signal_gen_app.c 2.9 KB

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  1. #include "signal_gen_app_i.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. static bool signal_gen_app_custom_event_callback(void* context, uint32_t event) {
  5. furi_assert(context);
  6. SignalGenApp* app = context;
  7. return scene_manager_handle_custom_event(app->scene_manager, event);
  8. }
  9. static bool signal_gen_app_back_event_callback(void* context) {
  10. furi_assert(context);
  11. SignalGenApp* app = context;
  12. return scene_manager_handle_back_event(app->scene_manager);
  13. }
  14. static void signal_gen_app_tick_event_callback(void* context) {
  15. furi_assert(context);
  16. SignalGenApp* app = context;
  17. scene_manager_handle_tick_event(app->scene_manager);
  18. }
  19. SignalGenApp* signal_gen_app_alloc() {
  20. SignalGenApp* app = malloc(sizeof(SignalGenApp));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->view_dispatcher = view_dispatcher_alloc();
  23. app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app);
  24. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  25. view_dispatcher_set_custom_event_callback(
  26. app->view_dispatcher, signal_gen_app_custom_event_callback);
  27. view_dispatcher_set_navigation_event_callback(
  28. app->view_dispatcher, signal_gen_app_back_event_callback);
  29. view_dispatcher_set_tick_event_callback(
  30. app->view_dispatcher, signal_gen_app_tick_event_callback, 100);
  31. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  32. app->var_item_list = variable_item_list_alloc();
  33. view_dispatcher_add_view(
  34. app->view_dispatcher,
  35. SignalGenViewVarItemList,
  36. variable_item_list_get_view(app->var_item_list));
  37. app->submenu = submenu_alloc();
  38. view_dispatcher_add_view(
  39. app->view_dispatcher, SignalGenViewSubmenu, submenu_get_view(app->submenu));
  40. app->pwm_view = signal_gen_pwm_alloc();
  41. view_dispatcher_add_view(
  42. app->view_dispatcher, SignalGenViewPwm, signal_gen_pwm_get_view(app->pwm_view));
  43. scene_manager_next_scene(app->scene_manager, SignalGenSceneStart);
  44. return app;
  45. }
  46. void signal_gen_app_free(SignalGenApp* app) {
  47. furi_assert(app);
  48. // Views
  49. view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewVarItemList);
  50. view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewSubmenu);
  51. view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewPwm);
  52. submenu_free(app->submenu);
  53. variable_item_list_free(app->var_item_list);
  54. signal_gen_pwm_free(app->pwm_view);
  55. // View dispatcher
  56. view_dispatcher_free(app->view_dispatcher);
  57. scene_manager_free(app->scene_manager);
  58. // Close records
  59. furi_record_close(RECORD_GUI);
  60. free(app);
  61. }
  62. int32_t signal_gen_app(void* p) {
  63. UNUSED(p);
  64. SignalGenApp* signal_gen_app = signal_gen_app_alloc();
  65. view_dispatcher_run(signal_gen_app->view_dispatcher);
  66. signal_gen_app_free(signal_gen_app);
  67. return 0;
  68. }