scene_probe.c 1.1 KB

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  1. #include "app_i.h"
  2. #include <furi.h>
  3. #include "video_game_module_tool_icons.h"
  4. void scene_probe_on_enter(void* context) {
  5. App* app = context;
  6. if(flasher_init()) {
  7. scene_manager_next_scene(app->scene_manager, SceneStart);
  8. } else {
  9. widget_add_icon_element(app->widget, 1, 1, &I_Update_module_56x52);
  10. widget_add_string_multiline_element(
  11. app->widget,
  12. 92,
  13. 32,
  14. AlignCenter,
  15. AlignCenter,
  16. FontSecondary,
  17. "Install Video\nGame Module");
  18. view_dispatcher_switch_to_view(app->view_dispatcher, ViewIdWidget);
  19. }
  20. }
  21. bool scene_probe_on_event(void* context, SceneManagerEvent event) {
  22. App* app = context;
  23. bool consumed = false;
  24. if(event.type == SceneManagerEventTypeTick) {
  25. if(flasher_init()) {
  26. scene_manager_next_scene(app->scene_manager, SceneStart);
  27. }
  28. consumed = true;
  29. }
  30. return consumed;
  31. }
  32. void scene_probe_on_exit(void* context) {
  33. App* app = context;
  34. widget_reset(app->widget);
  35. flasher_deinit();
  36. }