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- #include "../gba_cartridge_app.h"
- #include <furi.h>
- #include <furi_hal.h>
- #include <input/input.h>
- #include <gui/elements.h>
- #include <dolphin/dolphin.h>
- #include <stdio.h> // Para sprintf
- #include <string.h> // Para strlen
- struct GBACartridgeScene1 {
- View* view;
- GBACartridgeScene1Callback callback;
- void* context;
- GBACartridge* app;
- };
- typedef struct {
- char* cart_title;
- char* cart_serial;
- char* cart_checksum;
- char* cart_ROMSize;
- char* cart_RAMSize;
- char* cart_gb_type;
- bool cart_gb_sgb;
- char* cart_logo;
- // int ramBanks;
- // int romBanks;
- // uint8_t cart_logo[48*8];
- } GameBoyCartridgeModel;
- void gameboy_information_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
- furi_assert(context);
- UNUSED(len);
- UNUSED(buf);
- GBACartridge* instance = context;
- with_view_model(
- instance->gba_cartridge_scene_1->view,
- GameBoyCartridgeModel * model,
- {
- cJSON* json = cJSON_Parse((char*)buf);
- if(json == NULL) {
- model->cart_title = "Parse error";
- } else {
- ;
- // Title to LONG
- // cJSON* title = cJSON_GetObjectItemCaseSensitive(json, "title");
- // if (cJSON_IsString(title) && (title->valuestring != NULL))
- // {
- // model->cart_title = strdup(title->valuestring);
- // } else {
- // model->cart_title = "None";
- // }
- // Title
- cJSON* title = cJSON_GetObjectItemCaseSensitive(json, "rom_title");
- if(cJSON_IsString(title) && (title->valuestring != NULL)) {
- model->cart_title = strdup(title->valuestring);
- } else {
- model->cart_title = "None";
- }
- // Serial
- cJSON* serial = cJSON_GetObjectItemCaseSensitive(json, "serial");
- if(cJSON_IsString(serial) && (serial->valuestring != NULL)) {
- model->cart_serial = strdup(serial->valuestring);
- } else {
- model->cart_serial = "";
- }
- // Checksum
- cJSON* checksum = cJSON_GetObjectItemCaseSensitive(json, "checksum");
- if(cJSON_IsString(checksum) && (checksum->valuestring != NULL)) {
- model->cart_checksum = strdup(checksum->valuestring);
- } else {
- model->cart_checksum = "None";
- }
- // ROMSize
- cJSON* ROMSize = cJSON_GetObjectItemCaseSensitive(json, "ROMSize");
- if(cJSON_IsNumber(ROMSize)) {
- char buffer[20]; // Tamaño suficiente para almacenar un entero
- snprintf(buffer, sizeof(buffer), "%d", ROMSize->valueint);
- model->cart_ROMSize = strdup(buffer); // Asigna una copia dinámica de la cadena
- } else {
- model->cart_ROMSize =
- NULL; // Puedes asignar NULL o cualquier otro valor predeterminado
- }
- // RAMSize
- cJSON* RAMSize = cJSON_GetObjectItemCaseSensitive(json, "RAMSize");
- if(cJSON_IsString(RAMSize) && (RAMSize->valuestring != NULL)) {
- model->cart_RAMSize = strdup(RAMSize->valuestring);
- } else {
- model->cart_RAMSize = "None";
- }
- // GB Type
- cJSON* gb_type = cJSON_GetObjectItemCaseSensitive(json, "gb_type");
- if(cJSON_IsString(gb_type) && (gb_type->valuestring != NULL)) {
- model->cart_gb_type = strdup(gb_type->valuestring);
- } else {
- model->cart_gb_type = "dump";
- }
- cJSON* logo_correct = cJSON_GetObjectItemCaseSensitive(json, "logo_correct");
- if(cJSON_IsBool(logo_correct)) {
- model->cart_logo = cJSON_IsTrue(logo_correct) ? "OK" : "NO";
- } else {
- model->cart_logo = "NO";
- }
- FuriString* path = furi_string_alloc();
- // int buffer_size = strlen(model->cart_title) + strlen(model->cart_serial) + strlen(model->cart_gb_type) + 3; // 3 para los guiones bajos y el punto
- // char filename[255];
- if(strcmp(model->cart_serial, "") == 0) {
- furi_string_cat_printf(path, "%s", model->cart_title);
- } else {
- furi_string_cat_printf(path, "%s_%s", model->cart_title, model->cart_serial);
- }
- // snprintf(filename,255, "%s_%s.%s", model->cart_title, model->cart_serial, model->cart_gb_type);
- instance->cart_dump_rom_filename = (char*)furi_string_get_cstr(path);
- instance->cart_dump_rom_extension = model->cart_gb_type;
- instance->cart_dump_ram_filename = (char*)furi_string_get_cstr(path);
- instance->cart_dump_ram_extension = "sav";
- // instance->rom_banks = model->romBanks;
- // instance->ram_banks = model->ramBanks;
- }
- },
- true);
- }
- void gba_cartridge_scene_1_set_callback(
- GBACartridgeScene1* instance,
- GBACartridgeScene1Callback callback,
- void* context) {
- furi_assert(instance);
- furi_assert(callback);
- instance->callback = callback;
- instance->context = context;
- instance->app = (GBACartridge*)context;
- }
- void gba_cartridge_scene_1_draw(Canvas* canvas, GameBoyCartridgeModel* model) {
- UNUSED(model);
- canvas_clear(canvas);
- // canvas_set_color(canvas, ColorBlack);
- // canvas_set_font(canvas, FontPrimary);
- // canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "This is Scene 1");
- // canvas_set_font(canvas, FontSecondary);
- // canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, "An empty scene to be");
- // canvas_draw_str_aligned(canvas, 0, 32, AlignLeft, AlignTop, "used as boilerplate");
- // Clear the screen.
- canvas_set_color(canvas, ColorBlack);
- canvas_set_bitmap_mode(canvas, 1);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 128 / 2, 1, AlignCenter, AlignTop, model->cart_title);
- // canvas_draw_str_aligned(canvas, 128 / 2, 1, AlignCenter, AlignTop, "Prueba"); // title
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 2, 20, "Game Code / REV");
- canvas_set_font(canvas, FontPrimary);
- // canvas_draw_str(canvas, 87, 20, "APSS-0"); // serial
- canvas_draw_str_aligned(canvas, 126, 20, AlignRight, AlignBottom, model->cart_serial);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 2, 30, "Boot Logo");
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 126, 30, AlignRight, AlignBottom, model->cart_logo);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 2, 40, "ROM Checksum");
- canvas_set_font(canvas, FontPrimary);
- // canvas_draw_str(canvas, 87, 40, "0X04C7"); // checksum
- canvas_draw_str_aligned(canvas, 126, 39, AlignRight, AlignBottom, model->cart_checksum);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 2, 50, "ROM Size");
- canvas_set_font(canvas, FontPrimary);
- // canvas_draw_str(canvas, 98, 49, "1 MiB"); // ROMSize
- canvas_draw_str_aligned(canvas, 126, 49, AlignRight, AlignBottom, model->cart_ROMSize);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 2, 60, "Save Type");
- canvas_set_font(canvas, FontPrimary);
- // canvas_draw_str(canvas, 63, 60, "SRAM 32KiB"); // RAMSize
- canvas_draw_str_aligned(canvas, 126, 59, AlignRight, AlignBottom, model->cart_RAMSize);
- }
- static void gba_cartridge_scene_1_model_init(GameBoyCartridgeModel* const model) {
- UNUSED(model);
- // FuriString* cart_title;
- // FuriString* cart_serial;
- // FuriString* cart_checksum;
- // FuriString* cart_ROMSize;
- // FuriString* cart_RAMSize;
- model->cart_title = "Loading...";
- model->cart_serial = "";
- model->cart_checksum = "";
- model->cart_ROMSize = "";
- model->cart_RAMSize = "";
- model->cart_gb_type = "";
- model->cart_logo = "";
- }
- bool gba_cartridge_scene_1_input(InputEvent* event, void* context) {
- furi_assert(context);
- GBACartridgeScene1* instance = context;
- bool consumed = false;
- if(event->type == InputTypeRelease) {
- switch(event->key) {
- case InputKeyBack:
- // with_view_model(
- // instance->view,
- // GameBoyCartridgeModel * model,
- // {
- // UNUSED(model);
- // instance->callback(GBACartridgeCustomEventScene1Back, instance->context);
- // },
- // true);
- consumed = true;
- break;
- case InputKeyOk:
- with_view_model(
- ((GBACartridge*)instance->app)->gba_cartridge_scene_1->view,
- GameBoyCartridgeModel * model,
- {
- model->cart_title = "Refresh...";
- model->cart_serial = "";
- model->cart_checksum = "";
- model->cart_ROMSize = "";
- model->cart_RAMSize = "";
- // Register callbacks to receive data
- uart_set_handle_rx_data_cb(
- ((GBACartridge*)instance->app)->uart,
- gameboy_information_handle_rx_data_cb); // setup callback for general log rx thread
- const char GBACartridge_command[] = "gbacartridge -i\n";
- uart_tx(
- ((GBACartridge*)instance->app)->uart,
- (uint8_t*)GBACartridge_command,
- strlen(GBACartridge_command));
- },
- true);
- consumed = true;
- break;
- case InputKeyLeft:
- case InputKeyRight:
- case InputKeyUp:
- case InputKeyDown:
- with_view_model(
- instance->view, GameBoyCartridgeModel * model, { UNUSED(model); }, true);
- consumed = true;
- break;
- case InputKeyMAX:
- break;
- }
- }
- return consumed;
- }
- void gba_cartridge_scene_1_exit(void* context) {
- furi_assert(context);
- }
- void gba_cartridge_scene_1_enter(void* context) {
- furi_assert(context);
- GBACartridgeScene1* instance = (GBACartridgeScene1*)context;
- with_view_model(
- instance->view,
- GameBoyCartridgeModel * model,
- { gba_cartridge_scene_1_model_init(model); },
- true);
- // Register callbacks to receive data
- uart_set_handle_rx_data_cb(
- ((GBACartridge*)instance->app)->uart,
- gameboy_information_handle_rx_data_cb); // setup callback for general log rx thread
- const char GBACartridge_command[] = "gbacartridge -i\n";
- uart_tx(
- ((GBACartridge*)instance->app)->uart,
- (uint8_t*)GBACartridge_command,
- strlen(GBACartridge_command));
- }
- GBACartridgeScene1* gba_cartridge_scene_1_alloc() {
- GBACartridgeScene1* instance = malloc(sizeof(GBACartridgeScene1));
- instance->view = view_alloc();
- view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeModel));
- view_set_context(instance->view, instance); // furi_assert crashes in events without this
- view_set_draw_callback(instance->view, (ViewDrawCallback)gba_cartridge_scene_1_draw);
- view_set_input_callback(instance->view, gba_cartridge_scene_1_input);
- view_set_enter_callback(instance->view, gba_cartridge_scene_1_enter);
- view_set_exit_callback(instance->view, gba_cartridge_scene_1_exit);
- with_view_model(
- instance->view,
- GameBoyCartridgeModel * model,
- { gba_cartridge_scene_1_model_init(model); },
- true);
- return instance;
- }
- void gba_cartridge_scene_1_free(GBACartridgeScene1* instance) {
- furi_assert(instance);
- with_view_model(instance->view, GameBoyCartridgeModel * model, { UNUSED(model); }, true);
- view_free(instance->view);
- free(instance);
- }
- View* gba_cartridge_scene_1_get_view(GBACartridgeScene1* instance) {
- furi_assert(instance);
- return instance->view;
- }
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