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- #pragma once
- #include <inttypes.h>
- #include <gui/gui.h>
- #define UI_CONTROL_VSCROLL_WIDTH (3)
- /**
- * @brief Renders TextBox control
- * @param canvas canvas to render control at
- * @param y vertical position of a control to be rendered at
- * @param text text to be rendered inside control
- * @param is_selected whether control should be rendered as focused or not
- */
- void ui_control_text_box_render(
- Canvas* const canvas,
- int16_t y,
- const char* text,
- bool is_selected);
- /**
- * @brief Renders Button control
- * @param canvas canvas to render control at
- * @param x horizontal position of a control to be rendered at
- * @param y vertical position of a control to be rendered at
- * @param width control width
- * @param height control height
- * @param text text to be rendered inside control
- * @param is_selected whether control should be rendered as focused or not
- */
- void ui_control_button_render(
- Canvas* const canvas,
- int16_t x,
- int16_t y,
- uint8_t width,
- uint8_t height,
- const char* text,
- bool is_selected);
- /**
- * @brief Renders Select control
- * @param canvas canvas to render control at
- * @param x horizontal position of a control to be rendered at
- * @param y vertical position of a control to be rendered at
- * @param width control width
- * @param text text to be rendered inside control
- * @param is_selected whether control should be rendered as focused or not
- */
- void ui_control_select_render(
- Canvas* const canvas,
- int16_t x,
- int16_t y,
- uint8_t width,
- const char* text,
- bool is_selected);
- /**
- * @brief Renders vertical scroll bar
- * @param canvas canvas to render control at
- * @param x horizontal position of a control to be rendered at
- * @param y vertical position of a control to be rendered at
- * @param height control height
- * @param position current position
- * @param max_position maximal position
- */
- void ui_control_vscroll_render(
- Canvas* const canvas,
- uint8_t x,
- uint8_t y,
- uint8_t height,
- uint8_t position,
- uint8_t max_position);
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