scene_action_ir_list.h 270 B

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  1. #pragma once
  2. #include <gui/scene_manager.h>
  3. // For each scene, implement handler callbacks
  4. void scene_action_ir_list_on_enter(void* context);
  5. bool scene_action_ir_list_on_event(void* context, SceneManagerEvent event);
  6. void scene_action_ir_list_on_exit(void* context);