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- #include "../fuzzer_i.h"
- #include "../helpers/fuzzer_custom_event.h"
- const NotificationSequence sequence_one_red_50_on_blink_blue = {
- &message_red_255,
- &message_delay_50,
- &message_red_0,
- &message_blink_start_10,
- &message_blink_set_color_blue,
- &message_do_not_reset,
- NULL,
- };
- static void fuzzer_scene_attack_update_uid(PacsFuzzerApp* app) {
- furi_assert(app);
- furi_assert(app->worker);
- furi_assert(app->attack_view);
- fuzzer_worker_get_current_key(app->worker, app->payload);
- fuzzer_view_attack_set_uid(app->attack_view, app->payload);
- }
- static void fuzzer_scene_attack_set_state(PacsFuzzerApp* app, FuzzerAttackState state) {
- furi_assert(app);
- scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, state);
- switch(state) {
- case FuzzerAttackStateIdle:
- notification_message(app->notifications, &sequence_blink_stop);
- break;
- case FuzzerAttackStateAttacking:
- notification_message(app->notifications, &sequence_blink_start_blue);
- break;
- case FuzzerAttackStateEmulating:
- notification_message(app->notifications, &sequence_blink_start_blue);
- break;
- case FuzzerAttackStateEnd:
- notification_message(app->notifications, &sequence_blink_stop);
- notification_message(app->notifications, &sequence_single_vibro);
- break;
- case FuzzerAttackStateOff:
- notification_message(app->notifications, &sequence_blink_stop);
- break;
- case FuzzerAttackStatePause:
- notification_message(app->notifications, &sequence_blink_stop);
- break;
- }
- fuzzer_view_update_state(app->attack_view, state);
- }
- void fuzzer_scene_attack_worker_tick_callback(void* context) {
- furi_assert(context);
- PacsFuzzerApp* app = context;
- notification_message(app->notifications, &sequence_one_red_50_on_blink_blue);
- fuzzer_scene_attack_update_uid(app);
- }
- void fuzzer_scene_attack_worker_end_callback(void* context) {
- furi_assert(context);
- PacsFuzzerApp* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackEnd);
- }
- void fuzzer_scene_attack_callback(FuzzerCustomEvent event, void* context) {
- furi_assert(context);
- PacsFuzzerApp* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, event);
- }
- void fuzzer_scene_attack_on_enter(void* context) {
- furi_assert(context);
- PacsFuzzerApp* app = context;
- fuzzer_view_attack_set_callback(app->attack_view, fuzzer_scene_attack_callback, app);
- fuzzer_worker_set_uid_chaged_callback(
- app->worker, fuzzer_scene_attack_worker_tick_callback, app);
- fuzzer_worker_set_end_callback(app->worker, fuzzer_scene_attack_worker_end_callback, app);
- fuzzer_view_attack_reset_data(
- app->attack_view,
- fuzzer_proto_get_menu_label(app->fuzzer_state.menu_index),
- fuzzer_proto_get_name(app->fuzzer_state.proto_index));
- fuzzer_scene_attack_update_uid(app);
- scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, FuzzerAttackStateIdle);
- view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDAttack);
- }
- bool fuzzer_scene_attack_on_event(void* context, SceneManagerEvent event) {
- furi_assert(context);
- PacsFuzzerApp* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == FuzzerCustomEventViewAttackExit) {
- // Exit
- fuzzer_worker_stop(app->worker);
- fuzzer_scene_attack_set_state(app, FuzzerAttackStateOff);
- if(!scene_manager_previous_scene(app->scene_manager)) {
- scene_manager_stop(app->scene_manager);
- view_dispatcher_stop(app->view_dispatcher);
- }
- } else if(event.event == FuzzerCustomEventViewAttackRunAttack) {
- if(fuzzer_worker_start(
- app->worker,
- fuzzer_view_attack_get_time_delay(app->attack_view),
- fuzzer_view_attack_get_emu_time(app->attack_view))) {
- fuzzer_scene_attack_set_state(app, FuzzerAttackStateAttacking);
- } else {
- // Error?
- }
- } else if(event.event == FuzzerCustomEventViewAttackEmulateCurrent) {
- fuzzer_worker_start_emulate(app->worker);
- fuzzer_scene_attack_set_state(app, FuzzerAttackStateEmulating);
- } else if(event.event == FuzzerCustomEventViewAttackPause) {
- fuzzer_worker_pause(app->worker);
- fuzzer_scene_attack_set_state(app, FuzzerAttackStatePause);
- } else if(event.event == FuzzerCustomEventViewAttackIdle) {
- fuzzer_worker_pause(app->worker);
- fuzzer_scene_attack_set_state(app, FuzzerAttackStateIdle);
- } else if(event.event == FuzzerCustomEventViewAttackNextUid) {
- if(fuzzer_worker_next_key(app->worker)) {
- fuzzer_scene_attack_update_uid(app);
- } else {
- notification_message(app->notifications, &sequence_blink_red_100);
- }
- } else if(event.event == FuzzerCustomEventViewAttackPrevUid) {
- if(fuzzer_worker_previous_key(app->worker)) {
- fuzzer_scene_attack_update_uid(app);
- } else {
- notification_message(app->notifications, &sequence_blink_red_100);
- }
- } else if(event.event == FuzzerCustomEventViewAttackSave) {
- scene_manager_next_scene(app->scene_manager, FuzzerSceneSaveName);
- }
- // Callback from worker
- else if(event.event == FuzzerCustomEventViewAttackEnd) {
- fuzzer_scene_attack_set_state(app, FuzzerAttackStateEnd);
- consumed = true;
- }
- }
- return consumed;
- }
- void fuzzer_scene_attack_on_exit(void* context) {
- furi_assert(context);
- PacsFuzzerApp* app = context;
- // XXX the scene has no descendants, and the return will be processed in on_event
- // fuzzer_worker_stop();
- fuzzer_worker_set_uid_chaged_callback(app->worker, NULL, NULL);
- fuzzer_worker_set_end_callback(app->worker, NULL, NULL);
- }
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