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- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <string.h>
- typedef enum {
- StateInstructions,
- StateCounter
- } AppState;
- typedef struct {
- int balls;
- int strikes;
- int outs;
- bool exit;
- AppState state;
- ViewPort* view_port;
- Gui* gui;
- } UmpireIndicatorState;
- char* int_to_char(int num) {
- static char buffer[2];
- snprintf(buffer, sizeof(buffer), "%d", num);
- return buffer;
- }
- void draw_instructions(Canvas* canvas) {
- canvas_clear(canvas);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 2, 12, "Umpire Indicator");
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 2, 24, "Left: Ball Up: Strike");
- canvas_draw_str(canvas, 2, 34, "Right: Out Down: Undo");
- canvas_draw_str(canvas, 2, 44, "Back: Clear Hold: Exit");
- canvas_draw_str(canvas, 2, 54, "Press OK to start");
- }
- void draw_counter(Canvas* canvas, UmpireIndicatorState* state) {
- canvas_clear(canvas);
- // Define box dimensions and positions
- int box_width = 40;
- int box_height = 30;
- int ball_x = 2;
- int strike_x = 44;
- int out_x = 86;
- int box_y = 2;
- // Draw boxes
- canvas_draw_frame(canvas, ball_x, box_y, box_width, box_height);
- canvas_draw_frame(canvas, strike_x, box_y, box_width, box_height);
- canvas_draw_frame(canvas, out_x, box_y, box_width, box_height);
- // Draw labels
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, ball_x + 2, box_y - 2, "B");
- canvas_draw_str(canvas, strike_x + 2, box_y - 2, "S");
- canvas_draw_str(canvas, out_x + 2, box_y - 2, "O");
- // Draw counts
- canvas_set_font(canvas, FontBigNumbers);
- canvas_draw_str(canvas, ball_x + 16, box_y + 22, int_to_char(state->balls));
- canvas_draw_str(canvas, strike_x + 16, box_y + 22, int_to_char(state->strikes));
- canvas_draw_str(canvas, out_x + 16, box_y + 22, int_to_char(state->outs));
- // Draw indicator circles
- canvas_set_font(canvas, FontSecondary);
- for(int i = 0; i < 4; i++) {
- if(i < state->balls)
- canvas_draw_disc(canvas, ball_x + 2 + (i * 9), box_y + box_height + 4, 3);
- else
- canvas_draw_circle(canvas, ball_x + 2 + (i * 9), box_y + box_height + 4, 3);
- }
- for(int i = 0; i < 3; i++) {
- if(i < state->strikes)
- canvas_draw_disc(canvas, strike_x + 2 + (i * 12), box_y + box_height + 4, 3);
- else
- canvas_draw_circle(canvas, strike_x + 2 + (i * 12), box_y + box_height + 4, 3);
- }
- for(int i = 0; i < 3; i++) {
- if(i < state->outs)
- canvas_draw_disc(canvas, out_x + 2 + (i * 12), box_y + box_height + 4, 3);
- else
- canvas_draw_circle(canvas, out_x + 2 + (i * 12), box_y + box_height + 4, 3);
- }
- }
- void draw_callback(Canvas* canvas, void* ctx) {
- UmpireIndicatorState* state = ctx;
- if(state->state == StateInstructions) {
- draw_instructions(canvas);
- } else {
- draw_counter(canvas, state);
- }
- }
- void input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- UmpireIndicatorState* state = ctx;
- if(input_event->type == InputTypeShort) {
- switch(input_event->key) {
- case InputKeyOk:
- if(state->state == StateInstructions) {
- state->state = StateCounter;
- }
- break;
- case InputKeyLeft:
- if(state->state == StateCounter) {
- if(state->balls < 4) state->balls++;
- if(state->balls == 4) {
- state->balls = 0;
- state->strikes = 0;
- }
- }
- break;
- case InputKeyUp:
- if(state->state == StateCounter) {
- if(state->strikes < 3) state->strikes++;
- if(state->strikes == 3) {
- state->strikes = 0;
- state->balls = 0;
- if(state->outs < 2)
- state->outs++;
- else {
- state->outs = 0;
- }
- }
- }
- break;
- case InputKeyRight:
- if(state->state == StateCounter) {
- if(state->outs < 2)
- state->outs++;
- else {
- state->outs = 0;
- state->balls = 0;
- state->strikes = 0;
- }
- }
- break;
- case InputKeyDown:
- if(state->state == StateCounter) {
- if(state->balls > 0)
- state->balls--;
- else if(state->strikes > 0)
- state->strikes--;
- else if(state->outs > 0)
- state->outs--;
- }
- break;
- case InputKeyBack:
- if(state->state == StateCounter) {
- state->balls = 0;
- state->strikes = 0;
- state->outs = 0;
- }
- break;
- default:
- break;
- }
- view_port_update(state->view_port);
- } else if(input_event->type == InputTypeLong && input_event->key == InputKeyBack) {
- state->exit = true;
- }
- }
- int32_t umpire_indicator_app(void* p) {
- UNUSED(p);
- UmpireIndicatorState* state = malloc(sizeof(UmpireIndicatorState));
- state->balls = 0;
- state->strikes = 0;
- state->outs = 0;
- state->exit = false;
- state->state = StateInstructions;
- state->view_port = view_port_alloc();
- view_port_draw_callback_set(state->view_port, draw_callback, state);
- view_port_input_callback_set(state->view_port, input_callback, state);
- state->gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(state->gui, state->view_port, GuiLayerFullscreen);
- while(!state->exit) {
- furi_delay_ms(100);
- }
- view_port_enabled_set(state->view_port, false);
- gui_remove_view_port(state->gui, state->view_port);
- view_port_free(state->view_port);
- furi_record_close(RECORD_GUI);
- free(state);
- return 0;
- }
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