subrem_scene_open_map_file.c 1.0 KB

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  1. #include "../subghz_remote_app_i.h"
  2. void subrem_scene_open_map_file_on_enter(void* context) {
  3. furi_assert(context);
  4. SubGhzRemoteApp* app = context;
  5. SubRemLoadMapState load_state = subrem_load_from_file(app);
  6. uint32_t start_scene_state =
  7. scene_manager_get_scene_state(app->scene_manager, SubRemSceneStart);
  8. if(load_state == SubRemLoadMapStateBack) {
  9. scene_manager_previous_scene(app->scene_manager);
  10. } else if(start_scene_state == SubmenuIndexSubRemEditMapFile) {
  11. scene_manager_set_scene_state(app->scene_manager, SubRemSceneEditMenu, SubRemSubKeyNameUp);
  12. scene_manager_next_scene(app->scene_manager, SubRemSceneEditMenu);
  13. } else if(start_scene_state == SubmenuIndexSubRemOpenMapFile) {
  14. scene_manager_next_scene(app->scene_manager, SubRemSceneRemote);
  15. }
  16. }
  17. bool subrem_scene_open_map_file_on_event(void* context, SceneManagerEvent event) {
  18. UNUSED(context);
  19. UNUSED(event);
  20. return false;
  21. }
  22. void subrem_scene_open_map_file_on_exit(void* context) {
  23. UNUSED(context);
  24. }