TODO.md 3.4 KB

Flipper Zero Game Boy Pokemon Trading

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  • Configure Gen 1 traded pokemon
    • Pokemon Nickname
    • Change the default traded Pokemon's naming to be no nickname
    • Add a view to allow for a custom Pokemon nickname (11 chars, 10 chars max used, fill and terminate with TERM_)
    • Figure out how to implement Nidoran male/female symbol
      • Previous commits used unicode escape codes which I had issues compiling for some reason, but the actual unicode chars were fine
      • Could make a special case for just those two
    • Stats
    • Add view to allow the traded Pokemon's level to be chosen between 2 and 100
    • Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options
      • Are there any better ways to present these options?
    • Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)
    • Optimise the level selection screen to be a number slider input instead of the current slideshow style selector (Implemented as text input that only accepts numbers)
    • Moves
    • Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option
    • Find a way to get faster scrolling through the move select submenu
    • Implement a way to denote that any moves after the first No Move are also No Move?
      • Hide all moves beyond the first No Moves?
      • Promote moves? e.g. if move 1 is set, 2 unset, if user sets move 3 then promote it to move 2
      • Automatically clear moves beyond the first no move? surprising but that is what the game does
    • Types
    • Support setting pokemon type(s)
    • Implement a save/revert to default workflow on the select types scene
    • Trade
    • Investigate Trade screens not always blinking
    • UI
    • Find a way to line up submenu items so the main menu looks cleaner
      • They currently mostly line up thanks to some manual spacing, but tabs don't appear to be supported to force that alignment
      • Alternatively may need to implement our own view to make this pretty
  • Documentation
    • Add images for the level selection screen, stats selection screen, and move selection screens as per the original README
  • Codebase

    • Reimplement Logging calls
    • Clean up the codebase as it is now, there are a lot of optimizations in speed and code complexity that can be made, especially in added code in pokemon_app and maybe some code reduction/reuse in scenes
    • Consider using a single View in main app struct and only allocate a view as needed to reduce memory footprint
  • Future Wants

    • Trading to Gen II games with both Gen I and Gen II Pokemon
    • Enable IR mystery gift usage in Gen II using Flipper
    • Be able to set up multiple Pokemon to be able to trade more than one per trip to trade center
    • Be able to trade back and forth for e.g. trading a Pokemon that evolves only when traded
    • Would Separating out link cable states result in a cleaner API?
    • Implement some simple logic to be able to "battle" the Flipper?
    • There was a suggestion to be able to trade in a Pokemon to harvest OT name and ID on the flipper and set it to that.
    • Ability to save Pokemon to SD card. Either created on, or traded to, the Flipper app.