boilerplate_startscreen.c 3.7 KB

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  1. #include "../malveke_gb_photo.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. extern const uint8_t u8g2_font_5x7_mf[1911]; // Declare as extern
  7. struct BoilerplateStartscreen {
  8. View* view;
  9. BoilerplateStartscreenCallback callback;
  10. void* context;
  11. };
  12. typedef struct {
  13. int some_value;
  14. } BoilerplateStartscreenModel;
  15. void boilerplate_startscreen_set_callback(
  16. BoilerplateStartscreen* instance,
  17. BoilerplateStartscreenCallback callback,
  18. void* context) {
  19. furi_assert(instance);
  20. furi_assert(callback);
  21. instance->callback = callback;
  22. instance->context = context;
  23. }
  24. void boilerplate_startscreen_draw(Canvas* canvas, BoilerplateStartscreenModel* model) {
  25. UNUSED(model);
  26. canvas_clear(canvas);
  27. canvas_set_color(canvas, ColorBlack);
  28. canvas_set_font(canvas, FontPrimary);
  29. canvas_draw_str_aligned(canvas, 64, 10, AlignCenter, AlignTop, "GAME BOY PHOTO");
  30. canvas_set_custom_u8g2_font(canvas, u8g2_font_5x7_mf);
  31. canvas_draw_str_aligned(canvas, 64, 28, AlignCenter, AlignTop, "SELECT A '.SAV' FILE ");
  32. canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignTop, "FROM GB CAMERA TO PROCEED");
  33. canvas_set_font(canvas, FontSecondary);
  34. elements_button_center(canvas, "Start");
  35. }
  36. static void boilerplate_startscreen_model_init(BoilerplateStartscreenModel* const model) {
  37. model->some_value = 1;
  38. }
  39. bool boilerplate_startscreen_input(InputEvent* event, void* context) {
  40. furi_assert(context);
  41. BoilerplateStartscreen* instance = context;
  42. if(event->type == InputTypeRelease) {
  43. switch(event->key) {
  44. case InputKeyBack:
  45. with_view_model(
  46. instance->view,
  47. BoilerplateStartscreenModel * model,
  48. {
  49. UNUSED(model);
  50. instance->callback(BoilerplateCustomEventStartscreenBack, instance->context);
  51. },
  52. true);
  53. break;
  54. case InputKeyLeft:
  55. case InputKeyRight:
  56. case InputKeyUp:
  57. case InputKeyDown:
  58. case InputKeyOk:
  59. instance->callback(BoilerplateCustomEventStartscreenOk, instance->context);
  60. break;
  61. case InputKeyMAX:
  62. break;
  63. }
  64. }
  65. return true;
  66. }
  67. void boilerplate_startscreen_exit(void* context) {
  68. furi_assert(context);
  69. }
  70. void boilerplate_startscreen_enter(void* context) {
  71. furi_assert(context);
  72. BoilerplateStartscreen* instance = (BoilerplateStartscreen*)context;
  73. with_view_model(
  74. instance->view,
  75. BoilerplateStartscreenModel * model,
  76. { boilerplate_startscreen_model_init(model); },
  77. true);
  78. }
  79. BoilerplateStartscreen* boilerplate_startscreen_alloc() {
  80. BoilerplateStartscreen* instance = malloc(sizeof(BoilerplateStartscreen));
  81. instance->view = view_alloc();
  82. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(BoilerplateStartscreenModel));
  83. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  84. view_set_draw_callback(instance->view, (ViewDrawCallback)boilerplate_startscreen_draw);
  85. view_set_input_callback(instance->view, boilerplate_startscreen_input);
  86. with_view_model(
  87. instance->view,
  88. BoilerplateStartscreenModel * model,
  89. { boilerplate_startscreen_model_init(model); },
  90. true);
  91. return instance;
  92. }
  93. void boilerplate_startscreen_free(BoilerplateStartscreen* instance) {
  94. furi_assert(instance);
  95. with_view_model(instance->view, BoilerplateStartscreenModel * model, { UNUSED(model); }, true);
  96. view_free(instance->view);
  97. free(instance);
  98. }
  99. View* boilerplate_startscreen_get_view(BoilerplateStartscreen* instance) {
  100. furi_assert(instance);
  101. return instance->view;
  102. }