action_menu.c 21 KB

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  1. #include "action_menu.h"
  2. #include <gui/canvas.h>
  3. #include <gui/elements.h>
  4. #include <input/input.h>
  5. #include <furi.h>
  6. #include <stdint.h>
  7. #include <m-array.h>
  8. #include "quac_icons.h"
  9. #define ITEM_FIRST_OFFSET 17
  10. #define ITEM_NEXT_OFFSET 4
  11. #define ITEM_HEIGHT 14
  12. #define ITEM_WIDTH 64
  13. #define BUTTONS_PER_SCREEN 6
  14. #define ITEMS_PER_SCREEN_LANDSCAPE 3
  15. #define ITEMS_PER_SCREEN_PORTRAIT 6
  16. #define SCROLL_INTERVAL 333
  17. #define SCROLL_DELAY 2
  18. static const Icon* ActionMenuIcons[] = {
  19. [ActionMenuItemTypeSubGHz] = &I_SubGHz_10px,
  20. [ActionMenuItemTypeRFID] = &I_RFID_10px,
  21. [ActionMenuItemTypeIR] = &I_IR_10px,
  22. [ActionMenuItemTypeNFC] = &I_NFC_10px,
  23. [ActionMenuItemTypeiButton] = &I_iButton_10px,
  24. [ActionMenuItemTypePlaylist] = &I_Playlist_10px,
  25. [ActionMenuItemTypeGroup] = &I_Directory_10px,
  26. [ActionMenuItemTypeSettings] = &I_Settings_10px,
  27. [ActionMenuItemTypeUnknown] = &I_Unknown_10px,
  28. };
  29. struct ActionMenuItem {
  30. const char* label;
  31. uint32_t index;
  32. ActionMenuItemCallback callback;
  33. ActionMenuItemType type;
  34. void* callback_context;
  35. bool is_link;
  36. };
  37. ARRAY_DEF(ActionMenuItemArray, ActionMenuItem, M_POD_OPLIST);
  38. #define M_OPL_ActionMenuItemArray_t() ARRAY_OPLIST(ActionMenuItemArray, M_POD_OPLIST)
  39. struct ActionMenu {
  40. View* view;
  41. FuriTimer* scroll_timer;
  42. };
  43. typedef struct {
  44. ActionMenuItemArray_t items;
  45. size_t position;
  46. size_t window_position;
  47. FuriString* header;
  48. ActionMenuLayout layout;
  49. bool show_icons;
  50. bool show_headers;
  51. size_t scroll_counter;
  52. } ActionMenuModel;
  53. // Returns the adjusted scroll counter, accounting for the initial pause/delay
  54. // when an item is first selected
  55. size_t get_adjusted_scroll_counter(bool selected, size_t scroll_counter) {
  56. if(selected) {
  57. if(scroll_counter < SCROLL_DELAY) {
  58. return 0;
  59. }
  60. return scroll_counter - SCROLL_DELAY;
  61. }
  62. return 0;
  63. }
  64. static void action_menu_scroll_timer_callback(void* context) {
  65. furi_check(context);
  66. ActionMenu* menu = context;
  67. with_view_model(menu->view, ActionMenuModel * model, { model->scroll_counter++; }, true);
  68. }
  69. static void action_menu_view_enter_callback(void* context) {
  70. furi_check(context);
  71. ActionMenu* menu = context;
  72. with_view_model(menu->view, ActionMenuModel * model, { model->scroll_counter = 0; }, true);
  73. furi_timer_start(menu->scroll_timer, SCROLL_INTERVAL);
  74. }
  75. static void action_menu_view_exit_callback(void* context) {
  76. furi_check(context);
  77. ActionMenu* menu = context;
  78. furi_timer_stop(menu->scroll_timer);
  79. }
  80. static void action_menu_draw_landscape(Canvas* canvas, ActionMenuModel* model) {
  81. const uint8_t item_height = 16;
  82. uint8_t item_width = canvas_width(canvas) - 5; // space for scrollbar
  83. const bool have_header = furi_string_size(model->header) && model->show_headers;
  84. canvas_clear(canvas);
  85. if(have_header) {
  86. canvas_set_font(canvas, FontPrimary);
  87. canvas_draw_str(canvas, 4, 11, furi_string_get_cstr(model->header));
  88. }
  89. canvas_set_font(canvas, FontSecondary);
  90. size_t position = 0;
  91. const size_t items_on_screen = ITEMS_PER_SCREEN_LANDSCAPE + (have_header ? 0 : 1);
  92. uint8_t y_offset = have_header ? 16 : 0;
  93. const size_t x_txt_start = model->show_icons ? 18 : 4;
  94. ActionMenuItemArray_it_t it;
  95. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  96. ActionMenuItemArray_next(it)) {
  97. const size_t item_position = position - model->window_position;
  98. bool selected = position == model->position;
  99. if(item_position < items_on_screen) {
  100. if(selected) {
  101. canvas_set_color(canvas, ColorBlack);
  102. elements_slightly_rounded_box(
  103. canvas,
  104. 0,
  105. y_offset + (item_position * item_height) + 1,
  106. item_width,
  107. item_height - 2);
  108. canvas_set_color(canvas, ColorWhite);
  109. } else {
  110. canvas_set_color(canvas, ColorBlack);
  111. }
  112. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  113. if(model->show_icons) {
  114. canvas_draw_icon(
  115. canvas,
  116. 4,
  117. y_offset + (item_position * item_height) + 3,
  118. ActionMenuIcons[item->type]);
  119. }
  120. size_t scroll_counter = get_adjusted_scroll_counter(selected, model->scroll_counter);
  121. FuriString* disp_str;
  122. disp_str = furi_string_alloc_set(item->label);
  123. size_t width = item_width - x_txt_start - 2;
  124. width -= item->is_link ? 2 : 0;
  125. elements_scrollable_text_line(
  126. canvas,
  127. x_txt_start,
  128. y_offset + (item_position * item_height) + item_height - 4,
  129. width,
  130. disp_str,
  131. scroll_counter,
  132. false);
  133. furi_string_free(disp_str);
  134. // draw a link indicator/glyph/icon thing
  135. if(item->is_link) {
  136. // canvas_draw_line(
  137. // canvas,
  138. // item_width - 3,
  139. // y_offset + (item_position * item_height) + 3,
  140. // item_width - 3,
  141. // y_offset + (item_position * item_height) + item_height - 4);
  142. canvas_draw_dot(
  143. canvas, item_width - 3, y_offset + (item_position * item_height) + 6);
  144. canvas_draw_dot(
  145. canvas, item_width - 3, y_offset + (item_position * item_height) + 8);
  146. canvas_draw_dot(
  147. canvas, item_width - 3, y_offset + (item_position * item_height) + 10);
  148. }
  149. }
  150. position++;
  151. }
  152. elements_scrollbar(canvas, model->position, ActionMenuItemArray_size(model->items));
  153. }
  154. static void action_menu_draw_portrait(Canvas* canvas, ActionMenuModel* model) {
  155. const bool have_header = furi_string_size(model->header) && model->show_headers;
  156. const size_t items_per_screen = have_header ? ITEMS_PER_SCREEN_PORTRAIT :
  157. ITEMS_PER_SCREEN_PORTRAIT + 1;
  158. const size_t active_screen = model->position / items_per_screen;
  159. const size_t items_size = ActionMenuItemArray_size(model->items);
  160. const size_t max_screen = items_size ? (items_size - 1) / items_per_screen : 0;
  161. canvas_clear(canvas);
  162. // Draw up/down arrows, as needed
  163. if(active_screen > 0) {
  164. canvas_draw_icon(canvas, 28, 1, &I_ArrowUp_8x4);
  165. }
  166. if(max_screen > active_screen) {
  167. canvas_draw_icon(canvas, 28, 123, &I_ArrowDown_8x4);
  168. }
  169. if(have_header) {
  170. // Center the header if it fits, otherwise left-justify
  171. canvas_set_font(canvas, FontPrimary);
  172. uint16_t width = canvas_string_width(canvas, furi_string_get_cstr(model->header));
  173. if(width <= ITEM_WIDTH) {
  174. canvas_draw_str_aligned(
  175. canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(model->header));
  176. } else {
  177. canvas_draw_str_aligned(
  178. canvas, 0, 10, AlignLeft, AlignCenter, furi_string_get_cstr(model->header));
  179. }
  180. }
  181. canvas_set_font(canvas, FontSecondary);
  182. size_t item_position = 0;
  183. const size_t x_txt_start = model->show_icons ? 16 : 4;
  184. const size_t y_offset = have_header ? ITEM_FIRST_OFFSET : 6;
  185. const size_t item_next_offset = have_header ? ITEM_NEXT_OFFSET : ITEM_NEXT_OFFSET - 1;
  186. ActionMenuItemArray_it_t it;
  187. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  188. ActionMenuItemArray_next(it), ++item_position) {
  189. if(active_screen == (item_position / items_per_screen)) {
  190. uint8_t position_offset = item_position % items_per_screen;
  191. bool selected = item_position == model->position;
  192. // draw the item
  193. uint8_t item_y = y_offset + (position_offset * (ITEM_HEIGHT + item_next_offset));
  194. canvas_set_color(canvas, ColorBlack);
  195. if(selected) {
  196. // Same as elements_slightly_rounded_box with radius of 5
  197. canvas_draw_rbox(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  198. canvas_set_color(canvas, ColorWhite);
  199. } else {
  200. canvas_draw_rframe(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  201. }
  202. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  203. if(model->show_icons) {
  204. canvas_draw_icon(canvas, 3, item_y + 2, ActionMenuIcons[item->type]);
  205. }
  206. size_t scroll_counter = get_adjusted_scroll_counter(selected, model->scroll_counter);
  207. FuriString* disp_str;
  208. disp_str = furi_string_alloc_set(item->label);
  209. size_t width = ITEM_WIDTH - x_txt_start - 1;
  210. width -= item->is_link ? 2 : 0;
  211. elements_scrollable_text_line(
  212. canvas,
  213. x_txt_start,
  214. item_y + (ITEM_HEIGHT / 2) + 3,
  215. width,
  216. disp_str,
  217. scroll_counter,
  218. false);
  219. furi_string_free(disp_str);
  220. // draw a link indicator/glyph/icon thing
  221. if(item->is_link) {
  222. // top-line, 2 rows
  223. // canvas_draw_line(canvas, ITEM_WIDTH - 6, item_y, ITEM_WIDTH - 1, item_y);
  224. // canvas_draw_line(canvas, ITEM_WIDTH - 6, item_y + 1, ITEM_WIDTH - 1, item_y + 1);
  225. // single vertical line
  226. // canvas_draw_line(
  227. // canvas, ITEM_WIDTH - 3, item_y + 2, ITEM_WIDTH - 3, item_y + ITEM_HEIGHT - 3);
  228. // 3 vertical dots
  229. canvas_draw_dot(canvas, ITEM_WIDTH - 3, item_y + 4);
  230. canvas_draw_dot(canvas, ITEM_WIDTH - 3, item_y + 6);
  231. canvas_draw_dot(canvas, ITEM_WIDTH - 3, item_y + 8);
  232. }
  233. }
  234. }
  235. }
  236. static void action_menu_view_draw_callback(Canvas* canvas, void* context) {
  237. furi_assert(canvas);
  238. ActionMenuModel* model = (ActionMenuModel*)context;
  239. if(model->layout == ActionMenuLayoutLandscape) {
  240. action_menu_draw_landscape(canvas, model);
  241. } else {
  242. action_menu_draw_portrait(canvas, model);
  243. }
  244. }
  245. static void action_menu_process_up(ActionMenu* action_menu) {
  246. furi_assert(action_menu);
  247. with_view_model(
  248. action_menu->view,
  249. ActionMenuModel * model,
  250. {
  251. const size_t items_size = ActionMenuItemArray_size(model->items);
  252. if(model->layout == ActionMenuLayoutPortrait) {
  253. if(model->position > 0) {
  254. model->position--;
  255. } else {
  256. model->position = items_size - 1;
  257. }
  258. } else {
  259. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  260. if(model->position > 0) {
  261. model->position--;
  262. if((model->position == model->window_position) &&
  263. (model->window_position > 0)) {
  264. model->window_position--;
  265. }
  266. } else {
  267. model->position = items_size - 1;
  268. if(model->position > items_on_screen - 1) {
  269. model->window_position = model->position - (items_on_screen - 1);
  270. }
  271. }
  272. }
  273. model->scroll_counter = 0;
  274. },
  275. true);
  276. }
  277. static void action_menu_process_down(ActionMenu* action_menu) {
  278. furi_assert(action_menu);
  279. with_view_model(
  280. action_menu->view,
  281. ActionMenuModel * model,
  282. {
  283. const size_t items_size = ActionMenuItemArray_size(model->items);
  284. if(model->layout == ActionMenuLayoutPortrait) {
  285. if(model->position < items_size - 1) {
  286. model->position++;
  287. } else {
  288. model->position = 0;
  289. }
  290. } else {
  291. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  292. if(model->position < items_size - 1) {
  293. model->position++;
  294. if((model->position - model->window_position > items_on_screen - 2) &&
  295. (model->window_position < items_size - items_on_screen)) {
  296. model->window_position++;
  297. }
  298. } else {
  299. model->position = 0;
  300. model->window_position = 0;
  301. }
  302. }
  303. model->scroll_counter = 0;
  304. },
  305. true);
  306. }
  307. // Used for both the Short and Long presses of OK
  308. static void action_menu_process_ok(ActionMenu* action_menu, InputType type) {
  309. furi_assert(action_menu);
  310. // FURI_LOG_I("AM", "OK pressed! %d: %s", type, input_get_type_name(type));
  311. ActionMenuItem* item = NULL;
  312. with_view_model(
  313. action_menu->view,
  314. ActionMenuModel * model,
  315. {
  316. if(model->position < (ActionMenuItemArray_size(model->items))) {
  317. item = ActionMenuItemArray_get(model->items, model->position);
  318. if(item->callback) {
  319. item->callback(item->callback_context, item->index, type);
  320. }
  321. }
  322. },
  323. false);
  324. }
  325. static bool action_menu_view_input_callback(InputEvent* event, void* context) {
  326. furi_assert(event);
  327. ActionMenu* action_menu = context;
  328. bool consumed = false;
  329. if(event->type == InputTypeShort) {
  330. switch(event->key) {
  331. case InputKeyOk:
  332. consumed = true;
  333. action_menu_process_ok(action_menu, event->type);
  334. break;
  335. case InputKeyUp:
  336. consumed = true;
  337. action_menu_process_up(action_menu);
  338. break;
  339. case InputKeyDown:
  340. consumed = true;
  341. action_menu_process_down(action_menu);
  342. break;
  343. case InputKeyLeft:
  344. break;
  345. case InputKeyRight:
  346. break;
  347. default:
  348. // FURI_LOG_E("AM", "Unknown key!");
  349. break;
  350. }
  351. } else if(event->type == InputTypeLong) {
  352. if(event->key == InputKeyRight) {
  353. consumed = true;
  354. action_menu_process_ok(action_menu, event->type);
  355. }
  356. }
  357. return consumed;
  358. }
  359. View* action_menu_get_view(ActionMenu* action_menu) {
  360. furi_assert(action_menu);
  361. return action_menu->view;
  362. }
  363. void action_menu_reset(ActionMenu* action_menu) {
  364. furi_assert(action_menu);
  365. with_view_model(
  366. action_menu->view,
  367. ActionMenuModel * model,
  368. {
  369. // for
  370. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  371. // icon_animation_stop(item->icon);
  372. // icon_animation_free(item->icon);
  373. // }
  374. ActionMenuItemArray_reset(model->items);
  375. model->position = 0;
  376. model->window_position = 0;
  377. furi_string_reset(model->header);
  378. },
  379. true);
  380. }
  381. void action_menu_set_layout(ActionMenu* action_menu, ActionMenuLayout layout) {
  382. furi_assert(action_menu);
  383. with_view_model(
  384. action_menu->view,
  385. ActionMenuModel * model,
  386. {
  387. model->layout = layout;
  388. if(model->layout == ActionMenuLayoutLandscape) {
  389. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  390. } else {
  391. view_set_orientation(action_menu->view, ViewOrientationVertical);
  392. }
  393. },
  394. true);
  395. }
  396. void action_menu_set_header(ActionMenu* action_menu, const char* header) {
  397. furi_assert(action_menu);
  398. with_view_model(
  399. action_menu->view,
  400. ActionMenuModel * model,
  401. {
  402. if(header == NULL) {
  403. furi_string_reset(model->header);
  404. } else {
  405. furi_string_set_str(model->header, header);
  406. }
  407. },
  408. true);
  409. }
  410. void action_menu_set_show_icons(ActionMenu* action_menu, bool show_icons) {
  411. with_view_model(
  412. action_menu->view, ActionMenuModel * model, { model->show_icons = show_icons; }, true);
  413. }
  414. void action_menu_set_show_headers(ActionMenu* action_menu, bool show_headers) {
  415. with_view_model(
  416. action_menu->view, ActionMenuModel * model, { model->show_headers = show_headers; }, true);
  417. }
  418. ActionMenuItem* action_menu_add_item(
  419. ActionMenu* action_menu,
  420. const char* label,
  421. int32_t index,
  422. ActionMenuItemCallback callback,
  423. ActionMenuItemType type,
  424. void* callback_context) {
  425. ActionMenuItem* item = NULL;
  426. furi_assert(label);
  427. furi_assert(action_menu);
  428. with_view_model(
  429. action_menu->view,
  430. ActionMenuModel * model,
  431. {
  432. item = ActionMenuItemArray_push_new(model->items);
  433. item->label = label;
  434. // item->icon = icon ? icon_animation_alloc(icon) : NULL; // or default icon?
  435. // view_tie_icon_animation(action_menu->view, item->icon);
  436. item->index = index;
  437. item->type = type;
  438. item->callback = callback;
  439. item->callback_context = callback_context;
  440. },
  441. true);
  442. return item;
  443. }
  444. ActionMenu* action_menu_alloc(void) {
  445. ActionMenu* action_menu = malloc(sizeof(ActionMenu));
  446. action_menu->view = view_alloc();
  447. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  448. view_set_context(action_menu->view, action_menu);
  449. view_allocate_model(action_menu->view, ViewModelTypeLocking, sizeof(ActionMenuModel));
  450. view_set_draw_callback(action_menu->view, action_menu_view_draw_callback);
  451. view_set_input_callback(action_menu->view, action_menu_view_input_callback);
  452. view_set_enter_callback(action_menu->view, action_menu_view_enter_callback);
  453. view_set_exit_callback(action_menu->view, action_menu_view_exit_callback);
  454. action_menu->scroll_timer =
  455. furi_timer_alloc(action_menu_scroll_timer_callback, FuriTimerTypePeriodic, action_menu);
  456. with_view_model(
  457. action_menu->view,
  458. ActionMenuModel * model,
  459. {
  460. ActionMenuItemArray_init(model->items);
  461. model->position = 0;
  462. model->window_position = 0;
  463. model->header = furi_string_alloc();
  464. model->layout = ActionMenuLayoutLandscape; // TODO: ehhhhhhhhhhhhhhhhhhh
  465. model->show_icons = true;
  466. model->show_headers = true;
  467. },
  468. true);
  469. return action_menu;
  470. }
  471. void action_menu_free(ActionMenu* action_menu) {
  472. furi_assert(action_menu);
  473. with_view_model(
  474. action_menu->view,
  475. ActionMenuModel * model,
  476. {
  477. // for
  478. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  479. // icon_animation_stop(item->icon);
  480. // icon_animation_free(item->icon);
  481. // }
  482. ActionMenuItemArray_clear(model->items);
  483. furi_string_free(model->header);
  484. },
  485. true);
  486. view_free(action_menu->view);
  487. furi_timer_free(action_menu->scroll_timer);
  488. free(action_menu);
  489. }
  490. void action_menu_set_selected_item(ActionMenu* action_menu, uint32_t index) {
  491. furi_assert(action_menu);
  492. ActionMenuModel* m = view_get_model(action_menu->view);
  493. if(m->layout == ActionMenuLayoutPortrait) {
  494. with_view_model(
  495. action_menu->view,
  496. ActionMenuModel * model,
  497. {
  498. size_t item_position = 0;
  499. ActionMenuItemArray_it_t it;
  500. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  501. ActionMenuItemArray_next(it), ++item_position) {
  502. if((uint32_t)ActionMenuItemArray_cref(it)->index == index) {
  503. model->position = item_position;
  504. break;
  505. }
  506. }
  507. },
  508. true);
  509. } else {
  510. with_view_model(
  511. action_menu->view,
  512. ActionMenuModel * model,
  513. {
  514. size_t position = 0;
  515. ActionMenuItemArray_it_t it;
  516. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  517. ActionMenuItemArray_next(it)) {
  518. if(index == ActionMenuItemArray_cref(it)->index) {
  519. break;
  520. }
  521. position++;
  522. }
  523. const size_t items_size = ActionMenuItemArray_size(model->items);
  524. if(position >= items_size) {
  525. position = 0;
  526. }
  527. model->position = position;
  528. model->window_position = position;
  529. if(model->window_position > 0) {
  530. model->window_position -= 1;
  531. }
  532. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  533. if(items_size <= items_on_screen) {
  534. model->window_position = 0;
  535. } else {
  536. const size_t pos = items_size - items_on_screen;
  537. if(model->window_position > pos) {
  538. model->window_position = pos;
  539. }
  540. }
  541. },
  542. true);
  543. }
  544. }
  545. void action_menu_item_set_link(ActionMenuItem* action_item, bool is_link) {
  546. furi_assert(action_item);
  547. action_item->is_link = is_link;
  548. }