nfc_magic_scene_gen1_menu.c 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. #include "../nfc_magic_app_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexWrite,
  4. SubmenuIndexWipe,
  5. SubmenuIndexDump,
  6. };
  7. void nfc_magic_scene_gen1_menu_submenu_callback(void* context, uint32_t index) {
  8. NfcMagicApp* instance = context;
  9. view_dispatcher_send_custom_event(instance->view_dispatcher, index);
  10. }
  11. void nfc_magic_scene_gen1_menu_on_enter(void* context) {
  12. NfcMagicApp* instance = context;
  13. Submenu* submenu = instance->submenu;
  14. submenu_add_item(
  15. submenu, "Write", SubmenuIndexWrite, nfc_magic_scene_gen1_menu_submenu_callback, instance);
  16. submenu_add_item(
  17. submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_gen1_menu_submenu_callback, instance);
  18. submenu_add_item(
  19. submenu, "Dump", SubmenuIndexDump, nfc_magic_scene_gen1_menu_submenu_callback, instance);
  20. submenu_set_selected_item(
  21. submenu, scene_manager_get_scene_state(instance->scene_manager, NfcMagicSceneGen1Menu));
  22. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewMenu);
  23. }
  24. bool nfc_magic_scene_gen1_menu_on_event(void* context, SceneManagerEvent event) {
  25. NfcMagicApp* instance = context;
  26. bool consumed = false;
  27. if(event.type == SceneManagerEventTypeCustom) {
  28. if(event.event == SubmenuIndexWrite) {
  29. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneFileSelect);
  30. consumed = true;
  31. } else if(event.event == SubmenuIndexWipe) {
  32. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneWipe);
  33. consumed = true;
  34. } else if(event.event == SubmenuIndexDump) {
  35. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneDump);
  36. consumed = true;
  37. }
  38. scene_manager_set_scene_state(instance->scene_manager, NfcMagicSceneGen1Menu, event.event);
  39. } else if(event.type == SceneManagerEventTypeBack) {
  40. consumed = scene_manager_search_and_switch_to_previous_scene(
  41. instance->scene_manager, NfcMagicSceneStart);
  42. }
  43. return consumed;
  44. }
  45. void nfc_magic_scene_gen1_menu_on_exit(void* context) {
  46. NfcMagicApp* instance = context;
  47. submenu_reset(instance->submenu);
  48. }