Scorched tanks - flipper zero game
A flipper zero game inspired by scorched earth.
Current state is shown below:

How to do:
Do not hesitate to create PRs. If you start working on sth, please start branch name with TODO id (e.g. feature/2-change-tank-icon)
If you see an improvement, modify this readme and add suggestions via PR. Bugs can be reported via Issues
What to do next (it's not in the priority order):
- flatten surface beneath tanks
- explosion animation
- sub-ghz multi-player
- add other types of weapons
- code AI
- add terain destruction
- add terain gravity (fall down after hitting the middle of the mountain)
- Add menu with settings (vibartion on/off, difficulty)
- add more ground modifiers (currently there is only one hill in the middle, maybe 2 hills, skew map, etc)
What have been done:
remove movement
change tank icon
power as variable not constant
better map generation: high, low regions (continuation in point 20.)
collision with the enemy
local multi-player
improve projectile trace draw on angles > 80
FIX: firing stops when bullet fly above the screen
Slightly randomize player and enemy spawn locations
Shooting vibration
Add wind