signal_gen_scene_start.c 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. #include "../signal_gen_app_i.h"
  2. typedef enum {
  3. SubmenuIndexPwm,
  4. SubmenuIndexClockOutput,
  5. } SubmenuIndex;
  6. void signal_gen_scene_start_submenu_callback(void* context, uint32_t index) {
  7. SignalGenApp* app = context;
  8. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  9. }
  10. void signal_gen_scene_start_on_enter(void* context) {
  11. SignalGenApp* app = context;
  12. Submenu* submenu = app->submenu;
  13. submenu_add_item(
  14. submenu, "PWM Generator", SubmenuIndexPwm, signal_gen_scene_start_submenu_callback, app);
  15. submenu_add_item(
  16. submenu,
  17. "Clock Generator",
  18. SubmenuIndexClockOutput,
  19. signal_gen_scene_start_submenu_callback,
  20. app);
  21. submenu_set_selected_item(
  22. submenu, scene_manager_get_scene_state(app->scene_manager, SignalGenSceneStart));
  23. view_dispatcher_switch_to_view(app->view_dispatcher, SignalGenViewSubmenu);
  24. }
  25. bool signal_gen_scene_start_on_event(void* context, SceneManagerEvent event) {
  26. SignalGenApp* app = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. if(event.event == SubmenuIndexPwm) {
  30. scene_manager_next_scene(app->scene_manager, SignalGenScenePwm);
  31. consumed = true;
  32. } else if(event.event == SubmenuIndexClockOutput) {
  33. scene_manager_next_scene(app->scene_manager, SignalGenSceneMco);
  34. consumed = true;
  35. }
  36. scene_manager_set_scene_state(app->scene_manager, SignalGenSceneStart, event.event);
  37. }
  38. return consumed;
  39. }
  40. void signal_gen_scene_start_on_exit(void* context) {
  41. SignalGenApp* app = context;
  42. submenu_reset(app->submenu);
  43. }