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- #include <toolbox/dir_walk.h>
- #include <toolbox/path.h>
- #include <toolbox/stream/stream.h>
- #include <toolbox/stream/file_stream.h>
- #include <toolbox/args.h>
- #include "pinball0.h"
- #include "graphics.h"
- #include "table.h"
- // #include "notifications.h"
- // Table defaults
- #define LIVES 3
- #define LIVES_POS Vec2(20, 20)
- void Lives::draw(Canvas* canvas) {
- // we don't draw the last one, as it's in play!
- constexpr float r = 20;
- if(display && value > 0) {
- float x = p.x;
- float y = p.y;
- float x_off = alignment == Align::Horizontal ? (2 * r) + r : 0;
- float y_off = alignment == Align::Vertical ? (2 * r) + r : 0;
- for(auto l = 0; l < value - 1; x += x_off, y += y_off, l++) {
- gfx_draw_disc(canvas, x + r, y + r, 20);
- }
- }
- }
- void Score::draw(Canvas* canvas) {
- if(display) {
- char buf[32];
- snprintf(buf, 32, "%d", value);
- gfx_draw_str(canvas, p.x, p.y, AlignRight, AlignTop, buf);
- }
- }
- Table::Table()
- : game_over(false)
- , balls_released(false)
- , plunger(nullptr)
- , tilt_detect_enabled(true)
- , last_bump(furi_get_tick())
- , bump_count(0) {
- }
- Table::~Table() {
- for(size_t i = 0; i < objects.size(); i++) {
- delete objects[i];
- }
- if(plunger != nullptr) {
- delete plunger;
- }
- }
- void Table::draw(Canvas* canvas) {
- lives.draw(canvas);
- // da balls
- for(auto& b : balls) {
- b.draw(canvas);
- }
- // loop through objects on the table and draw them
- for(auto& o : objects) {
- o->draw(canvas);
- }
- // now draw flippers
- for(auto& f : flippers) {
- f.draw(canvas);
- }
- // is there a plunger in the house?
- if(plunger) {
- plunger->draw(canvas);
- }
- score.draw(canvas);
- }
- Table* table_init_table_select(void* ctx) {
- UNUSED(ctx);
- Table* table = new Table();
- table->balls.push_back(Ball(Vec2(20, 880), 35));
- table->balls.back().add_velocity(Vec2(7, 0), .10f);
- table->balls.push_back(Ball(Vec2(610, 920), 30));
- table->balls.back().add_velocity(Vec2(-8, 0), .10f);
- table->balls.push_back(Ball(Vec2(250, 980), 20));
- table->balls.back().add_velocity(Vec2(10, 0), .10f);
- table->balls_released = true;
- Polygon* new_rail = new Polygon();
- new_rail->add_point({-1, 840});
- new_rail->add_point({-1, 1280});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- new_rail = new Polygon();
- new_rail->add_point({-1, 1280});
- new_rail->add_point({640, 1280});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- new_rail = new Polygon();
- new_rail->add_point({640, 1280});
- new_rail->add_point({640, 840});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- int gap = 8;
- int speed = 3;
- float top = 20;
- // right side
- table->objects.push_back(new Chaser(Vec2(32, top), Vec2(62, top), gap, speed));
- table->objects.push_back(new Chaser(Vec2(62, top), Vec2(62, 84), gap, speed));
- table->objects.push_back(new Chaser(Vec2(62, 84), Vec2(32, 84), gap, speed));
- // left side
- table->objects.push_back(new Chaser(Vec2(32, top), Vec2(1, top), gap, speed));
- table->objects.push_back(new Chaser(Vec2(1, top), Vec2(1, 84), gap, speed));
- table->objects.push_back(new Chaser(Vec2(1, 84), Vec2(32, 84), gap, speed));
- return table;
- }
- Table* table_init_table_error(void* ctx) {
- UNUSED(ctx);
- // PinballApp* pb = (PinballApp*)ctx;
- Table* table = new Table();
- table->balls.push_back(Ball(Vec2(20, 880), 30));
- table->balls.back().add_velocity(Vec2(7, 0), .10f);
- // table->balls.push_back(Ball(Vec2(610, 920), 30));
- // table->balls.back().add_velocity(Vec2(-8, 0), .10f);
- // table->balls.push_back(Ball(Vec2(250, 980), 20));
- // table->balls.back().add_velocity(Vec2(10, 0), .10f);
- table->balls_released = true;
- Polygon* new_rail = new Polygon();
- new_rail->add_point({-1, 840});
- new_rail->add_point({-1, 1280});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- new_rail = new Polygon();
- new_rail->add_point({-1, 1280});
- new_rail->add_point({640, 1280});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- new_rail = new Polygon();
- new_rail->add_point({640, 1280});
- new_rail->add_point({640, 840});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- int gap = 8;
- int speed = 3;
- float top = 20;
- table->objects.push_back(new Chaser(Vec2(2, top), Vec2(61, top), gap, speed, Chaser::SLASH));
- table->objects.push_back(new Chaser(Vec2(2, top), Vec2(2, 84), gap, speed, Chaser::SLASH));
- table->objects.push_back(new Chaser(Vec2(2, 84), Vec2(61, 84), gap, speed, Chaser::SLASH));
- table->objects.push_back(new Chaser(Vec2(61, top), Vec2(61, 84), gap, speed, Chaser::SLASH));
- return table;
- }
- Table* table_init_table_settings(void* ctx) {
- UNUSED(ctx);
- Table* table = new Table();
- // table->balls.push_back(Ball(Vec2(20, 880), 10));
- // table->balls.back().add_velocity(Vec2(7, 0), .10f);
- // table->balls.push_back(Ball(Vec2(610, 920), 10));
- // table->balls.back().add_velocity(Vec2(-8, 0), .10f);
- // table->balls.push_back(Ball(Vec2(250, 980), 10));
- // table->balls.back().add_velocity(Vec2(10, 0), .10f);
- table->balls_released = true;
- Polygon* new_rail = new Polygon();
- new_rail->add_point({-1, 840});
- new_rail->add_point({-1, 1280});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- new_rail = new Polygon();
- new_rail->add_point({-1, 1280});
- new_rail->add_point({640, 1280});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- new_rail = new Polygon();
- new_rail->add_point({640, 1280});
- new_rail->add_point({640, 840});
- new_rail->finalize();
- new_rail->hidden = true;
- table->objects.push_back(new_rail);
- return table;
- }
- bool table_load_table(void* ctx, size_t index) {
- PinballApp* pb = (PinballApp*)ctx;
- // read the index'th file in pb->table_list and allocate
- FURI_LOG_I(TAG, "Loading table %u", index);
- // if there's already a table loaded, free it
- if(pb->table) {
- delete pb->table;
- pb->table = nullptr;
- }
- switch(index) {
- case TABLE_SELECT:
- pb->table = table_init_table_select(ctx);
- break;
- case TABLE_ERROR:
- pb->table = table_init_table_error(ctx);
- break;
- case TABLE_SETTINGS:
- pb->table = table_init_table_settings(ctx);
- break;
- default:
- pb->table = table_load_table_from_file(pb, index - TABLE_INDEX_OFFSET);
- break;
- }
- return pb->table != NULL;
- }
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