rubiks_cube_scrambler.c 3.2 KB

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  1. #include <stdio.h>
  2. #include <furi.h>
  3. #include <gui/gui.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <furi_hal.h>
  7. #include "scrambler.h"
  8. #include "furi_hal_random.h"
  9. bool scrambleStarted = false;
  10. char scramble_str[100] = {0};
  11. char scramble_start[100] = {0};
  12. char scramble_end[100] = {0};
  13. bool notifications_enabled = false;
  14. static void success_vibration() {
  15. furi_hal_vibro_on(false);
  16. furi_hal_vibro_on(true);
  17. furi_delay_ms(50);
  18. furi_hal_vibro_on(false);
  19. return;
  20. }
  21. void split_array(char original[], int size, char first[], char second[]) {
  22. int32_t mid = size / 2;
  23. if(size % 2 != 0) {
  24. mid++;
  25. }
  26. int32_t first_index = 0, second_index = 0;
  27. for(int32_t i = 0; i < size; i++) {
  28. if(i < mid) {
  29. first[first_index++] = original[i];
  30. } else {
  31. if(i == mid && (original[i] == '2' || original[i] == '\'')) {
  32. continue;
  33. }
  34. second[second_index++] = original[i];
  35. }
  36. }
  37. first[first_index] = '\0';
  38. second[second_index] = '\0';
  39. }
  40. void genScramble() {
  41. scrambleReplace();
  42. strcpy(scramble_str, printData());
  43. split_array(scramble_str, strlen(scramble_str), scramble_start, scramble_end);
  44. }
  45. static void draw_callback(Canvas* canvas, void* ctx) {
  46. UNUSED(ctx);
  47. canvas_clear(canvas);
  48. canvas_set_font(canvas, FontPrimary);
  49. canvas_draw_str(canvas, 4, 13, "Rubik's Cube Scrambler");
  50. canvas_set_font(canvas, FontSecondary);
  51. canvas_draw_str_aligned(canvas, 64, 28, AlignCenter, AlignCenter, scramble_start);
  52. canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignCenter, scramble_end);
  53. elements_button_center(canvas, "New");
  54. elements_button_left(canvas, notifications_enabled ? "On" : "Off");
  55. }
  56. static void input_callback(InputEvent* input_event, void* ctx) {
  57. furi_assert(ctx);
  58. FuriMessageQueue* event_queue = ctx;
  59. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  60. }
  61. int32_t rubiks_cube_scrambler_main(void* p) {
  62. UNUSED(p);
  63. InputEvent event;
  64. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  65. ViewPort* view_port = view_port_alloc();
  66. view_port_draw_callback_set(view_port, draw_callback, NULL);
  67. view_port_input_callback_set(view_port, input_callback, event_queue);
  68. Gui* gui = furi_record_open(RECORD_GUI);
  69. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  70. while(true) {
  71. furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
  72. if(event.key == InputKeyOk && event.type == InputTypeShort) {
  73. genScramble();
  74. if(notifications_enabled) {
  75. success_vibration();
  76. }
  77. }
  78. if(event.key == InputKeyLeft && event.type == InputTypeShort) {
  79. if(notifications_enabled) {
  80. notifications_enabled = false;
  81. } else {
  82. notifications_enabled = true;
  83. success_vibration();
  84. }
  85. }
  86. if(event.key == InputKeyBack) {
  87. break;
  88. }
  89. view_port_update(view_port);
  90. }
  91. furi_message_queue_free(event_queue);
  92. gui_remove_view_port(gui, view_port);
  93. view_port_free(view_port);
  94. furi_record_close(RECORD_GUI);
  95. return 0;
  96. }