gba_cartridge_scene_1.c 12 KB

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  1. #include "../gba_cartridge_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include <stdio.h> // Para sprintf
  8. #include <string.h> // Para strlen
  9. struct GBACartridgeScene1 {
  10. View* view;
  11. GBACartridgeScene1Callback callback;
  12. void* context;
  13. GBACartridge* app;
  14. };
  15. typedef struct {
  16. char* cart_title;
  17. char* cart_serial;
  18. char* cart_checksum;
  19. char* cart_ROMSize;
  20. char* cart_RAMSize;
  21. char* cart_gb_type;
  22. bool cart_gb_sgb;
  23. char* cart_logo;
  24. // int ramBanks;
  25. // int romBanks;
  26. // uint8_t cart_logo[48*8];
  27. } GameBoyCartridgeModel;
  28. void gameboy_information_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  29. furi_assert(context);
  30. UNUSED(len);
  31. UNUSED(buf);
  32. GBACartridge* instance = context;
  33. with_view_model(
  34. instance->gba_cartridge_scene_1->view,
  35. GameBoyCartridgeModel * model,
  36. {
  37. cJSON* json = cJSON_Parse((char*)buf);
  38. if(json == NULL) {
  39. model->cart_title = "Parse error";
  40. } else {
  41. ;
  42. // Title to LONG
  43. // cJSON* title = cJSON_GetObjectItemCaseSensitive(json, "title");
  44. // if (cJSON_IsString(title) && (title->valuestring != NULL))
  45. // {
  46. // model->cart_title = strdup(title->valuestring);
  47. // } else {
  48. // model->cart_title = "None";
  49. // }
  50. // Title
  51. cJSON* title = cJSON_GetObjectItemCaseSensitive(json, "rom_title");
  52. if(cJSON_IsString(title) && (title->valuestring != NULL)) {
  53. model->cart_title = strdup(title->valuestring);
  54. } else {
  55. model->cart_title = "None";
  56. }
  57. // Serial
  58. cJSON* serial = cJSON_GetObjectItemCaseSensitive(json, "serial");
  59. if(cJSON_IsString(serial) && (serial->valuestring != NULL)) {
  60. model->cart_serial = strdup(serial->valuestring);
  61. } else {
  62. model->cart_serial = "";
  63. }
  64. // Checksum
  65. cJSON* checksum = cJSON_GetObjectItemCaseSensitive(json, "checksum");
  66. if(cJSON_IsString(checksum) && (checksum->valuestring != NULL)) {
  67. model->cart_checksum = strdup(checksum->valuestring);
  68. } else {
  69. model->cart_checksum = "None";
  70. }
  71. // ROMSize
  72. cJSON* ROMSize = cJSON_GetObjectItemCaseSensitive(json, "ROMSize");
  73. if(cJSON_IsNumber(ROMSize)) {
  74. char buffer[20]; // Tamaño suficiente para almacenar un entero
  75. snprintf(buffer, sizeof(buffer), "%d", ROMSize->valueint);
  76. model->cart_ROMSize = strdup(buffer); // Asigna una copia dinámica de la cadena
  77. } else {
  78. model->cart_ROMSize =
  79. NULL; // Puedes asignar NULL o cualquier otro valor predeterminado
  80. }
  81. // RAMSize
  82. cJSON* RAMSize = cJSON_GetObjectItemCaseSensitive(json, "RAMSize");
  83. if(cJSON_IsString(RAMSize) && (RAMSize->valuestring != NULL)) {
  84. model->cart_RAMSize = strdup(RAMSize->valuestring);
  85. } else {
  86. model->cart_RAMSize = "None";
  87. }
  88. // GB Type
  89. cJSON* gb_type = cJSON_GetObjectItemCaseSensitive(json, "gb_type");
  90. if(cJSON_IsString(gb_type) && (gb_type->valuestring != NULL)) {
  91. model->cart_gb_type = strdup(gb_type->valuestring);
  92. } else {
  93. model->cart_gb_type = "dump";
  94. }
  95. cJSON* logo_correct = cJSON_GetObjectItemCaseSensitive(json, "logo_correct");
  96. if(cJSON_IsBool(logo_correct)) {
  97. model->cart_logo = cJSON_IsTrue(logo_correct) ? "OK" : "NO";
  98. } else {
  99. model->cart_logo = "NO";
  100. }
  101. FuriString* path = furi_string_alloc();
  102. // int buffer_size = strlen(model->cart_title) + strlen(model->cart_serial) + strlen(model->cart_gb_type) + 3; // 3 para los guiones bajos y el punto
  103. // char filename[255];
  104. if(strcmp(model->cart_serial, "") == 0) {
  105. furi_string_cat_printf(path, "%s", model->cart_title);
  106. } else {
  107. furi_string_cat_printf(path, "%s_%s", model->cart_title, model->cart_serial);
  108. }
  109. // snprintf(filename,255, "%s_%s.%s", model->cart_title, model->cart_serial, model->cart_gb_type);
  110. instance->cart_dump_rom_filename = (char*)furi_string_get_cstr(path);
  111. instance->cart_dump_rom_extension = model->cart_gb_type;
  112. instance->cart_dump_ram_filename = (char*)furi_string_get_cstr(path);
  113. instance->cart_dump_ram_extension = "sav";
  114. // instance->rom_banks = model->romBanks;
  115. // instance->ram_banks = model->ramBanks;
  116. }
  117. },
  118. true);
  119. }
  120. void gba_cartridge_scene_1_set_callback(
  121. GBACartridgeScene1* instance,
  122. GBACartridgeScene1Callback callback,
  123. void* context) {
  124. furi_assert(instance);
  125. furi_assert(callback);
  126. instance->callback = callback;
  127. instance->context = context;
  128. instance->app = (GBACartridge*)context;
  129. }
  130. void gba_cartridge_scene_1_draw(Canvas* canvas, GameBoyCartridgeModel* model) {
  131. UNUSED(model);
  132. canvas_clear(canvas);
  133. // canvas_set_color(canvas, ColorBlack);
  134. // canvas_set_font(canvas, FontPrimary);
  135. // canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "This is Scene 1");
  136. // canvas_set_font(canvas, FontSecondary);
  137. // canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, "An empty scene to be");
  138. // canvas_draw_str_aligned(canvas, 0, 32, AlignLeft, AlignTop, "used as boilerplate");
  139. // Clear the screen.
  140. canvas_set_color(canvas, ColorBlack);
  141. canvas_set_bitmap_mode(canvas, 1);
  142. canvas_set_font(canvas, FontPrimary);
  143. canvas_draw_str_aligned(canvas, 128 / 2, 1, AlignCenter, AlignTop, model->cart_title);
  144. // canvas_draw_str_aligned(canvas, 128 / 2, 1, AlignCenter, AlignTop, "Prueba"); // title
  145. canvas_set_font(canvas, FontSecondary);
  146. canvas_draw_str(canvas, 2, 20, "Game Code / REV");
  147. canvas_set_font(canvas, FontPrimary);
  148. // canvas_draw_str(canvas, 87, 20, "APSS-0"); // serial
  149. canvas_draw_str_aligned(canvas, 126, 20, AlignRight, AlignBottom, model->cart_serial);
  150. canvas_set_font(canvas, FontSecondary);
  151. canvas_draw_str(canvas, 2, 30, "Boot Logo");
  152. canvas_set_font(canvas, FontPrimary);
  153. canvas_draw_str_aligned(canvas, 126, 30, AlignRight, AlignBottom, model->cart_logo);
  154. canvas_set_font(canvas, FontSecondary);
  155. canvas_draw_str(canvas, 2, 40, "ROM Checksum");
  156. canvas_set_font(canvas, FontPrimary);
  157. // canvas_draw_str(canvas, 87, 40, "0X04C7"); // checksum
  158. canvas_draw_str_aligned(canvas, 126, 39, AlignRight, AlignBottom, model->cart_checksum);
  159. canvas_set_font(canvas, FontSecondary);
  160. canvas_draw_str(canvas, 2, 50, "ROM Size");
  161. canvas_set_font(canvas, FontPrimary);
  162. // canvas_draw_str(canvas, 98, 49, "1 MiB"); // ROMSize
  163. canvas_draw_str_aligned(canvas, 126, 49, AlignRight, AlignBottom, model->cart_ROMSize);
  164. canvas_set_font(canvas, FontSecondary);
  165. canvas_draw_str(canvas, 2, 60, "Save Type");
  166. canvas_set_font(canvas, FontPrimary);
  167. // canvas_draw_str(canvas, 63, 60, "SRAM 32KiB"); // RAMSize
  168. canvas_draw_str_aligned(canvas, 126, 59, AlignRight, AlignBottom, model->cart_RAMSize);
  169. }
  170. static void gba_cartridge_scene_1_model_init(GameBoyCartridgeModel* const model) {
  171. UNUSED(model);
  172. // FuriString* cart_title;
  173. // FuriString* cart_serial;
  174. // FuriString* cart_checksum;
  175. // FuriString* cart_ROMSize;
  176. // FuriString* cart_RAMSize;
  177. model->cart_title = "Loading...";
  178. model->cart_serial = "";
  179. model->cart_checksum = "";
  180. model->cart_ROMSize = "";
  181. model->cart_RAMSize = "";
  182. model->cart_gb_type = "";
  183. model->cart_logo = "";
  184. }
  185. bool gba_cartridge_scene_1_input(InputEvent* event, void* context) {
  186. furi_assert(context);
  187. GBACartridgeScene1* instance = context;
  188. bool consumed = false;
  189. if(event->type == InputTypeRelease) {
  190. switch(event->key) {
  191. case InputKeyBack:
  192. // with_view_model(
  193. // instance->view,
  194. // GameBoyCartridgeModel * model,
  195. // {
  196. // UNUSED(model);
  197. // instance->callback(GBACartridgeCustomEventScene1Back, instance->context);
  198. // },
  199. // true);
  200. consumed = true;
  201. break;
  202. case InputKeyOk:
  203. with_view_model(
  204. ((GBACartridge*)instance->app)->gba_cartridge_scene_1->view,
  205. GameBoyCartridgeModel * model,
  206. {
  207. model->cart_title = "Refresh...";
  208. model->cart_serial = "";
  209. model->cart_checksum = "";
  210. model->cart_ROMSize = "";
  211. model->cart_RAMSize = "";
  212. // Register callbacks to receive data
  213. uart_set_handle_rx_data_cb(
  214. ((GBACartridge*)instance->app)->uart,
  215. gameboy_information_handle_rx_data_cb); // setup callback for general log rx thread
  216. const char GBACartridge_command[] = "gbacartridge -i\n";
  217. uart_tx(
  218. ((GBACartridge*)instance->app)->uart,
  219. (uint8_t*)GBACartridge_command,
  220. strlen(GBACartridge_command));
  221. },
  222. true);
  223. consumed = true;
  224. break;
  225. case InputKeyLeft:
  226. case InputKeyRight:
  227. case InputKeyUp:
  228. case InputKeyDown:
  229. with_view_model(
  230. instance->view, GameBoyCartridgeModel * model, { UNUSED(model); }, true);
  231. consumed = true;
  232. break;
  233. case InputKeyMAX:
  234. break;
  235. }
  236. }
  237. return consumed;
  238. }
  239. void gba_cartridge_scene_1_exit(void* context) {
  240. furi_assert(context);
  241. }
  242. void gba_cartridge_scene_1_enter(void* context) {
  243. furi_assert(context);
  244. GBACartridgeScene1* instance = (GBACartridgeScene1*)context;
  245. with_view_model(
  246. instance->view,
  247. GameBoyCartridgeModel * model,
  248. { gba_cartridge_scene_1_model_init(model); },
  249. true);
  250. // Register callbacks to receive data
  251. uart_set_handle_rx_data_cb(
  252. ((GBACartridge*)instance->app)->uart,
  253. gameboy_information_handle_rx_data_cb); // setup callback for general log rx thread
  254. const char GBACartridge_command[] = "gbacartridge -i\n";
  255. uart_tx(
  256. ((GBACartridge*)instance->app)->uart,
  257. (uint8_t*)GBACartridge_command,
  258. strlen(GBACartridge_command));
  259. }
  260. GBACartridgeScene1* gba_cartridge_scene_1_alloc() {
  261. GBACartridgeScene1* instance = malloc(sizeof(GBACartridgeScene1));
  262. instance->view = view_alloc();
  263. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeModel));
  264. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  265. view_set_draw_callback(instance->view, (ViewDrawCallback)gba_cartridge_scene_1_draw);
  266. view_set_input_callback(instance->view, gba_cartridge_scene_1_input);
  267. view_set_enter_callback(instance->view, gba_cartridge_scene_1_enter);
  268. view_set_exit_callback(instance->view, gba_cartridge_scene_1_exit);
  269. with_view_model(
  270. instance->view,
  271. GameBoyCartridgeModel * model,
  272. { gba_cartridge_scene_1_model_init(model); },
  273. true);
  274. return instance;
  275. }
  276. void gba_cartridge_scene_1_free(GBACartridgeScene1* instance) {
  277. furi_assert(instance);
  278. with_view_model(instance->view, GameBoyCartridgeModel * model, { UNUSED(model); }, true);
  279. view_free(instance->view);
  280. free(instance);
  281. }
  282. View* gba_cartridge_scene_1_get_view(GBACartridgeScene1* instance) {
  283. furi_assert(instance);
  284. return instance->view;
  285. }