 0x43, 0xe5, 0x72, 0x93,
- 0x41, 0x7e, 0x01, 0x01, 0x07, 0xc7, 0x8a, 0x97, 0xa9, 0x39, 0x88, 0xa0, 0x7f, 0x00, 0xf2, 0x08,
- 0x0c, 0x03, 0x25, 0x54, 0x88, 0xe9, 0x66, 0x11, 0xc2, 0x99, 0x9e, 0x07, 0xff, 0x13, 0x90, 0x7f,
- 0xb2, 0x60, 0xf2, 0xaa, 0x79, 0x1b, 0xe5, 0x01, 0xfe, 0x1f, 0xca, 0x41, 0x08, 0xb0, 0xd4, 0xe2,
- 0x33, 0x9c, 0x9f, 0x13, 0xff, 0x07, 0xc0, 0x0c, 0x04, 0x1e, 0x54, 0x08, 0x40, 0x64, 0x80, 0x03,
- 0x84, 0xff, 0xc0, 0x68, 0x10, 0x0f, 0x80, 0x3d, 0x13, 0xc2, 0x00, 0x28, 0x25, 0xfa, 0x00, 0x0f,
- 0x76, 0x60, 0x83, 0xcc, 0x04, 0x20, 0xc1, 0x07, 0xaf, 0xc8, 0x52, 0x52, 0x00, 0x7a, 0x2f, 0xcc,
- 0x16, 0x31, 0x30, 0x49, 0x48, 0x17, 0xe5, 0x20, 0xc0, 0x23, 0xce, 0x81, 0x80, 0x88, 0xe6, 0x24,
- 0x7c, 0x69, 0xc0, 0xd0, 0xa2, 0x1c, 0x00, 0x79, 0x85, 0x07, 0xe3, 0xa4, 0xb0, 0x4a, 0x64, 0xa0,
- 0xf3, 0x57, 0x9d, 0x82, 0x01, 0x80, 0x84, 0x54, 0xb2, 0x19, 0x48, 0x91, 0x90, 0xa2, 0x1f, 0x00,
- 0x79, 0x0f, 0x87, 0x80, 0x0f, 0x44, 0x21, 0x03, 0xd0, 0x3e, 0x26, 0x01, 0xa6, 0x44, 0x2c, 0x79,
- 0xc0, 0x79, 0xb3, 0xc4, 0xbe, 0x5e, 0x01, 0x08, 0x80, 0x09, 0x56, 0x20, 0x01, 0x98, 0x03, 0xc4,
- 0xfe, 0x51, 0x0b, 0xf8, 0x3c, 0xf8, 0x00, 0x32, 0x9c, 0x7f, 0x01, 0xe8, 0x1f, 0x40, 0x21, 0xd7,
- 0x81, 0xfb, 0x80, 0xcf, 0x8f, 0x44, 0x1e, 0x7c, 0x88, 0x38, 0x28, 0x70, 0xe4, 0x92, 0xff, 0xc7,
- 0xef, 0x1f, 0x80,
- };
- const uint8_t* _I_BadEnd_128x64[] = {_I_BadEnd_128x64_0};
- const Icon I_BadEnd_128x64 =
- {.width = 128, .height = 64, .frame_count = 1, .frame_rate = 0, .frames = _I_BadEnd_128x64};
- */ /* space savings until external apps are possible */
- const uint8_t _I_Hand_12x10_0[] = {
- 0x01, 0x00, 0x11, 0x00, 0x8c, 0x40, 0x25, 0x00, 0x16, 0xb4, 0x40,
- 0x35, 0x10, 0x1d, 0x5c, 0x1b, 0x5b, 0x0a, 0x84, 0xc2, 0x80,
- };
- const uint8_t* _I_Hand_12x10[] = {_I_Hand_12x10_0};
- const Icon I_Hand_12x10 =
- {.width = 12, .height = 10, .frame_count = 1, .frame_rate = 0, .frames = _I_Hand_12x10};
- const uint8_t _I_CardBack_22x35_0[] = {
- 0x01, 0x00, 0x23, 0x00, 0xfe, 0x7f, 0xe1, 0xf0, 0x28, 0x04, 0x43, 0xe3, 0xff,
- 0x91, 0xea, 0x75, 0x52, 0x6a, 0xad, 0x56, 0x5b, 0xad, 0xd5, 0x4a, 0x80, 0xbe,
- 0x05, 0xf0, 0x2f, 0x81, 0x7c, 0x0b, 0x45, 0x32, 0x2c, 0x91, 0x7c, 0x8c, 0xa4,
- };
- const uint8_t* _I_CardBack_22x35[] = {_I_CardBack_22x35_0};
- const Icon I_CardBack_22x35 =
- {.width = 22, .height = 35, .frame_count = 1, .frame_rate = 0, .frames = _I_CardBack_22x35};
- //uncompressed but lol
- const uint8_t _I_club_7x8_0[] = {0x00, 0x08, 0x1c, 0x1c, 0x6b, 0x7f, 0x36, 0x08, 0x1c};
- const uint8_t* _I_club_7x8[] = {_I_club_7x8_0};
- const Icon I_club_7x8 =
- {.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_club_7x8};
- //uncompressed but lol
- const uint8_t _I_diamond_7x8_0[] = {0x00, 0x00, 0x08, 0x1c, 0x3e, 0x7f, 0x3e, 0x1c, 0x08};
- const uint8_t* _I_diamond_7x8[] = {_I_diamond_7x8_0};
- const Icon I_diamond_7x8 =
- {.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_diamond_7x8};
- //uncompressed
- const uint8_t _I_hearts_7x8_0[] = {0x00, 0x00, 0x36, 0x7f, 0x7f, 0x7f, 0x3e, 0x1c, 0x08};
- const uint8_t* _I_hearts_7x8[] = {_I_hearts_7x8_0};
- const Icon I_hearts_7x8 =
- {.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_hearts_7x8};
- //uncompressed
- const uint8_t _I_spade_7x8_0[] = {0x00, 0x08, 0x1c, 0x3e, 0x7f, 0x7f, 0x36, 0x08, 0x1c};
- const uint8_t* _I_spade_7x8[] = {_I_spade_7x8_0};
- const Icon I_spade_7x8 =
- {.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_spade_7x8};
- // They only included Numeric Profont22 glyphs and I don't want to fuck up the font embeds right now sooo..
- const uint8_t _I_King_7x8_0[] = {
- 0x01, 0x00, 0x1a, 0x00, 0xc1, 0xc0, 0xf8, 0x70, 0x1f, 0x1c, 0x02, 0xe7, 0x00, 0x9d, 0xc0,
- 0x23, 0xf0, 0x08, 0x78, 0x0c, 0x80, 0xe2, 0x0b, 0x10, 0x78, 0x84, 0xc4, 0x2e, 0x20, 0x01,
- };
- const uint8_t* _I_King_7x8[] = {_I_King_7x8_0};
- const Icon I_King_7x8 =
- {.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_King_7x8};
- const uint8_t _I_Queen_7x8_0[] = {
- 0x01, 0x00, 0x13, 0x00, 0xfe, 0x40, 0x3f, 0xd0, 0x1c, 0x3c, 0x0c, 0x01,
- 0x76, 0x38, 0x1f, 0x8e, 0x07, 0xc7, 0x81, 0x85, 0x47, 0xf9, 0x01,
- };
- const uint8_t* _I_Queen_7x8[] = {_I_Queen_7x8_0};
- const Icon I_Queen_7x8 =
- {.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Queen_7x8};
- const uint8_t _I_Jack_7x8_0[] = {
- 0x01,
- 0x00,
- 0x0D,
- 0x00,
- 0x80,
- 0x40,
- 0xc0,
- 0x3a,
- 0x00,
- 0x5c,
- 0x3c,
- 0x0f,
- 0xfd,
- 0x01,
- 0xfe,
- 0x40,
- 0x00,
- };
- const uint8_t* _I_Jack_7x8[] = {_I_Jack_7x8_0};
- const Icon I_Jack_7x8 =
- {.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Jack_7x8};
- const uint8_t _I_Ace_7x8_0[] = {
- 0x01, 0x00, 0x13, 0x00, 0x98, 0x40, 0x2f, 0x00, 0x12, 0xe6, 0x00, 0x4b,
- 0x0d, 0x01, 0x00, 0x8c, 0x0e, 0x07, 0xff, 0x00, 0x90, 0x01, 0xc0,
- };
- const uint8_t* _I_Ace_7x8[] = {_I_Ace_7x8_0};
- const Icon I_Ace_7x8 =
- {.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Ace_7x8};
- const uint8_t _I_Ten_7x8_0[] = {
- 0x01, 0x00, 0x29, 0x00, 0x86, 0x7f, 0x00, 0x43, 0xfe, 0x80, 0xc3, 0xf0, 0xf0, 0x38, 0x7e,
- 0x0e, 0x07, 0x0c, 0xe1, 0x80, 0x87, 0xc6, 0x02, 0x1b, 0x98, 0x08, 0x67, 0x60, 0x21, 0x8f,
- 0x80, 0x86, 0x1e, 0x02, 0x18, 0x38, 0x08, 0x43, 0x43, 0x7f, 0x10, 0x0d, 0xfc, 0x4c, 0x20,
- };
- const uint8_t* _I_Ten_7x8[] = {_I_Ten_7x8_0};
- const Icon I_Ten_7x8 =
- {.width = 18, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Ten_7x8};
- const Icon card_suit[4] = {I_diamond_7x8, I_club_7x8, I_hearts_7x8, I_spade_7x8};
- const Icon card_face[5] = {I_Ten_7x8, I_Jack_7x8, I_Queen_7x8, I_King_7x8, I_Ace_7x8};
- /* Sanity check: check that there are no duplicate cards in hand */
- static void playcard(PokerPlayer* app) {
- int i, c, crd;
- int hold[5];
- hold[5] = 2;
- // int digit;
- c = 1;
- c++;
- c = hold[5]; /* FIX for unused-but-set-variable */
- /* initialize deck */
- for(i = 0; i < 52; i++)
- deck[i].gone = 0;
- /* initialize hold[] */
- for(i = 0; i < 5; i++)
- hold[i] = 1;
- /* app->score -= bet; */
- if(app->score > app->highscore) {
- app->highscore = app->score;
- } /* record high water mark */
- for(i = 0; i < 5; i++) {
- /* find a card not already dealt */
- do
- crd = random() % 52;
- while(deck[crd].gone);
- hold[i] = 1;
- deck[crd].gone = 1;
- if(!app->held[i]) {
- app->hand[i] = deck[crd];
- }
- }
- }
- static int check_for_dupes(PokerPlayer* app) {
- int i, j;
- for(i = 0; i < 5; i++) {
- for(j = i + 1; j < 5; j++) {
- if(app->hand[i].index == app->hand[j].index && app->hand[i].suit == app->hand[j].suit)
- return 0;
- }
- }
- return 1;
- }
- /* Functions that recognize winning hands */
- /*
- Flush:
- returns 1 if the sorted hand is a flush
- */
- static int flush(PokerPlayer* app) {
- if(app->shand[0].suit == app->shand[1].suit && app->shand[1].suit == app->shand[2].suit &&
- app->shand[2].suit == app->shand[3].suit && app->shand[3].suit == app->shand[4].suit)
- return 1;
- return 0;
- }
- /*
- Straight:
- returns 1 if the sorted hand is a straight
- */
- static int straight(PokerPlayer* app) {
- if(app->shand[1].index == app->shand[0].index + 1 &&
- app->shand[2].index == app->shand[1].index + 1 &&
- app->shand[3].index == app->shand[2].index + 1 &&
- app->shand[4].index == app->shand[3].index + 1)
- return 1;
- /* Ace low straight: Ace, 2, 3, 4, 5 */
- if(app->shand[4].index == 13 && app->shand[0].index == 1 && app->shand[1].index == 2 &&
- app->shand[2].index == 3 && app->shand[3].index == 4)
- return 1;
- return 0;
- }
- /*
- Four of a kind:
- the middle 3 all match, and the first or last matches those
- */
- static int four(PokerPlayer* app) {
- if((app->shand[1].index == app->shand[2].index &&
- app->shand[2].index == app->shand[3].index) &&
- (app->shand[0].index == app->shand[2].index || app->shand[4].index == app->shand[2].index))
- return 1;
- return 0;
- }
- /*
- Full house:
- 3 of a kind and a pair
- */
- static int full(PokerPlayer* app) {
- if(app->shand[0].index == app->shand[1].index &&
- (app->shand[2].index == app->shand[3].index && app->shand[3].index == app->shand[4].index))
- return 1;
- if(app->shand[3].index == app->shand[4].index &&
- (app->shand[0].index == app->shand[1].index && app->shand[1].index == app->shand[2].index))
- return 1;
- return 0;
- }
- /*
- Three of a kind:
- it can appear 3 ways
- */
- static int three(PokerPlayer* app) {
- if(app->shand[0].index == app->shand[1].index && app->shand[1].index == app->shand[2].index)
- return 1;
- if(app->shand[1].index == app->shand[2].index && app->shand[2].index == app->shand[3].index)
- return 1;
- if(app->shand[2].index == app->shand[3].index && app->shand[3].index == app->shand[4].index)
- return 1;
- return 0;
- }
- /*
- Two pair:
- it can appear in 3 ways
- */
- static int twopair(PokerPlayer* app) {
- if(((app->shand[0].index == app->shand[1].index) &&
- (app->shand[2].index == app->shand[3].index)) ||
- ((app->shand[0].index == app->shand[1].index) &&
- (app->shand[3].index == app->shand[4].index)) ||
- ((app->shand[1].index == app->shand[2].index) &&
- (app->shand[3].index == app->shand[4].index)))
- return 1;
- return 0;
- }
- /*
- Two of a kind (pair), jacks or better
- or if the game is Tens or Better, 10s or better.
- */
- static int two(PokerPlayer* app) {
- int min = 10;
- if(app->GameType == 1) min = 9;
- if(app->shand[0].index == app->shand[1].index && app->shand[1].index >= min) return 1;
- if(app->shand[1].index == app->shand[2].index && app->shand[2].index >= min) return 1;
- if(app->shand[2].index == app->shand[3].index && app->shand[3].index >= min) return 1;
- if(app->shand[3].index == app->shand[4].index && app->shand[4].index >= min) return 1;
- return 0;
- }
- static int paytable[10] = {
- 800, /* royal flush: 800 */
- 50, /* straight flush: 50 */
- 25, /* 4 of a kind: 25 */
- 9, /* full house: 9 */
- 6, /* flush: 6 */
- 4, /* straight: 4 */
- 3, /* 3 of a kind: 3 */
- 2, /* two pair: 2 */
- 1, /* jacks or better: 1 */
- 0 /* nothing */
- };
- static const char* poker_handname[10] = {
- "Royal Flush",
- "Straight Flush",
- "Four of a Kind",
- "Full House",
- "Flush",
- "Straight",
- "Three of a Kind",
- "Two Pair",
- "Pair",
- "Nothing",
- };
- static int recognize(PokerPlayer* app) {
- int i, j, f = 0;
- int min = 100;
- PokerPlayer_card tmp[5];
- int st = 0, fl = 0;
- /* Sort hand into sorted hand (app->shand) */
- /* make copy of hand */
- for(i = 0; i < 5; i++)
- tmp[i] = app->hand[i];
- for(i = 0; i < 5; i++) {
- /* put lowest card in hand into next place in app->shand */
- for(j = 0; j < 5; j++)
- if(tmp[j].index <= min) {
- min = tmp[j].index;
- f = j;
- }
- app->shand[i] = tmp[f];
- tmp[f].index = 100; /* larger than any card */
- min = 100;
- }
- /* royal and straight flushes, strait, and flush */
- fl = flush(app);
- st = straight(app);
- if(st && fl && app->shand[0].index == 9) return 0;
- if(st && fl) return 1;
- if(four(app)) return 2;
- if(full(app)) return 3;
- if(fl) return 4;
- if(st) return 5;
- if(three(app)) return 6;
- if(twopair(app)) return 7;
- if(two(app)) return 8;
- /* Nothing */
- return 9;
- }
- void poker_draw_callback(Canvas* canvas, void* ctx) {
- PokerPlayer* poker_player = ctx;
- furi_check(furi_mutex_acquire(poker_player->model_mutex, FuriWaitForever) == FuriStatusOk);
- canvas_clear(canvas);
- char buffer[30];
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontSecondary);
- /* Magic Begins */
- /* Status Info */
- if(poker_player->GameState != 0 && poker_player->GameState != 4) {
- snprintf(buffer, sizeof(buffer), "%d", poker_player->score);
- canvas_draw_str_aligned(canvas, 127, 0, AlignRight, AlignTop, buffer);
- }
- /* Start of game. Cards are face down, bet can be changed */
- if(poker_player->GameState == 1) {
- snprintf(buffer, sizeof(buffer), "Bet:%d", poker_player->bet);
- canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, buffer);
- snprintf(buffer, sizeof(buffer), "<*> Place Bet");
- canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, buffer);
- for(int i = 0; i < 5; ++i) {
- canvas_draw_icon(canvas, 5 + (i * 24), 18, &I_CardBack_22x35); /* 5, 29, 53, 77, 101 */
- }
- }
- /* Cards are turned face up. Bet is deducted and put in th pot. Show the selector hand */
- else if(poker_player->GameState == 2 || poker_player->GameState == 3) {
- snprintf(buffer, sizeof(buffer), "Pot:%d", poker_player->bet);
- canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, buffer);
- snprintf(buffer, sizeof(buffer), "<*> Select Hold");
- canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, buffer);
- /* Normal or inverse to indicate selection - cards*/
- for(int i = 0; i < 5; ++i) {
- poker_player->held[i] ? canvas_draw_rbox(canvas, 5 + (i * 24), 18, 22, 35, 3) :
- canvas_draw_rframe(canvas, 5 + (i * 24), 18, 22, 35, 3);
- }
- /* Normal or inverse to indicate selection - card suit and value */
- for(int i = 0; i < 5; ++i) {
- poker_player->held[i] ? canvas_set_color(canvas, ColorWhite) :
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_icon(canvas, 18 + (i * 24), 43, &card_suit[poker_player->hand[i].suit]);
- }
- /* Card Value. Profont_22 does not include letters (AJQK), and "10" is too big. These are bitmaps. */
- canvas_set_font(canvas, FontBigNumbers);
- for(int i = 0; i < 5; ++i) {
- poker_player->held[i] ? canvas_set_color(canvas, ColorWhite) :
- canvas_set_color(canvas, ColorBlack);
- if(poker_player->hand[i].index >= 1 && poker_player->hand[i].index <= 8) {
- snprintf(buffer, sizeof(buffer), "%s", poker_player->hand[i].sym);
- canvas_draw_str_aligned(canvas, 8 + (i * 24), 21, AlignLeft, AlignTop, buffer);
- } else {
- if(poker_player->hand[i].index >= 9 && poker_player->hand[i].index <= 13) {
- canvas_draw_icon(
- canvas, 7 + (i * 24), 21, &card_face[poker_player->hand[i].index - 9]);
- }
- }
- }
- /* Draw the Select hand */
- if(poker_player->GameState == 2) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_icon(canvas, 11 + (poker_player->selected * 24), 54, &I_Hand_12x10);
- }
- } // GameState 2 or 3
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontSecondary);
- if(poker_player->GameState == 3) {
- snprintf(
- buffer,
- sizeof(buffer),
- "%s:%ix",
- poker_handname[recognize(poker_player)],
- paytable[recognize(poker_player)]);
- canvas_draw_str_aligned(canvas, 63, 61, AlignCenter, AlignBottom, buffer);
- }
- if(poker_player->GameState == 0) {
- canvas_draw_icon(canvas, 0, 0, &I_Splash_128x64); /* Initial launch */
- }
- if(poker_player->GameState == 4) {
- /* canvas_draw_icon(canvas, 0, 0, &I_BadEnd_128x64); Just Lost The Game - disabled for now :( */
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontSecondary);
- snprintf(buffer, sizeof(buffer), "%s", "You have run out of money!");
- canvas_draw_str_aligned(canvas, 63, 22, AlignCenter, AlignCenter, buffer);
- snprintf(buffer, sizeof(buffer), "%s", "At one point, you had");
- canvas_draw_str_aligned(canvas, 63, 32, AlignCenter, AlignCenter, buffer);
- snprintf(buffer, sizeof(buffer), "%d dollars", poker_player->highscore);
- canvas_draw_str_aligned(canvas, 63, 42, AlignCenter, AlignCenter, buffer);
- }
- furi_mutex_release(poker_player->model_mutex);
- }
- void poker_input_callback(InputEvent* input, void* ctx) {
- PokerPlayer* poker_player = ctx;
- furi_message_queue_put(poker_player->event_queue, input, FuriWaitForever);
- }
- PokerPlayer* poker_player_alloc() {
- PokerPlayer* poker_player = malloc(sizeof(PokerPlayer));
- poker_player->score = 1000;
- poker_player->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- poker_player->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- poker_player->view_port = view_port_alloc();
- poker_player->selected = 0;
- poker_player->GameState = 0;
- poker_player->bet = 10;
- poker_player->minbet = 10;
- poker_player->highscore = 1000;
- playcard(
- poker_player); /* Get things rolling before the player gets into the game. This will preload the hand. */
- view_port_draw_callback_set(poker_player->view_port, poker_draw_callback, poker_player);
- view_port_input_callback_set(poker_player->view_port, poker_input_callback, poker_player);
- poker_player->gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(poker_player->gui, poker_player->view_port, GuiLayerFullscreen);
- return poker_player;
- }
- void poker_player_free(PokerPlayer* poker_player) {
- view_port_enabled_set(poker_player->view_port, false);
- gui_remove_view_port(poker_player->gui, poker_player->view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(poker_player->view_port);
- furi_message_queue_free(poker_player->event_queue);
- furi_mutex_free(poker_player->model_mutex);
- free(poker_player);
- }
- int32_t video_poker_app(void* p) {
- UNUSED(p);
- PokerPlayer* poker_player = poker_player_alloc();
- InputEvent event;
- for(bool processing = true; processing;) {
- FuriStatus status = furi_message_queue_get(poker_player->event_queue, &event, 100);
- furi_check(furi_mutex_acquire(poker_player->model_mutex, FuriWaitForever) == FuriStatusOk);
- if(status == FuriStatusOk) {
- if(event.type == InputTypePress) {
- switch(event.key) {
- case InputKeyUp:
- if(poker_player->GameState == 1) {
- poker_player->bet = poker_player->score;
- }
- Shake();
- break;
- case InputKeyDown:
- if(poker_player->GameState == 2) {
- playcard(poker_player);
- if(check_for_dupes(poker_player) == 0) {
- playcard(poker_player);
- }
- poker_player->GameState = 3;
- }
- break;
- case InputKeyLeft:
- if(poker_player->GameState == 1) {
- if(poker_player->bet >= poker_player->minbet + 10) {
- poker_player->bet -= 10;
- } else {
- poker_player->bet = poker_player->score;
- }
- } else if(poker_player->selected > 0 && poker_player->GameState == 2) {
- poker_player->selected--;
- } // Move hand left/right
- else if(poker_player->selected == 0 && poker_player->GameState == 2) {
- poker_player->selected = 4; //wraparound
- }
- break;
- case InputKeyRight:
- if(poker_player->GameState == 1) {
- if(poker_player->bet < poker_player->score) {
- poker_player->bet += 10;
- } else {
- poker_player->bet = poker_player->minbet;
- }
- }
- if(poker_player->selected < 4 && poker_player->GameState == 2) {
- poker_player->selected++;
- } // Move hand left/right
- else if(poker_player->selected == 4 && poker_player->GameState == 2) {
- poker_player->selected = 0; //wraparound
- }
- break;
- case InputKeyOk:
- /* close splash screen */
- if(poker_player->GameState == 0) {
- poker_player->GameState = 1;
- } else if(poker_player->GameState == 1) {
- /* Pledge bet. Bet is subtracted here. Original code subtracts it during playcard
- but playcard is called multiple times which would otherwise subtract bet
- multiple times */
- poker_player->score -= poker_player->bet;
- poker_player->GameState = 2;
- } else if(poker_player->GameState == 2) {
- /* Select or un-select card to be held */
- poker_player->held[poker_player->selected] =
- !poker_player
- ->held[poker_player->selected]; //cursed and bad pls replace
- } else if(poker_player->GameState == 3) {
- /* accept your fate */
- if(recognize(poker_player) != 9) {
- poker_player->score +=
- poker_player->bet * paytable[recognize(poker_player)];
- }
- poker_player->GameState = 1;
- if(poker_player->bet > poker_player->score) {
- poker_player->bet = poker_player->score;
- }
- poker_player->held[0] = 0;
- poker_player->held[1] = 0;
- poker_player->held[2] = 0;
- poker_player->held[3] = 0;
- poker_player->held[4] = 0;
- if(poker_player->score <= 0) {
- /* lost the game */
- poker_player->GameState = 4;
- }
- playcard(poker_player); // shuffle shuffle
- } else if(poker_player->GameState == 4) {
- /* escape the summary, return to splash */
- Shake();
- poker_player->selected = 0;
- poker_player->GameState = 0;
- poker_player->bet = 10;
- poker_player->minbet = 10;
- poker_player->highscore = 1000;
- poker_player->score = 1000;
- poker_player->GameState = 0;
- }
- break;
- case InputKeyBack:
- /* if game is not over, we should store the game state. */
- processing = false;
- break;
- default:
- break;
- }
- }
- }
- furi_mutex_release(poker_player->model_mutex);
- view_port_update(poker_player->view_port);
- }
- poker_player_free(poker_player);
- return 0;
- }
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