seader_scene_read_card_success.c 4.5 KB

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  1. #include "../seader_i.h"
  2. #include <dolphin/dolphin.h>
  3. void seader_scene_read_card_success_widget_callback(
  4. GuiButtonType result,
  5. InputType type,
  6. void* context) {
  7. furi_assert(context);
  8. Seader* seader = context;
  9. if(type == InputTypeShort) {
  10. view_dispatcher_send_custom_event(seader->view_dispatcher, result);
  11. }
  12. }
  13. void seader_scene_read_card_success_on_enter(void* context) {
  14. Seader* seader = context;
  15. SeaderCredential* credential = seader->credential;
  16. PluginWiegand* plugin = seader->plugin_wiegand;
  17. Widget* widget = seader->widget;
  18. FuriString* type_str = furi_string_alloc();
  19. FuriString* bitlength_str = furi_string_alloc();
  20. FuriString* credential_str = furi_string_alloc();
  21. FuriString* sio_str = furi_string_alloc();
  22. dolphin_deed(DolphinDeedNfcReadSuccess);
  23. // Send notification
  24. notification_message(seader->notifications, &sequence_success);
  25. furi_string_set(credential_str, "");
  26. furi_string_set(bitlength_str, "");
  27. furi_string_set(sio_str, "");
  28. if(credential->bit_length > 0) {
  29. furi_string_cat_printf(bitlength_str, "%d bit", credential->bit_length);
  30. furi_string_cat_printf(credential_str, "0x%llX", credential->credential);
  31. if(credential->type == SeaderCredentialTypeNone) {
  32. furi_string_set(type_str, "Unknown");
  33. } else if(credential->type == SeaderCredentialTypeVirtual) {
  34. furi_string_set(type_str, "Virtual");
  35. } else if(credential->type == SeaderCredentialType14A) {
  36. furi_string_set(type_str, "14443A");
  37. } else if(credential->type == SeaderCredentialTypePicopass) {
  38. furi_string_set(type_str, "Picopass");
  39. } else if(credential->type == SeaderCredentialTypeMifareClassic) {
  40. furi_string_set(type_str, "Mifare Classic");
  41. } else {
  42. furi_string_set(type_str, "");
  43. }
  44. } else {
  45. furi_string_set(type_str, "Read error");
  46. }
  47. widget_add_button_element(
  48. widget, GuiButtonTypeLeft, "Retry", seader_scene_read_card_success_widget_callback, seader);
  49. widget_add_button_element(
  50. widget, GuiButtonTypeRight, "More", seader_scene_read_card_success_widget_callback, seader);
  51. if(plugin) {
  52. size_t format_count = plugin->count(credential->bit_length, credential->credential);
  53. if(format_count > 0) {
  54. widget_add_button_element(
  55. seader->widget,
  56. GuiButtonTypeCenter,
  57. "Parse",
  58. seader_scene_read_card_success_widget_callback,
  59. seader);
  60. }
  61. }
  62. widget_add_string_element(
  63. widget, 64, 5, AlignCenter, AlignCenter, FontPrimary, furi_string_get_cstr(type_str));
  64. widget_add_string_element(
  65. widget,
  66. 64,
  67. 24,
  68. AlignCenter,
  69. AlignCenter,
  70. FontSecondary,
  71. furi_string_get_cstr(bitlength_str));
  72. widget_add_string_element(
  73. widget,
  74. 64,
  75. 36,
  76. AlignCenter,
  77. AlignCenter,
  78. FontSecondary,
  79. furi_string_get_cstr(credential_str));
  80. if(credential->sio[0] == 0x30) {
  81. furi_string_set(sio_str, "+SIO");
  82. widget_add_string_element(
  83. widget, 64, 48, AlignCenter, AlignCenter, FontSecondary, furi_string_get_cstr(sio_str));
  84. }
  85. furi_string_free(credential_str);
  86. furi_string_free(bitlength_str);
  87. furi_string_free(type_str);
  88. furi_string_free(sio_str);
  89. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  90. }
  91. bool seader_scene_read_card_success_on_event(void* context, SceneManagerEvent event) {
  92. Seader* seader = context;
  93. bool consumed = false;
  94. if(event.type == SceneManagerEventTypeCustom) {
  95. if(event.event == GuiButtonTypeLeft) {
  96. consumed = scene_manager_previous_scene(seader->scene_manager);
  97. } else if(event.event == GuiButtonTypeRight) {
  98. scene_manager_next_scene(seader->scene_manager, SeaderSceneCardMenu);
  99. consumed = true;
  100. } else if(event.event == GuiButtonTypeCenter) {
  101. scene_manager_next_scene(seader->scene_manager, SeaderSceneFormats);
  102. consumed = true;
  103. }
  104. } else if(event.type == SceneManagerEventTypeBack) {
  105. scene_manager_search_and_switch_to_previous_scene(
  106. seader->scene_manager, SeaderSceneSamPresent);
  107. consumed = true;
  108. }
  109. return consumed;
  110. }
  111. void seader_scene_read_card_success_on_exit(void* context) {
  112. Seader* seader = context;
  113. // Clear view
  114. widget_reset(seader->widget);
  115. }