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- // CC0 1.0 Universal (CC0 1.0)
- // Public Domain Dedication
- // https://github.com/nmrr
- #include <stdio.h>
- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <notification/notification_messages.h>
- #include <furi_hal_random.h>
- #define SCREEN_SIZE_X 128
- #define SCREEN_SIZE_Y 64
- #define FPS 20
- #define PAD_SIZE_X 3
- #define PAD_SIZE_Y 8
- #define PLAYER1_PAD_SPEED 4
- #define PLAYER2_PAD_SPEED 2
- #define BALL_SIZE 4
- typedef enum {
- EventTypeInput,
- ClockEventTypeTick,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } EventApp;
- typedef struct Players {
- FuriMutex* mutex;
- uint8_t player1_X, player1_Y, player2_X, player2_Y;
- uint16_t player1_score, player2_score;
- uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
- } Players;
- static void draw_callback(Canvas* canvas, void* ctx) {
- furi_assert(ctx);
- Players* playersMutex = ctx;
- furi_mutex_acquire(playersMutex->mutex, FuriWaitForever);
- canvas_draw_frame(canvas, 0, 0, 128, 64);
- canvas_draw_box(
- canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
- canvas_draw_box(
- canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
- canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
- canvas_set_font(canvas, FontPrimary);
- canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
- char buffer[16];
- snprintf(
- buffer,
- sizeof(buffer),
- "%u - %u",
- playersMutex->player1_score,
- playersMutex->player2_score);
- canvas_draw_str_aligned(
- canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
- furi_mutex_release(playersMutex->mutex);
- }
- static void input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- EventApp event = {.type = EventTypeInput, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void clock_tick(void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* queue = ctx;
- EventApp event = {.type = ClockEventTypeTick};
- furi_message_queue_put(queue, &event, 0);
- }
- bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
- if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
- return true;
- return false;
- }
- uint8_t changeSpeed() {
- uint8_t randomuint8[1];
- while(1) {
- furi_hal_random_fill_buf(randomuint8, 1);
- randomuint8[0] &= 0b00000011;
- if(randomuint8[0] >= 1) break;
- }
- return randomuint8[0];
- }
- uint8_t changeDirection() {
- uint8_t randomuint8[1];
- furi_hal_random_fill_buf(randomuint8, 1);
- randomuint8[0] &= 0b1;
- return randomuint8[0];
- }
- int32_t flipper_pong_app(void* p) {
- UNUSED(p);
- EventApp event;
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
- Players players;
- players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
- players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
- players.player1_score = 0;
- players.player2_X = 1;
- players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
- players.player2_score = 0;
- players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
- players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
- players.ball_X_speed = 1;
- players.ball_Y_speed = 1;
- players.ball_X_direction = changeDirection();
- players.ball_Y_direction = changeDirection();
- players.mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!players.mutex) {
- furi_message_queue_free(event_queue);
- return 255;
- }
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, draw_callback, &players);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
- if(players.ball_X_direction == 0)
- notification_message(notification, &sequence_set_only_red_255);
- else
- notification_message(notification, &sequence_set_only_blue_255);
- FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, 1000 / FPS);
- while(1) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
- furi_mutex_acquire(players.mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- if(event.type == EventTypeInput) {
- if(event.input.key == InputKeyBack) {
- furi_mutex_release(players.mutex);
- notification_message(notification, &sequence_set_only_green_255);
- break;
- } else if(event.input.key == InputKeyUp) {
- if(players.player1_Y >= 1 + PLAYER1_PAD_SPEED)
- players.player1_Y -= PLAYER1_PAD_SPEED;
- else
- players.player1_Y = 1;
- } else if(event.input.key == InputKeyDown) {
- if(players.player1_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
- players.player1_Y += PLAYER1_PAD_SPEED;
- else
- players.player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
- }
- } else if(event.type == ClockEventTypeTick) {
- if(players.ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
- players.ball_X_direction == 0) {
- if(players.ball_Y + BALL_SIZE / 2 < players.player2_Y + PAD_SIZE_Y / 2) {
- if(players.player2_Y >= 1 + PLAYER2_PAD_SPEED)
- players.player2_Y -= PLAYER2_PAD_SPEED;
- else
- players.player2_Y = 1;
- } else if(players.ball_Y + BALL_SIZE / 2 > players.player2_Y + PAD_SIZE_Y / 2) {
- if(players.player2_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
- players.player2_Y += PLAYER2_PAD_SPEED;
- else
- players.player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
- }
- }
- uint8_t ball_corner_X[4] = {
- players.ball_X,
- players.ball_X + BALL_SIZE,
- players.ball_X + BALL_SIZE,
- players.ball_X};
- uint8_t ball_corner_Y[4] = {
- players.ball_Y,
- players.ball_Y,
- players.ball_Y + BALL_SIZE,
- players.ball_Y + BALL_SIZE};
- bool insidePlayer1 = false, insidePlayer2 = false;
- for(int i = 0; i < 4; i++) {
- if(insidePad(
- ball_corner_X[i],
- ball_corner_Y[i],
- players.player1_X,
- players.player1_Y) == true) {
- insidePlayer1 = true;
- break;
- }
- if(insidePad(
- ball_corner_X[i],
- ball_corner_Y[i],
- players.player2_X,
- players.player2_Y) == true) {
- insidePlayer2 = true;
- break;
- }
- }
- if(insidePlayer1 == true) {
- players.ball_X_direction = 0;
- players.ball_X -= players.ball_X_speed;
- players.ball_X_speed = changeSpeed();
- players.ball_Y_speed = changeSpeed();
- notification_message(notification, &sequence_set_only_red_255);
- } else if(insidePlayer2 == true) {
- players.ball_X_direction = 1;
- players.ball_X += players.ball_X_speed;
- players.ball_X_speed = changeSpeed();
- players.ball_Y_speed = changeSpeed();
- notification_message(notification, &sequence_set_only_blue_255);
- } else {
- if(players.ball_X_direction == 1) {
- if(players.ball_X <=
- SCREEN_SIZE_X - BALL_SIZE - 1 - players.ball_X_speed) {
- players.ball_X += players.ball_X_speed;
- } else {
- players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
- players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
- players.ball_X_speed = 1;
- players.ball_Y_speed = 1;
- players.ball_X_direction = 0;
- players.player2_score++;
- notification_message(notification, &sequence_set_only_red_255);
- }
- } else {
- if(players.ball_X >= 1 + players.ball_X_speed) {
- players.ball_X -= players.ball_X_speed;
- } else {
- players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
- players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
- players.ball_X_speed = 1;
- players.ball_Y_speed = 1;
- players.ball_X_direction = 1;
- players.player1_score++;
- notification_message(notification, &sequence_set_only_blue_255);
- }
- }
- }
- if(players.ball_Y_direction == 1) {
- if(players.ball_Y <= SCREEN_SIZE_Y - BALL_SIZE - 1 - players.ball_Y_speed) {
- players.ball_Y += players.ball_Y_speed;
- } else {
- players.ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
- players.ball_X_speed = changeSpeed();
- players.ball_Y_speed = changeSpeed();
- players.ball_Y_direction = 0;
- }
- } else {
- if(players.ball_Y >= 1 + players.ball_Y_speed) {
- players.ball_Y -= players.ball_Y_speed;
- } else {
- players.ball_Y = 1;
- players.ball_X_speed = changeSpeed();
- players.ball_Y_speed = changeSpeed();
- players.ball_Y_direction = 1;
- }
- }
- }
- }
- furi_mutex_release(players.mutex);
- view_port_update(view_port);
- }
- notification_message(notification, &sequence_reset_rgb);
- furi_message_queue_free(event_queue);
- furi_mutex_free(players.mutex);
- gui_remove_view_port(gui, view_port);
- view_port_free(view_port);
- furi_timer_free(timer);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_NOTIFICATION);
- return 0;
- }
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