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- #include "../malveke_gb_photo.h"
- #include "../helpers/boilerplate_custom_event.h"
- #include "../views/boilerplate_startscreen.h"
- void boilerplate_scene_startscreen_callback(BoilerplateCustomEvent event, void* context) {
- furi_assert(context);
- Boilerplate* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, event);
- }
- void boilerplate_scene_startscreen_on_enter(void* context) {
- furi_assert(context);
- Boilerplate* app = context;
- boilerplate_startscreen_set_callback(
- app->boilerplate_startscreen, boilerplate_scene_startscreen_callback, app);
- view_dispatcher_switch_to_view(app->view_dispatcher, BoilerplateViewIdStartscreen);
- }
- bool boilerplate_scene_startscreen_on_event(void* context, SceneManagerEvent event) {
- Boilerplate* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case BoilerplateCustomEventStartscreenLeft:
- case BoilerplateCustomEventStartscreenRight:
- break;
- case BoilerplateCustomEventStartscreenUp:
- case BoilerplateCustomEventStartscreenDown:
- break;
- case BoilerplateCustomEventStartscreenOk:
- scene_manager_next_scene(app->scene_manager, BoilerplateSceneFileselect);
- consumed = true;
- break;
- case BoilerplateCustomEventStartscreenBack:
- notification_message(app->notification, &sequence_reset_red);
- notification_message(app->notification, &sequence_reset_green);
- notification_message(app->notification, &sequence_reset_blue);
- if(!scene_manager_search_and_switch_to_previous_scene(
- app->scene_manager, BoilerplateSceneStartscreen)) {
- scene_manager_stop(app->scene_manager);
- view_dispatcher_stop(app->view_dispatcher);
- }
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void boilerplate_scene_startscreen_on_exit(void* context) {
- Boilerplate* app = context;
- UNUSED(app);
- }
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