spi_mem_scene_start.c 3.0 KB

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  1. #include "../spi_mem_app_i.h"
  2. typedef enum {
  3. SPIMemSceneStartSubmenuIndexRead,
  4. SPIMemSceneStartSubmenuIndexSaved,
  5. SPIMemSceneStartSubmenuIndexErase,
  6. SPIMemSceneStartSubmenuIndexWiring,
  7. SPIMemSceneStartSubmenuIndexAbout
  8. } SPIMemSceneStartSubmenuIndex;
  9. static void spi_mem_scene_start_submenu_callback(void* context, uint32_t index) {
  10. SPIMemApp* app = context;
  11. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  12. }
  13. void spi_mem_scene_start_on_enter(void* context) {
  14. SPIMemApp* app = context;
  15. submenu_add_item(
  16. app->submenu,
  17. "Read",
  18. SPIMemSceneStartSubmenuIndexRead,
  19. spi_mem_scene_start_submenu_callback,
  20. app);
  21. submenu_add_item(
  22. app->submenu,
  23. "Saved",
  24. SPIMemSceneStartSubmenuIndexSaved,
  25. spi_mem_scene_start_submenu_callback,
  26. app);
  27. submenu_add_item(
  28. app->submenu,
  29. "Erase",
  30. SPIMemSceneStartSubmenuIndexErase,
  31. spi_mem_scene_start_submenu_callback,
  32. app);
  33. submenu_add_item(
  34. app->submenu,
  35. "Wiring",
  36. SPIMemSceneStartSubmenuIndexWiring,
  37. spi_mem_scene_start_submenu_callback,
  38. app);
  39. submenu_add_item(
  40. app->submenu,
  41. "About",
  42. SPIMemSceneStartSubmenuIndexAbout,
  43. spi_mem_scene_start_submenu_callback,
  44. app);
  45. submenu_set_selected_item(
  46. app->submenu, scene_manager_get_scene_state(app->scene_manager, SPIMemSceneStart));
  47. view_dispatcher_switch_to_view(app->view_dispatcher, SPIMemViewSubmenu);
  48. }
  49. bool spi_mem_scene_start_on_event(void* context, SceneManagerEvent event) {
  50. SPIMemApp* app = context;
  51. bool success = false;
  52. if(event.type == SceneManagerEventTypeCustom) {
  53. scene_manager_set_scene_state(app->scene_manager, SPIMemSceneStart, event.event);
  54. if(event.event == SPIMemSceneStartSubmenuIndexRead) {
  55. app->mode = SPIMemModeRead;
  56. scene_manager_next_scene(app->scene_manager, SPIMemSceneChipDetect);
  57. success = true;
  58. } else if(event.event == SPIMemSceneStartSubmenuIndexSaved) {
  59. furi_string_set(app->file_path, STORAGE_APP_DATA_PATH_PREFIX);
  60. scene_manager_next_scene(app->scene_manager, SPIMemSceneSelectFile);
  61. success = true;
  62. } else if(event.event == SPIMemSceneStartSubmenuIndexErase) {
  63. app->mode = SPIMemModeErase;
  64. scene_manager_next_scene(app->scene_manager, SPIMemSceneChipDetect);
  65. success = true;
  66. } else if(event.event == SPIMemSceneStartSubmenuIndexWiring) {
  67. scene_manager_next_scene(app->scene_manager, SPIMemSceneWiring);
  68. success = true;
  69. } else if(event.event == SPIMemSceneStartSubmenuIndexAbout) {
  70. scene_manager_next_scene(app->scene_manager, SPIMemSceneAbout);
  71. success = true;
  72. }
  73. }
  74. return success;
  75. }
  76. void spi_mem_scene_start_on_exit(void* context) {
  77. SPIMemApp* app = context;
  78. submenu_reset(app->submenu);
  79. }