gba_cartridge_scene_menu.c 1.9 KB

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  1. #include "../gba_cartridge_app.h"
  2. #include <lib/toolbox/value_index.h>
  3. #include <gui/elements.h>
  4. #include <ctype.h>
  5. enum SubmenuIndex {
  6. SubmenuIndexScene1,
  7. };
  8. void gba_cartridge_scene_menu_submenu_callback(void* context, uint32_t index) {
  9. GBACartridge* app = context;
  10. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  11. }
  12. void gba_cartridge_scene_menu_on_enter(void* context) {
  13. GBACartridge* app = context;
  14. variable_item_list_add(app->submenu, "Cartridge Information", 1, NULL, NULL);
  15. // variable_item_list_add(app->submenu, "Dump ROM Cartridge", 1, NULL, NULL);
  16. // variable_item_list_add(app->submenu, "Dump RAM Cartridge", 1, NULL, NULL);
  17. // variable_item_list_add(app->submenu, "Write ROM", 1, NULL, NULL);
  18. // variable_item_list_add(app->submenu, "Write RAM", 1, NULL, NULL);
  19. variable_item_list_set_enter_callback(
  20. app->submenu, gba_cartridge_scene_menu_submenu_callback, app);
  21. view_dispatcher_switch_to_view(app->view_dispatcher, GBACartridgeViewIdMenu);
  22. }
  23. bool gba_cartridge_scene_menu_on_event(void* context, SceneManagerEvent event) {
  24. GBACartridge* app = context;
  25. UNUSED(app);
  26. if(event.type == SceneManagerEventTypeBack) {
  27. //exit app
  28. scene_manager_stop(app->scene_manager);
  29. view_dispatcher_stop(app->view_dispatcher);
  30. return true;
  31. } else if(event.type == SceneManagerEventTypeCustom) {
  32. if(event.event == SubmenuIndexScene1) {
  33. scene_manager_set_scene_state(
  34. app->scene_manager, GBACartridgeSceneMenu, SubmenuIndexScene1);
  35. scene_manager_next_scene(app->scene_manager, GBACartridgeSceneScene_1);
  36. return true;
  37. }
  38. }
  39. return false;
  40. }
  41. void gba_cartridge_scene_menu_on_exit(void* context) {
  42. GBACartridge* app = context;
  43. variable_item_list_set_selected_item(app->submenu, 0);
  44. variable_item_list_reset(app->submenu);
  45. }