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- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <string.h>
- #include <lib/toolbox/args.h>
- #include <lib/subghz/receiver.h>
- #include <lib/subghz/subghz_keystore.h>
- #include <lib/subghz/protocols/base.h>
- #include <lib/subghz/protocols/raw.h>
- #include <lib/subghz/protocols/princeton.h>
- #include <lib/subghz/subghz_tx_rx_worker.h>
- #include <tanks_icons.h>
- #include "helpers/radio_device_loader.h"
- #include "constants.h"
- typedef struct {
- // +-----x
- // |
- // |
- // y
- uint8_t x;
- uint8_t y;
- } Point;
- typedef enum {
- CellEmpty = 1,
- CellWall,
- CellExplosion,
- CellTankUp,
- CellTankRight,
- CellTankDown,
- CellTankLeft,
- CellEnemyUp,
- CellEnemyRight,
- CellEnemyDown,
- CellEnemyLeft,
- CellProjectileUp,
- CellProjectileRight,
- CellProjectileDown,
- CellProjectileLeft,
- } GameCellState;
- typedef enum {
- MenuStateSingleMode,
- MenuStateCooperativeServerMode,
- MenuStateCooperativeClientMode,
- } MenuState;
- typedef enum {
- GameStateMenu,
- GameStateSingle,
- GameStateCooperativeServer,
- GameStateCooperativeClient,
- GameStateGameOver,
- } GameState;
- typedef enum {
- DirectionUp,
- DirectionRight,
- DirectionDown,
- DirectionLeft,
- } Direction;
- typedef enum {
- ModeSingle,
- ModeCooperative,
- } Mode;
- typedef struct {
- Point coordinates;
- Direction direction;
- bool explosion;
- bool is_p1;
- bool is_p2;
- } ProjectileState;
- typedef struct {
- Point coordinates;
- uint16_t score;
- uint8_t lives;
- Direction direction;
- bool moving;
- bool shooting;
- bool live;
- uint8_t cooldown;
- uint8_t respawn_cooldown;
- } PlayerState;
- typedef struct {
- // char map[FIELD_WIDTH][FIELD_HEIGHT];
- char thisMap[16][11];
- Point team_one_respawn_points[3];
- Point team_two_respawn_points[3];
- Mode mode;
- bool server;
- GameState state;
- MenuState menu_state;
- ProjectileState* projectiles[100];
- PlayerState* bots[6];
- uint8_t enemies_left;
- uint8_t enemies_live;
- uint8_t enemies_respawn_cooldown;
- uint8_t received;
- uint8_t sent;
- PlayerState* p1;
- PlayerState* p2;
- FuriMutex* mutex;
- } TanksState;
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } TanksEvent;
- typedef enum {
- GoesUp,
- GoesRight,
- GoesDown,
- GoesLeft,
- Shoots,
- } ClientAction;
- //char map[FIELD_HEIGHT][FIELD_WIDTH + 1] = {
- char thisMap[11][16 + 1] = {
- "* - * -",
- " - - = ",
- " - - 2",
- "1 = - -- ",
- "-- = - -- ",
- "a-1 = - = 2",
- "-- = - -- ",
- "1 = - -- ",
- " - - 2",
- " - - = ",
- "* - * -",
- };
- static void tanks_game_write_cell(unsigned char* data, int8_t x, int8_t y, GameCellState cell) {
- uint8_t index = y * 16 + x;
- data[index] = cell;
- // if (x % 2) {
- // data[index] = (data[index] & 0b00001111) + (cell << 4);
- // } else {
- // data[index] = (data[index] & 0b0000) + cell;
- // }
- }
- // Enum with < 16 items => 4 bits in cell, 2 cells in byte
- unsigned char* tanks_game_serialize(const TanksState* const tanks_state) {
- static unsigned char result[11 * 16 + 1];
- for(int8_t x = 0; x < FIELD_WIDTH; x++) {
- for(int8_t y = 0; y < FIELD_HEIGHT; y++) {
- result[(y * FIELD_WIDTH + x)] = 0;
- GameCellState cell = CellEmpty;
- if(tanks_state->thisMap[x][y] == '-') {
- cell = CellWall;
- tanks_game_write_cell(result, x, y, cell);
- }
- }
- }
- for(uint8_t i = 0; i < 6; i++) {
- if(tanks_state->bots[i] != NULL) {
- GameCellState cell = CellEmpty;
- switch(tanks_state->bots[i]->direction) {
- case DirectionUp:
- cell = CellEnemyUp;
- break;
- case DirectionDown:
- cell = CellEnemyDown;
- break;
- case DirectionRight:
- cell = CellEnemyRight;
- break;
- case DirectionLeft:
- cell = CellEnemyLeft;
- break;
- default:
- break;
- }
- tanks_game_write_cell(
- result,
- tanks_state->bots[i]->coordinates.x,
- tanks_state->bots[i]->coordinates.y,
- cell);
- }
- }
- for(int8_t x = 0; x < 100; x++) {
- if(tanks_state->projectiles[x] != NULL) {
- GameCellState cell = CellEmpty;
- switch(tanks_state->projectiles[x]->direction) {
- case DirectionUp:
- cell = CellProjectileUp;
- break;
- case DirectionDown:
- cell = CellProjectileDown;
- break;
- case DirectionRight:
- cell = CellProjectileRight;
- break;
- case DirectionLeft:
- cell = CellProjectileLeft;
- break;
- default:
- break;
- }
- tanks_game_write_cell(
- result,
- tanks_state->projectiles[x]->coordinates.x,
- tanks_state->projectiles[x]->coordinates.y,
- cell);
- }
- }
- if(tanks_state->p1 != NULL && tanks_state->p1->live) {
- GameCellState cell = CellEmpty;
- switch(tanks_state->p1->direction) {
- case DirectionUp:
- cell = CellTankUp;
- break;
- case DirectionDown:
- cell = CellTankDown;
- break;
- case DirectionRight:
- cell = CellTankRight;
- break;
- case DirectionLeft:
- cell = CellTankLeft;
- break;
- default:
- break;
- }
- tanks_game_write_cell(
- result, tanks_state->p1->coordinates.x, tanks_state->p1->coordinates.y, cell);
- }
- if(tanks_state->p2 != NULL && tanks_state->p2->live) {
- GameCellState cell = CellEmpty;
- switch(tanks_state->p2->direction) {
- case DirectionUp:
- cell = CellTankUp;
- break;
- case DirectionDown:
- cell = CellTankDown;
- break;
- case DirectionRight:
- cell = CellTankRight;
- break;
- case DirectionLeft:
- cell = CellTankLeft;
- break;
- default:
- break;
- }
- tanks_game_write_cell(
- result, tanks_state->p2->coordinates.x, tanks_state->p2->coordinates.y, cell);
- }
- return result;
- }
- static void
- tanks_game_render_cell(GameCellState cell, uint8_t x, uint8_t y, Canvas* const canvas) {
- const Icon* icon;
- if(cell == CellEmpty) {
- return;
- }
- switch(cell) {
- case CellWall:
- icon = &I_tank_wall;
- break;
- case CellExplosion:
- icon = &I_tank_explosion;
- break;
- case CellTankUp:
- icon = &I_tank_up;
- break;
- case CellTankRight:
- icon = &I_tank_right;
- break;
- case CellTankDown:
- icon = &I_tank_down;
- break;
- case CellTankLeft:
- icon = &I_tank_left;
- break;
- case CellEnemyUp:
- icon = &I_enemy_up;
- break;
- case CellEnemyRight:
- icon = &I_enemy_right;
- break;
- case CellEnemyDown:
- icon = &I_enemy_down;
- break;
- case CellEnemyLeft:
- icon = &I_enemy_left;
- break;
- case CellProjectileUp:
- icon = &I_projectile_up;
- break;
- case CellProjectileRight:
- icon = &I_projectile_right;
- break;
- case CellProjectileDown:
- icon = &I_projectile_down;
- break;
- case CellProjectileLeft:
- icon = &I_projectile_left;
- break;
- default:
- return;
- break;
- }
- canvas_draw_icon(canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, icon);
- }
- static void tanks_game_render_constant_cells(Canvas* const canvas) {
- for(int8_t x = 0; x < FIELD_WIDTH; x++) {
- for(int8_t y = 0; y < FIELD_HEIGHT; y++) {
- char cell = thisMap[y][x];
- if(cell == '=') {
- canvas_draw_icon(
- canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, &I_tank_stone);
- continue;
- }
- if(cell == '*') {
- canvas_draw_icon(
- canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, &I_tank_hedgehog);
- continue;
- }
- if(cell == 'a') {
- canvas_draw_icon(
- canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, &I_tank_base);
- continue;
- }
- }
- }
- }
- void tanks_game_deserialize_and_write_to_state(unsigned char* data, TanksState* const tanks_state) {
- for(uint8_t i = 0; i < 11 * 16; i++) {
- uint8_t x = i % 16;
- uint8_t y = i / 16;
- tanks_state->thisMap[x][y] = data[i];
- }
- }
- void tanks_game_deserialize_and_render(unsigned char* data, Canvas* const canvas) {
- //for (uint8_t i = 0; i < 11 * 16 / 2; i++) {
- for(uint8_t i = 0; i < 11 * 16; i++) {
- char cell = data[i];
- uint8_t x = i % 16; // One line (16 cells) = 8 bytes
- uint8_t y = i / 16;
- // GameCellState first = cell >> 4;
- // GameCellState second = cell & 0b00001111;
- tanks_game_render_cell(cell, x, y, canvas);
- // tanks_game_render_cell(second, x + 1, y, canvas);
- }
- tanks_game_render_constant_cells(canvas);
- }
- static void tanks_game_render_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const TanksState* tanks_state = ctx;
- furi_mutex_acquire(tanks_state->mutex, FuriWaitForever);
- // Before the function is called, the state is set with the canvas_reset(canvas)
- if(tanks_state->state == GameStateMenu) {
- canvas_draw_icon(canvas, 0, 0, &I_TanksSplashScreen_128x64);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 124, 10, AlignRight, AlignBottom, "Single");
- canvas_draw_str_aligned(canvas, 124, 25, AlignRight, AlignBottom, "Co-op S");
- canvas_draw_str_aligned(canvas, 124, 40, AlignRight, AlignBottom, "Co-op C");
- switch(tanks_state->menu_state) {
- case MenuStateSingleMode:
- canvas_draw_icon(canvas, 74, 3, &I_tank_right);
- break;
- case MenuStateCooperativeServerMode:
- canvas_draw_icon(canvas, 74, 18, &I_tank_right);
- break;
- case MenuStateCooperativeClientMode:
- canvas_draw_icon(canvas, 74, 33, &I_tank_right);
- break;
- }
- canvas_draw_frame(canvas, 0, 0, 128, 64);
- furi_mutex_release(tanks_state->mutex);
- return;
- }
- // Field right border
- canvas_draw_box(canvas, FIELD_WIDTH * CELL_LENGTH_PIXELS, 0, 2, SCREEN_HEIGHT_TANKS);
- // Cooperative client
- if(tanks_state->mode == ModeCooperative && !tanks_state->server) {
- for(int8_t x = 0; x < FIELD_WIDTH; x++) {
- for(int8_t y = 0; y < FIELD_HEIGHT; y++) {
- tanks_game_render_cell(tanks_state->thisMap[x][y], x, y, canvas);
- }
- }
- tanks_game_render_constant_cells(canvas);
- furi_mutex_release(tanks_state->mutex);
- return;
- }
- // Player
- // Point coordinates = tanks_state->p1->coordinates;
- // const Icon *icon;
- // switch (tanks_state->p1->direction) {
- // case DirectionUp:
- // icon = &I_tank_up;
- // break;
- // case DirectionDown:
- // icon = &I_tank_down;
- // break;
- // case DirectionRight:
- // icon = &I_tank_right;
- // break;
- // case DirectionLeft:
- // icon = &I_tank_left;
- // break;
- // default:
- // icon = &I_tank_explosion;
- // }
- // if (tanks_state->p1->live) {
- // canvas_draw_icon(canvas, coordinates.x * CELL_LENGTH_PIXELS, coordinates.y * CELL_LENGTH_PIXELS - 1, icon);
- // }
- //
- // for(int8_t x = 0; x < FIELD_WIDTH; x++) {
- // for(int8_t y = 0; y < FIELD_HEIGHT; y++) {
- // switch (tanks_state->thisMap[x][y]) {
- // case '-':
- // canvas_draw_icon(canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, &I_tank_wall);
- // break;
- //
- // case '=':
- // canvas_draw_icon(canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, &I_tank_stone);
- // break;
- //
- // case '*':
- // canvas_draw_icon(canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, &I_tank_hedgehog);
- // break;
- //
- // case 'a':
- // canvas_draw_icon(canvas, x * CELL_LENGTH_PIXELS, y * CELL_LENGTH_PIXELS - 1, &I_tank_base);
- // break;
- // }
- // }
- // }
- // for (
- // uint8_t i = 0;
- // i < 6;
- // i++
- // ) {
- // if (tanks_state->bots[i] != NULL) {
- // const Icon *icon;
- //
- // switch(tanks_state->bots[i]->direction) {
- // case DirectionUp:
- // icon = &I_enemy_up;
- // break;
- // case DirectionDown:
- // icon = &I_enemy_down;
- // break;
- // case DirectionRight:
- // icon = &I_enemy_right;
- // break;
- // case DirectionLeft:
- // icon = &I_enemy_left;
- // break;
- // default:
- // icon = &I_tank_explosion;
- // }
- //
- // canvas_draw_icon(
- // canvas,
- // tanks_state->bots[i]->coordinates.x * CELL_LENGTH_PIXELS,
- // tanks_state->bots[i]->coordinates.y * CELL_LENGTH_PIXELS - 1,
- // icon);
- // }
- // }
- // for(int8_t x = 0; x < 100; x++) {
- // if (tanks_state->projectiles[x] != NULL) {
- // ProjectileState *projectile = tanks_state->projectiles[x];
- //
- // if (projectile->explosion) {
- // canvas_draw_icon(
- // canvas,
- // projectile->coordinates.x * CELL_LENGTH_PIXELS,
- // projectile->coordinates.y * CELL_LENGTH_PIXELS - 1,
- // &I_tank_explosion);
- // continue;
- // }
- //
- // const Icon *icon;
- //
- // switch(projectile->direction) {
- // case DirectionUp:
- // icon = &I_projectile_up;
- // break;
- // case DirectionDown:
- // icon = &I_projectile_down;
- // break;
- // case DirectionRight:
- // icon = &I_projectile_right;
- // break;
- // case DirectionLeft:
- // icon = &I_projectile_left;
- // break;
- // default:
- // icon = &I_tank_explosion;
- // }
- //
- // canvas_draw_icon(
- // canvas,
- // projectile->coordinates.x * CELL_LENGTH_PIXELS,
- // projectile->coordinates.y * CELL_LENGTH_PIXELS - 1,
- // icon);
- // }
- // }
- // Info
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontSecondary);
- char buffer1[13];
- snprintf(buffer1, sizeof(buffer1), "live: %u", tanks_state->enemies_live);
- canvas_draw_str_aligned(canvas, 127, 8, AlignRight, AlignBottom, buffer1);
- snprintf(buffer1, sizeof(buffer1), "left: %u", tanks_state->enemies_left);
- canvas_draw_str_aligned(canvas, 127, 18, AlignRight, AlignBottom, buffer1);
- snprintf(buffer1, sizeof(buffer1), "p1 l: %u", tanks_state->p1->lives);
- canvas_draw_str_aligned(canvas, 127, 28, AlignRight, AlignBottom, buffer1);
- snprintf(buffer1, sizeof(buffer1), "p1 s: %u", tanks_state->p1->score);
- canvas_draw_str_aligned(canvas, 127, 38, AlignRight, AlignBottom, buffer1);
- if(tanks_state->state == GameStateCooperativeServer && tanks_state->p2) {
- snprintf(buffer1, sizeof(buffer1), "rec: %u", tanks_state->received);
- canvas_draw_str_aligned(canvas, 127, 48, AlignRight, AlignBottom, buffer1);
- snprintf(buffer1, sizeof(buffer1), "snt: %u", tanks_state->sent);
- canvas_draw_str_aligned(canvas, 127, 58, AlignRight, AlignBottom, buffer1);
- // snprintf(buffer1, sizeof(buffer1), "p2 l: %u", tanks_state->p2->lives);
- // canvas_draw_str_aligned(canvas, 127, 48, AlignRight, AlignBottom, buffer1);
- //
- // snprintf(buffer1, sizeof(buffer1), "p2 s: %u", tanks_state->p2->score);
- // canvas_draw_str_aligned(canvas, 127, 58, AlignRight, AlignBottom, buffer1);
- }
- if(tanks_state->state == GameStateCooperativeClient) {
- snprintf(buffer1, sizeof(buffer1), "rec: %u", tanks_state->received);
- canvas_draw_str_aligned(canvas, 127, 48, AlignRight, AlignBottom, buffer1);
- }
- // Game Over banner
- if(tanks_state->state == GameStateGameOver) {
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 34, 20, 62, 24);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_frame(canvas, 34, 20, 62, 24);
- canvas_set_font(canvas, FontPrimary);
- if(tanks_state->enemies_left == 0 && tanks_state->enemies_live == 0) {
- canvas_draw_str(canvas, 37, 31, "You win!");
- } else {
- canvas_draw_str(canvas, 37, 31, "Game Over");
- }
- canvas_set_font(canvas, FontSecondary);
- char buffer[13];
- snprintf(buffer, sizeof(buffer), "Score: %u", tanks_state->p1->score);
- canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
- }
- // TEST start
- unsigned char* data = tanks_game_serialize(tanks_state);
- tanks_game_deserialize_and_render(data, canvas);
- // TEST enf
- furi_mutex_release(tanks_state->mutex);
- }
- static void tanks_game_input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- TanksEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void tanks_game_update_timer_callback(void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- TanksEvent event = {.type = EventTypeTick};
- furi_message_queue_put(event_queue, &event, 0);
- }
- static bool tanks_get_cell_is_free(TanksState* const tanks_state, Point point) {
- // Tiles
- if(tanks_state->thisMap[point.x][point.y] != ' ') {
- return false;
- }
- // Projectiles
- for(int8_t x = 0; x < 100; x++) {
- if(tanks_state->projectiles[x] != NULL) {
- if(tanks_state->projectiles[x]->coordinates.x == point.x &&
- tanks_state->projectiles[x]->coordinates.y == point.y) {
- return false;
- }
- }
- }
- // Player 1
- if(tanks_state->p1 != NULL) {
- if(tanks_state->p1->coordinates.x == point.x &&
- tanks_state->p1->coordinates.y == point.y) {
- return false;
- }
- }
- // Player 2
- if(tanks_state->p2 != NULL) {
- if(tanks_state->p2->coordinates.x == point.x &&
- tanks_state->p2->coordinates.y == point.y) {
- return false;
- }
- }
- // Bots
- for(int8_t x = 0; x < 6; x++) {
- if(tanks_state->bots[x] != NULL) {
- if(tanks_state->bots[x]->coordinates.x == point.x &&
- tanks_state->bots[x]->coordinates.y == point.y) {
- return false;
- }
- }
- }
- return true;
- }
- static uint8_t tanks_get_random_free_respawn_point_index(
- TanksState* const tanks_state,
- Point respawn_points[3]) {
- uint8_t first = rand() % 3;
- int8_t add = rand() % 2 ? +1 : -1;
- int8_t second = first + add;
- uint8_t third;
- if(second == 4) {
- second = 0;
- } else if(second == -1) {
- second = 3;
- }
- for(uint8_t i = 0; i < 3; i++) {
- if(i != first && i != second) {
- third = i;
- }
- }
- if(tanks_get_cell_is_free(tanks_state, respawn_points[first])) {
- return first;
- }
- if(tanks_get_cell_is_free(tanks_state, respawn_points[second])) {
- return second;
- }
- if(tanks_get_cell_is_free(tanks_state, respawn_points[third])) {
- return third;
- }
- return -1;
- }
- static void tanks_game_init_game(TanksState* const tanks_state, GameState type) {
- srand(DWT->CYCCNT);
- tanks_state->state = type;
- for(int8_t x = 0; x < 100; x++) {
- if(tanks_state->projectiles[x] != NULL) {
- free(tanks_state->projectiles[x]);
- tanks_state->projectiles[x] = NULL;
- }
- }
- int8_t team_one_respawn_points_counter = 0;
- int8_t team_two_respawn_points_counter = 0;
- for(int8_t x = 0; x < FIELD_WIDTH; x++) {
- for(int8_t y = 0; y < FIELD_HEIGHT; y++) {
- tanks_state->thisMap[x][y] = ' ';
- if(thisMap[y][x] == '1') {
- Point respawn = {x, y};
- tanks_state->team_one_respawn_points[team_one_respawn_points_counter++] = respawn;
- }
- if(thisMap[y][x] == '2') {
- Point respawn = {x, y};
- tanks_state->team_two_respawn_points[team_two_respawn_points_counter++] = respawn;
- }
- if(thisMap[y][x] == '-') {
- tanks_state->thisMap[x][y] = '-';
- }
- if(thisMap[y][x] == '=') {
- tanks_state->thisMap[x][y] = '=';
- }
- if(thisMap[y][x] == '*') {
- tanks_state->thisMap[x][y] = '*';
- }
- if(thisMap[y][x] == 'a') {
- tanks_state->thisMap[x][y] = 'a';
- }
- }
- }
- uint8_t index1 = tanks_get_random_free_respawn_point_index(
- tanks_state, tanks_state->team_one_respawn_points);
- Point c = {
- tanks_state->team_one_respawn_points[index1].x,
- tanks_state->team_one_respawn_points[index1].y};
- PlayerState p1 = {
- c,
- 0,
- 4,
- DirectionRight,
- 0,
- 0,
- 1,
- SHOT_COOLDOWN,
- PLAYER_RESPAWN_COOLDOWN,
- };
- PlayerState* p1_state = malloc(sizeof(PlayerState));
- *p1_state = p1;
- tanks_state->p1 = p1_state;
- if(type == GameStateCooperativeServer) {
- int8_t index2 = tanks_get_random_free_respawn_point_index(
- tanks_state, tanks_state->team_one_respawn_points);
- Point c = {
- tanks_state->team_one_respawn_points[index2].x,
- tanks_state->team_one_respawn_points[index2].y};
- PlayerState p2 = {
- c,
- 0,
- 4,
- DirectionRight,
- 0,
- 0,
- 1,
- SHOT_COOLDOWN,
- PLAYER_RESPAWN_COOLDOWN,
- };
- PlayerState* p2_state = malloc(sizeof(PlayerState));
- *p2_state = p2;
- tanks_state->p2 = p2_state;
- }
- tanks_state->enemies_left = 5;
- tanks_state->enemies_live = 0;
- tanks_state->enemies_respawn_cooldown = RESPAWN_COOLDOWN;
- tanks_state->received = 0;
- tanks_state->sent = 0;
- if(type == GameStateCooperativeClient) {
- for(int8_t x = 0; x < FIELD_WIDTH; x++) {
- for(int8_t y = 0; y < FIELD_HEIGHT; y++) {
- tanks_state->thisMap[x][y] = CellEmpty;
- }
- }
- }
- }
- static bool
- tanks_game_collision(Point const next_step, bool shoot, TanksState const* const tanks_state) {
- if((int8_t)next_step.x < 0 || (int8_t)next_step.y < 0) {
- return true;
- }
- if(next_step.x >= FIELD_WIDTH || next_step.y >= FIELD_HEIGHT) {
- return true;
- }
- char tile = tanks_state->thisMap[next_step.x][next_step.y];
- if(tile == '*' && !shoot) {
- return true;
- }
- if(tile == '-' || tile == '=' || tile == 'a') {
- return true;
- }
- for(uint8_t i = 0; i < 6; i++) {
- if(tanks_state->bots[i] != NULL) {
- if(tanks_state->bots[i]->coordinates.x == next_step.x &&
- tanks_state->bots[i]->coordinates.y == next_step.y) {
- return true;
- }
- }
- }
- if(tanks_state->p1 != NULL && tanks_state->p1->live &&
- tanks_state->p1->coordinates.x == next_step.x &&
- tanks_state->p1->coordinates.y == next_step.y) {
- return true;
- }
- if(tanks_state->p2 != NULL && tanks_state->p2->live &&
- tanks_state->p2->coordinates.x == next_step.x &&
- tanks_state->p2->coordinates.y == next_step.y) {
- return true;
- }
- return false;
- }
- static Point tanks_game_get_next_step(Point coordinates, Direction direction) {
- Point next_step = {coordinates.x, coordinates.y};
- switch(direction) {
- // +-----x
- // |
- // |
- // y
- case DirectionUp:
- next_step.y--;
- break;
- case DirectionRight:
- next_step.x++;
- break;
- case DirectionDown:
- next_step.y++;
- break;
- case DirectionLeft:
- next_step.x--;
- break;
- default:
- break;
- }
- return next_step;
- }
- static uint8_t tanks_game_get_free_projectile_index(TanksState* const tanks_state) {
- uint8_t freeProjectileIndex;
- for(freeProjectileIndex = 0; freeProjectileIndex < 100; freeProjectileIndex++) {
- if(tanks_state->projectiles[freeProjectileIndex] == NULL) {
- return freeProjectileIndex;
- }
- }
- return 0;
- }
- static void tanks_game_shoot(
- TanksState* const tanks_state,
- PlayerState* tank_state,
- bool is_p1,
- bool is_p2) {
- tank_state->cooldown = SHOT_COOLDOWN;
- uint8_t freeProjectileIndex = tanks_game_get_free_projectile_index(tanks_state);
- ProjectileState* projectile_state = malloc(sizeof(ProjectileState));
- Point next_step = tanks_game_get_next_step(tank_state->coordinates, tank_state->direction);
- projectile_state->direction = tank_state->direction;
- projectile_state->coordinates = next_step;
- projectile_state->is_p1 = is_p1;
- projectile_state->is_p2 = is_p2;
- bool crush = tanks_game_collision(projectile_state->coordinates, true, tanks_state);
- projectile_state->explosion = crush;
- tanks_state->projectiles[freeProjectileIndex] = projectile_state;
- }
- static void tanks_game_process_game_step(TanksState* const tanks_state) {
- if(tanks_state->state == GameStateMenu) {
- return;
- }
- if(tanks_state->enemies_left == 0 && tanks_state->enemies_live == 0) {
- tanks_state->state = GameStateGameOver;
- }
- if(!tanks_state->p1->live && tanks_state->p1->lives == 0) {
- tanks_state->state = GameStateGameOver;
- }
- if(tanks_state->state == GameStateGameOver) {
- return;
- }
- if(tanks_state->p1 != NULL) {
- if(!tanks_state->p1->live && tanks_state->p1->respawn_cooldown > 0) {
- tanks_state->p1->respawn_cooldown--;
- }
- }
- // Player 1 spawn
- if(tanks_state->p1 && !tanks_state->p1->live && tanks_state->p1->lives > 0) {
- int8_t index = tanks_get_random_free_respawn_point_index(
- tanks_state, tanks_state->team_one_respawn_points);
- if(index != -1) {
- Point point = tanks_state->team_one_respawn_points[index];
- Point c = {point.x, point.y};
- tanks_state->p1->coordinates = c;
- tanks_state->p1->live = true;
- tanks_state->p1->direction = DirectionRight;
- tanks_state->p1->cooldown = SHOT_COOLDOWN;
- tanks_state->p1->respawn_cooldown = SHOT_COOLDOWN;
- }
- }
- // Player 2 spawn
- if(tanks_state->state == GameStateCooperativeServer && tanks_state->p2 &&
- !tanks_state->p2->live && tanks_state->p2->lives > 0) {
- int8_t index = tanks_get_random_free_respawn_point_index(
- tanks_state, tanks_state->team_one_respawn_points);
- if(index != -1) {
- Point point = tanks_state->team_one_respawn_points[index];
- Point c = {point.x, point.y};
- tanks_state->p2->coordinates = c;
- tanks_state->p2->live = true;
- tanks_state->p2->direction = DirectionRight;
- tanks_state->p2->cooldown = SHOT_COOLDOWN;
- tanks_state->p2->respawn_cooldown = SHOT_COOLDOWN;
- }
- }
- // Bot turn
- for(uint8_t i = 0; i < 6; i++) {
- if(tanks_state->bots[i] != NULL) {
- PlayerState* bot = tanks_state->bots[i];
- if(bot->cooldown) {
- bot->cooldown--;
- }
- // Rotate
- if(rand() % 3 == 0) {
- bot->direction = (rand() % 4);
- }
- // Move
- if(rand() % 2 == 0) {
- Point next_step = tanks_game_get_next_step(bot->coordinates, bot->direction);
- bool crush = tanks_game_collision(next_step, false, tanks_state);
- if(!crush) {
- bot->coordinates = next_step;
- }
- }
- // Shoot
- if(bot->cooldown == 0 && rand() % 3 != 0) {
- tanks_game_shoot(tanks_state, bot, false, false);
- }
- }
- }
- // Bot spawn
- if(tanks_state->enemies_respawn_cooldown) {
- tanks_state->enemies_respawn_cooldown--;
- }
- if(tanks_state->enemies_left > 0 && tanks_state->enemies_live <= 4 &&
- tanks_state->enemies_respawn_cooldown == 0) {
- int8_t index = tanks_get_random_free_respawn_point_index(
- tanks_state, tanks_state->team_two_respawn_points);
- if(index != -1) {
- tanks_state->enemies_left--;
- tanks_state->enemies_live++;
- tanks_state->enemies_respawn_cooldown = RESPAWN_COOLDOWN;
- Point point = tanks_state->team_two_respawn_points[index];
- Point c = {point.x, point.y};
- PlayerState bot = {
- c,
- 0,
- 0,
- DirectionLeft,
- 0,
- 0,
- 1,
- SHOT_COOLDOWN,
- PLAYER_RESPAWN_COOLDOWN,
- };
- uint8_t freeEnemyIndex;
- for(freeEnemyIndex = 0; freeEnemyIndex < 6; freeEnemyIndex++) {
- if(tanks_state->bots[freeEnemyIndex] == NULL) {
- break;
- }
- }
- PlayerState* bot_state = malloc(sizeof(PlayerState));
- *bot_state = bot;
- tanks_state->bots[freeEnemyIndex] = bot_state;
- }
- }
- if(tanks_state->p1 != NULL && tanks_state->p1->live && tanks_state->p1->moving) {
- Point next_step =
- tanks_game_get_next_step(tanks_state->p1->coordinates, tanks_state->p1->direction);
- bool crush = tanks_game_collision(next_step, false, tanks_state);
- if(!crush) {
- tanks_state->p1->coordinates = next_step;
- }
- }
- // Player 2 spawn
- if(tanks_state->state == GameStateCooperativeServer && tanks_state->p2 &&
- tanks_state->p2->live && tanks_state->p2->moving) {
- Point next_step =
- tanks_game_get_next_step(tanks_state->p2->coordinates, tanks_state->p2->direction);
- bool crush = tanks_game_collision(next_step, false, tanks_state);
- if(!crush) {
- tanks_state->p2->coordinates = next_step;
- }
- }
- for(int8_t x = 0; x < 100; x++) {
- if(tanks_state->projectiles[x] != NULL) {
- ProjectileState* projectile = tanks_state->projectiles[x];
- Point c = projectile->coordinates;
- if(projectile->explosion) {
- // Break a wall
- if(tanks_state->thisMap[c.x][c.y] == '-') {
- tanks_state->thisMap[c.x][c.y] = ' ';
- }
- // Kill a bot
- for(uint8_t i = 0; i < 6; i++) {
- if(tanks_state->bots[i] != NULL) {
- if(tanks_state->bots[i]->coordinates.x == c.x &&
- tanks_state->bots[i]->coordinates.y == c.y) {
- if(projectile->is_p1) {
- tanks_state->p1->score++;
- }
- if(projectile->is_p2) {
- tanks_state->p2->score++;
- }
- // No friendly fire
- if(projectile->is_p1 || projectile->is_p2) {
- tanks_state->enemies_live--;
- free(tanks_state->bots[i]);
- tanks_state->bots[i] = NULL;
- }
- }
- }
- }
- // Destroy the flag
- if(tanks_state->thisMap[c.x][c.y] == 'a') {
- tanks_state->state = GameStateGameOver;
- return;
- }
- // Kill a player 1
- if(tanks_state->p1 != NULL) {
- if(tanks_state->p1->live && tanks_state->p1->coordinates.x == c.x &&
- tanks_state->p1->coordinates.y == c.y) {
- tanks_state->p1->live = false;
- tanks_state->p1->lives--;
- tanks_state->p1->respawn_cooldown = PLAYER_RESPAWN_COOLDOWN;
- }
- }
- // Kill a player 2
- if(tanks_state->p2 != NULL) {
- if(tanks_state->p2->live && tanks_state->p2->coordinates.x == c.x &&
- tanks_state->p2->coordinates.y == c.y) {
- tanks_state->p2->live = false;
- tanks_state->p2->lives--;
- tanks_state->p2->respawn_cooldown = PLAYER_RESPAWN_COOLDOWN;
- }
- }
- // Delete projectile
- free(tanks_state->projectiles[x]);
- tanks_state->projectiles[x] = NULL;
- continue;
- }
- Point next_step =
- tanks_game_get_next_step(projectile->coordinates, projectile->direction);
- bool crush = tanks_game_collision(next_step, true, tanks_state);
- projectile->coordinates = next_step;
- if(crush) {
- projectile->explosion = true;
- }
- }
- }
- if(tanks_state->p1->cooldown > 0) {
- tanks_state->p1->cooldown--;
- }
- if(tanks_state->p2 != NULL && tanks_state->p2->cooldown > 0) {
- tanks_state->p2->cooldown--;
- }
- if(tanks_state->p1 != NULL && tanks_state->p1->live && tanks_state->p1->shooting &&
- tanks_state->p1->cooldown == 0) {
- tanks_game_shoot(tanks_state, tanks_state->p1, true, false);
- }
- tanks_state->p1->moving = false;
- tanks_state->p1->shooting = false;
- if(tanks_state->p2 != NULL) {
- tanks_state->p2->moving = false;
- tanks_state->p2->shooting = false;
- }
- }
- int32_t tanks_game_app(void* p) {
- UNUSED(p);
- srand(DWT->CYCCNT);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(TanksEvent));
- TanksState* tanks_state = malloc(sizeof(TanksState));
- tanks_state->state = GameStateMenu;
- tanks_state->menu_state = MenuStateSingleMode;
- tanks_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!tanks_state->mutex) {
- FURI_LOG_E("Tanks", "cannot create mutex\r\n");
- furi_message_queue_free(event_queue);
- free(tanks_state);
- return 255;
- }
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, tanks_game_render_callback, tanks_state);
- view_port_input_callback_set(view_port, tanks_game_input_callback, event_queue);
- FuriTimer* timer =
- furi_timer_alloc(tanks_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 4);
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- TanksEvent event;
- // Initialize network thing.
- uint32_t frequency = 433920000;
- size_t message_max_len = 180;
- uint8_t incomingMessage[180] = {0};
- SubGhzTxRxWorker* subghz_txrx = subghz_tx_rx_worker_alloc();
- subghz_devices_init();
- const SubGhzDevice* subghz_device =
- radio_device_loader_set(NULL, SubGhzRadioDeviceTypeExternalCC1101);
- subghz_devices_reset(subghz_device);
- subghz_devices_load_preset(subghz_device, FuriHalSubGhzPresetOok650Async, NULL);
- subghz_tx_rx_worker_start(subghz_txrx, subghz_device, frequency);
- furi_hal_power_suppress_charge_enter();
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- furi_mutex_acquire(tanks_state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // press events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypePress) {
- switch(event.input.key) {
- case InputKeyUp:
- if(tanks_state->state == GameStateMenu) {
- if(tanks_state->menu_state == MenuStateCooperativeServerMode) {
- tanks_state->menu_state = MenuStateSingleMode;
- } else if(tanks_state->menu_state == MenuStateCooperativeClientMode) {
- tanks_state->menu_state = MenuStateCooperativeServerMode;
- }
- } else if(tanks_state->state == GameStateCooperativeClient) {
- FuriString* goesUp = furi_string_alloc();
- char arr[2];
- arr[0] = GoesUp;
- arr[1] = 0;
- furi_string_set(goesUp, (char*)&arr);
- subghz_tx_rx_worker_write(
- subghz_txrx,
- (uint8_t*)furi_string_get_cstr(goesUp),
- strlen(furi_string_get_cstr(goesUp)));
- furi_string_free(goesUp);
- } else {
- tanks_state->p1->moving = true;
- tanks_state->p1->direction = DirectionUp;
- }
- break;
- case InputKeyDown:
- if(tanks_state->state == GameStateMenu) {
- if(tanks_state->menu_state == MenuStateSingleMode) {
- tanks_state->menu_state = MenuStateCooperativeServerMode;
- } else if(tanks_state->menu_state == MenuStateCooperativeServerMode) {
- tanks_state->menu_state = MenuStateCooperativeClientMode;
- }
- } else if(tanks_state->state == GameStateCooperativeClient) {
- FuriString* goesDown = furi_string_alloc();
- char arr[2];
- arr[0] = GoesDown;
- arr[1] = 0;
- furi_string_set(goesDown, (char*)&arr);
- subghz_tx_rx_worker_write(
- subghz_txrx,
- (uint8_t*)furi_string_get_cstr(goesDown),
- strlen(furi_string_get_cstr(goesDown)));
- furi_string_free(goesDown);
- } else {
- tanks_state->p1->moving = true;
- tanks_state->p1->direction = DirectionDown;
- }
- break;
- case InputKeyRight:
- if(!(tanks_state->state == GameStateMenu)) {
- if(tanks_state->state == GameStateCooperativeClient) {
- FuriString* goesRight = furi_string_alloc();
- char arr[2];
- arr[0] = GoesRight;
- arr[1] = 0;
- furi_string_set(goesRight, (char*)&arr);
- subghz_tx_rx_worker_write(
- subghz_txrx,
- (uint8_t*)furi_string_get_cstr(goesRight),
- strlen(furi_string_get_cstr(goesRight)));
- furi_string_free(goesRight);
- } else {
- tanks_state->p1->moving = true;
- tanks_state->p1->direction = DirectionRight;
- }
- }
- break;
- case InputKeyLeft:
- if(!(tanks_state->state == GameStateMenu)) {
- if(tanks_state->state == GameStateCooperativeClient) {
- FuriString* goesLeft = furi_string_alloc();
- char arr[2];
- arr[0] = GoesLeft;
- arr[1] = 0;
- furi_string_set(goesLeft, (char*)&arr);
- subghz_tx_rx_worker_write(
- subghz_txrx,
- (uint8_t*)furi_string_get_cstr(goesLeft),
- strlen(furi_string_get_cstr(goesLeft)));
- furi_string_free(goesLeft);
- } else {
- tanks_state->p1->moving = true;
- tanks_state->p1->direction = DirectionLeft;
- }
- }
- break;
- case InputKeyOk:
- if(tanks_state->state == GameStateMenu) {
- if(tanks_state->menu_state == MenuStateSingleMode) {
- tanks_state->server = true;
- tanks_game_init_game(tanks_state, GameStateSingle);
- break;
- } else if(tanks_state->menu_state == MenuStateCooperativeServerMode) {
- tanks_state->server = true;
- tanks_game_init_game(tanks_state, GameStateCooperativeServer);
- break;
- } else if(tanks_state->menu_state == MenuStateCooperativeClientMode) {
- tanks_state->server = false;
- tanks_game_init_game(tanks_state, GameStateCooperativeClient);
- break;
- }
- } else if(tanks_state->state == GameStateGameOver) {
- tanks_game_init_game(tanks_state, tanks_state->state);
- } else if(tanks_state->state == GameStateCooperativeClient) {
- FuriString* shoots = furi_string_alloc();
- char arr[2];
- arr[0] = Shoots;
- arr[1] = 0;
- furi_string_set(shoots, (char*)&arr);
- subghz_tx_rx_worker_write(
- subghz_txrx,
- (uint8_t*)furi_string_get_cstr(shoots),
- strlen(furi_string_get_cstr(shoots)));
- furi_string_free(shoots);
- } else {
- tanks_state->p1->shooting = true;
- }
- break;
- case InputKeyBack:
- processing = false;
- break;
- default:
- break;
- }
- }
- } else if(event.type == EventTypeTick) {
- if(tanks_state->state == GameStateCooperativeServer) {
- if(subghz_tx_rx_worker_available(subghz_txrx)) {
- memset(incomingMessage, 0x00, message_max_len);
- subghz_tx_rx_worker_read(subghz_txrx, incomingMessage, message_max_len);
- tanks_state->received++;
- switch(incomingMessage[0]) {
- case GoesUp:
- tanks_state->p2->moving = true;
- tanks_state->p2->direction = DirectionUp;
- break;
- case GoesRight:
- tanks_state->p2->moving = true;
- tanks_state->p2->direction = DirectionRight;
- break;
- case GoesDown:
- tanks_state->p2->moving = true;
- tanks_state->p2->direction = DirectionDown;
- break;
- case GoesLeft:
- tanks_state->p2->moving = true;
- tanks_state->p2->direction = DirectionLeft;
- break;
- case Shoots:
- tanks_state->p2->shooting = true;
- break;
- default:
- break;
- }
- }
- tanks_game_process_game_step(tanks_state);
- FuriString* serializedData = furi_string_alloc();
- unsigned char* data = tanks_game_serialize(tanks_state);
- char arr[11 * 16 + 1];
- for(uint8_t i = 0; i < 11 * 16; i++) {
- arr[i] = data[i];
- }
- arr[11 * 16] = 0;
- furi_string_set(serializedData, (char*)&arr);
- subghz_tx_rx_worker_write(
- subghz_txrx,
- (uint8_t*)furi_string_get_cstr(serializedData),
- strlen(furi_string_get_cstr(serializedData)));
- furi_string_free(serializedData);
- tanks_state->sent++;
- } else if(tanks_state->state == GameStateSingle) {
- tanks_game_process_game_step(tanks_state);
- } else if(tanks_state->state == GameStateCooperativeClient) {
- if(subghz_tx_rx_worker_available(subghz_txrx)) {
- memset(incomingMessage, 0x00, message_max_len);
- subghz_tx_rx_worker_read(subghz_txrx, incomingMessage, message_max_len);
- tanks_state->received++;
- tanks_game_deserialize_and_write_to_state(
- (unsigned char*)incomingMessage, tanks_state);
- }
- }
- }
- } else {
- // event timeout
- }
- furi_mutex_release(tanks_state->mutex);
- view_port_update(view_port);
- furi_delay_ms(1);
- }
- furi_delay_ms(10);
- furi_hal_power_suppress_charge_exit();
- if(subghz_tx_rx_worker_is_running(subghz_txrx)) {
- subghz_tx_rx_worker_stop(subghz_txrx);
- subghz_tx_rx_worker_free(subghz_txrx);
- }
- subghz_devices_deinit();
- furi_timer_free(timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_mutex_free(tanks_state->mutex);
- if(tanks_state->p1 != NULL) {
- free(tanks_state->p1);
- }
- if(tanks_state->p2 != NULL) {
- free(tanks_state->p2);
- }
- free(tanks_state);
- return 0;
- }
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