notifications.cxx 8.3 KB

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  1. #include "notifications.h"
  2. #include "pinball0.h"
  3. static const NotificationMessage* nm_list[32];
  4. // static FuriMutex* nm_mutex;
  5. // void notify_init() {
  6. // nm_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  7. // }
  8. // void notify_free() {
  9. // furi_mutex_free(nm_mutex);
  10. // }
  11. void notify_ball_released(void* ctx) {
  12. PinballApp* app = (PinballApp*)ctx;
  13. int n = 0;
  14. if(app->settings.vibrate_enabled) {
  15. nm_list[n++] = &message_vibro_on;
  16. }
  17. nm_list[n++] = &message_delay_100;
  18. if(app->settings.vibrate_enabled) {
  19. nm_list[n++] = &message_vibro_off;
  20. }
  21. nm_list[n] = NULL;
  22. notification_message(app->notify, &nm_list);
  23. }
  24. void notify_table_bump(void* ctx) {
  25. PinballApp* app = (PinballApp*)ctx;
  26. int n = 0;
  27. if(app->settings.vibrate_enabled) {
  28. nm_list[n++] = &message_vibro_on;
  29. }
  30. if(app->settings.led_enabled) {
  31. nm_list[n++] = &message_red_255;
  32. }
  33. nm_list[n++] = &message_delay_100;
  34. if(app->settings.vibrate_enabled) {
  35. nm_list[n++] = &message_vibro_off;
  36. }
  37. if(app->settings.led_enabled) {
  38. nm_list[n++] = &message_red_0;
  39. }
  40. nm_list[n] = NULL;
  41. notification_message(app->notify, &nm_list);
  42. }
  43. void notify_table_tilted(void* ctx) {
  44. PinballApp* app = (PinballApp*)ctx;
  45. int n = 0;
  46. for(int i = 0; i < 2; i++) {
  47. nm_list[n++] = &message_display_backlight_off;
  48. if(app->settings.vibrate_enabled) {
  49. nm_list[n++] = &message_vibro_on;
  50. }
  51. if(app->settings.led_enabled) {
  52. nm_list[n++] = &message_red_255;
  53. }
  54. nm_list[n++] = &message_delay_500;
  55. nm_list[n++] = &message_display_backlight_on;
  56. if(app->settings.vibrate_enabled) {
  57. nm_list[n++] = &message_vibro_off;
  58. }
  59. if(app->settings.led_enabled) {
  60. nm_list[n++] = &message_red_0;
  61. }
  62. }
  63. nm_list[n] = NULL;
  64. notification_message(app->notify, &nm_list);
  65. }
  66. void notify_error_message(void* ctx) {
  67. PinballApp* app = (PinballApp*)ctx;
  68. int n = 0;
  69. if(app->settings.sound_enabled) {
  70. nm_list[n++] = &message_note_c6;
  71. nm_list[n++] = &message_delay_50;
  72. nm_list[n++] = &message_sound_off;
  73. nm_list[n++] = &message_delay_50;
  74. nm_list[n++] = &message_note_c5;
  75. nm_list[n++] = &message_delay_250;
  76. nm_list[n++] = &message_sound_off;
  77. }
  78. nm_list[n] = NULL;
  79. notification_message(app->notify, &nm_list);
  80. }
  81. void notify_game_over(void* ctx) {
  82. PinballApp* app = (PinballApp*)ctx;
  83. int n = 0;
  84. if(app->settings.sound_enabled) {
  85. nm_list[n++] = &message_delay_500;
  86. nm_list[n++] = &message_note_b5;
  87. nm_list[n++] = &message_delay_250;
  88. nm_list[n++] = &message_note_f6;
  89. nm_list[n++] = &message_delay_250;
  90. nm_list[n++] = &message_sound_off;
  91. nm_list[n++] = &message_delay_50;
  92. nm_list[n++] = &message_note_f6;
  93. nm_list[n++] = &message_delay_100;
  94. nm_list[n++] = &message_delay_50;
  95. nm_list[n++] = &message_note_f6;
  96. nm_list[n++] = &message_delay_100;
  97. nm_list[n++] = &message_delay_50;
  98. nm_list[n++] = &message_note_e6;
  99. nm_list[n++] = &message_delay_100;
  100. nm_list[n++] = &message_delay_50;
  101. nm_list[n++] = &message_note_d6;
  102. nm_list[n++] = &message_delay_100;
  103. nm_list[n++] = &message_delay_50;
  104. nm_list[n++] = &message_note_c6;
  105. nm_list[n++] = &message_delay_1000;
  106. nm_list[n++] = &message_sound_off;
  107. }
  108. nm_list[n] = NULL;
  109. notification_message(app->notify, &nm_list);
  110. }
  111. void notify_bumper_hit(void* ctx) {
  112. PinballApp* app = (PinballApp*)ctx;
  113. int n = 0;
  114. if(app->settings.led_enabled) {
  115. nm_list[n++] = &message_blue_255;
  116. }
  117. if(app->settings.sound_enabled) {
  118. nm_list[n++] = &message_note_f4;
  119. nm_list[n++] = &message_delay_10;
  120. nm_list[n++] = &message_note_f5;
  121. nm_list[n++] = &message_delay_10;
  122. nm_list[n++] = &message_sound_off;
  123. }
  124. if(app->settings.led_enabled) {
  125. nm_list[n++] = &message_blue_0;
  126. }
  127. nm_list[n] = NULL;
  128. notification_message(app->notify, &nm_list);
  129. }
  130. void notify_rail_hit(void* ctx) {
  131. PinballApp* app = (PinballApp*)ctx;
  132. int n = 0;
  133. if(app->settings.sound_enabled) {
  134. nm_list[n++] = &message_note_d4;
  135. nm_list[n++] = &message_delay_10;
  136. nm_list[n++] = &message_note_d5;
  137. nm_list[n++] = &message_delay_10;
  138. nm_list[n++] = &message_sound_off;
  139. }
  140. nm_list[n] = NULL;
  141. notification_message(app->notify, &nm_list);
  142. }
  143. void notify_portal(void* ctx) {
  144. PinballApp* app = (PinballApp*)ctx;
  145. int n = 0;
  146. if(app->settings.led_enabled) {
  147. nm_list[n++] = &message_blue_255;
  148. nm_list[n++] = &message_red_255;
  149. }
  150. if(app->settings.sound_enabled) {
  151. nm_list[n++] = &message_note_c4;
  152. nm_list[n++] = &message_delay_50;
  153. nm_list[n++] = &message_note_e4;
  154. nm_list[n++] = &message_delay_50;
  155. nm_list[n++] = &message_note_b4;
  156. nm_list[n++] = &message_delay_50;
  157. nm_list[n++] = &message_note_c5;
  158. nm_list[n++] = &message_delay_50;
  159. }
  160. if(app->settings.led_enabled) {
  161. nm_list[n++] = &message_blue_255;
  162. nm_list[n++] = &message_red_0;
  163. }
  164. if(app->settings.sound_enabled) {
  165. nm_list[n++] = &message_note_e4;
  166. nm_list[n++] = &message_delay_50;
  167. nm_list[n++] = &message_note_g4;
  168. nm_list[n++] = &message_delay_50;
  169. nm_list[n++] = &message_note_c5;
  170. nm_list[n++] = &message_delay_50;
  171. nm_list[n++] = &message_note_e5;
  172. nm_list[n++] = &message_delay_50;
  173. nm_list[n++] = &message_sound_off;
  174. }
  175. if(app->settings.led_enabled) {
  176. nm_list[n++] = &message_blue_0;
  177. }
  178. nm_list[n] = NULL;
  179. notification_message(app->notify, &nm_list);
  180. }
  181. void notify_lost_life(void* ctx) {
  182. PinballApp* app = (PinballApp*)ctx;
  183. int n = 0;
  184. if(app->settings.led_enabled) {
  185. nm_list[n++] = &message_red_255;
  186. nm_list[n++] = &message_green_255;
  187. }
  188. if(app->settings.sound_enabled) {
  189. nm_list[n++] = &message_note_c5;
  190. nm_list[n++] = &message_delay_50;
  191. nm_list[n++] = &message_note_c4;
  192. nm_list[n++] = &message_delay_50;
  193. nm_list[n++] = &message_note_b4;
  194. nm_list[n++] = &message_delay_50;
  195. nm_list[n++] = &message_note_b3;
  196. nm_list[n++] = &message_delay_50;
  197. }
  198. if(app->settings.led_enabled) {
  199. nm_list[n++] = &message_green_0;
  200. }
  201. if(app->settings.sound_enabled) {
  202. nm_list[n++] = &message_note_as4;
  203. nm_list[n++] = &message_delay_50;
  204. nm_list[n++] = &message_note_as3;
  205. nm_list[n++] = &message_delay_50;
  206. nm_list[n++] = &message_note_a4;
  207. nm_list[n++] = &message_delay_50;
  208. nm_list[n++] = &message_note_a3;
  209. nm_list[n++] = &message_delay_50;
  210. }
  211. if(app->settings.led_enabled) {
  212. nm_list[n++] = &message_green_255;
  213. }
  214. if(app->settings.sound_enabled) {
  215. nm_list[n++] = &message_note_gs4;
  216. nm_list[n++] = &message_delay_50;
  217. nm_list[n++] = &message_note_gs3;
  218. nm_list[n++] = &message_delay_50;
  219. nm_list[n++] = &message_note_g4;
  220. nm_list[n++] = &message_delay_50;
  221. nm_list[n++] = &message_note_g4;
  222. nm_list[n++] = &message_delay_50;
  223. nm_list[n++] = &message_sound_off;
  224. }
  225. if(app->settings.led_enabled) {
  226. nm_list[n++] = &message_red_0;
  227. nm_list[n++] = &message_green_0;
  228. }
  229. furi_assert(n < 32);
  230. nm_list[n] = NULL;
  231. notification_message_block(app->notify, &nm_list);
  232. }
  233. void notify_flipper(void* ctx) {
  234. PinballApp* app = (PinballApp*)ctx;
  235. int n = 0;
  236. if(app->settings.sound_enabled) {
  237. nm_list[n++] = &message_note_c4;
  238. nm_list[n++] = &message_delay_10;
  239. nm_list[n++] = &message_note_cs4;
  240. nm_list[n++] = &message_delay_10;
  241. nm_list[n++] = &message_sound_off;
  242. }
  243. nm_list[n] = NULL;
  244. notification_message(app->notify, &nm_list);
  245. }
  246. /*
  247. Mario coin sound - ish
  248. nm_list[n++] = &message_note_b5;
  249. nm_list[n++] = &message_delay_10;
  250. nm_list[n++] = &message_delay_10;
  251. nm_list[n++] = &message_delay_10;
  252. nm_list[n++] = &message_sound_off;
  253. nm_list[n++] = &message_note_e6;
  254. nm_list[n++] = &message_delay_250;
  255. nm_list[n++] = &message_delay_100;
  256. */