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- #include "app_i.h"
- #include <furi.h>
- #include <notification/notification_messages.h>
- #include "custom_event.h"
- #include "video_game_module_tool_icons.h"
- static void
- scene_success_button_callback(GuiButtonType button_type, InputType input_type, void* context) {
- App* app = context;
- if(input_type == InputTypeShort && button_type == GuiButtonTypeCenter) {
- view_dispatcher_send_custom_event(app->view_dispatcher, CustomEventSuccessDismissed);
- }
- }
- void scene_success_on_enter(void* context) {
- App* app = context;
- widget_add_icon_element(app->widget, 11, 24, &I_Module_60x26);
- widget_add_icon_element(app->widget, 77, 10, &I_Checkmark_44x40);
- widget_add_button_element(
- app->widget, GuiButtonTypeCenter, "OK", scene_success_button_callback, app);
- widget_add_string_multiline_element(
- app->widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Video Game Module\nUpdated");
- view_dispatcher_switch_to_view(app->view_dispatcher, ViewIdWidget);
- notification_message(app->notification, &sequence_success);
- notification_message(app->notification, &sequence_set_green_255);
- }
- bool scene_success_on_event(void* context, SceneManagerEvent event) {
- App* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == CustomEventSuccessDismissed) {
- scene_manager_search_and_switch_to_previous_scene(app->scene_manager, SceneProbe);
- }
- consumed = true;
- } else if(event.type == SceneManagerEventTypeBack) {
- consumed = true;
- }
- return consumed;
- }
- void scene_success_on_exit(void* context) {
- App* app = context;
- widget_reset(app->widget);
- furi_string_reset(app->file_path);
- notification_message(app->notification, &sequence_reset_green);
- }
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