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- #pragma once
- #include <gui/gui.h>
- #include "../types/plugin_state.h"
- #include "../types/plugin_event.h"
- #include "totp_scenes_enum.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * @brief Activates scene
- * @param plugin_state application state
- * @param scene scene to be activated
- * @param context scene context to be passed to the scene activation method
- */
- void totp_scene_director_activate_scene(PluginState* const plugin_state, Scene scene);
- /**
- * @brief Deactivate current scene
- * @param plugin_state application state
- */
- void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state);
- /**
- * @brief Renders current scene
- * @param canvas canvas to render at
- * @param plugin_state application state
- */
- void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state);
- /**
- * @brief Handles application event for the current scene
- * @param event event to be handled
- * @param plugin_state application state
- * @return \c true if event handled and applilcation should continue; \c false if application should be closed
- */
- bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state);
- /**
- * @brief Forces screen to be redraw\updated
- * @param plugin_state application state
- */
- void totp_scene_director_force_redraw(PluginState* const plugin_state);
- #ifdef __cplusplus
- }
- #endif
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