malveke_gb_photo.c 4.8 KB

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  1. #include "malveke_gb_photo.h"
  2. #include "u8g2_font_5x7_mf.h"
  3. bool boilerplate_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. Boilerplate* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void boilerplate_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. Boilerplate* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. //leave app if back button pressed
  14. bool boilerplate_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. Boilerplate* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. Boilerplate* boilerplate_app_alloc() {
  20. Boilerplate* app = malloc(sizeof(Boilerplate));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. app->storage = furi_record_open(RECORD_STORAGE);
  24. //Turn backlight on, believe me this makes testing your app easier
  25. notification_message(app->notification, &sequence_display_backlight_on);
  26. //Scene additions
  27. app->view_dispatcher = view_dispatcher_alloc();
  28. app->scene_manager = scene_manager_alloc(&boilerplate_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, boilerplate_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(
  33. app->view_dispatcher, boilerplate_tick_event_callback, 100);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, boilerplate_custom_event_callback);
  36. app->submenu = submenu_alloc();
  37. app->palette = BoilerplatePaletteBlackAndWhite;
  38. app->info = BoilerplateInfoOn;
  39. app->palette_color_hex_a = 0xFFFFFF;
  40. app->palette_color_hex_b = 0xAAAAAA;
  41. app->palette_color_hex_c = 0x555555;
  42. app->palette_color_hex_d = 0x000000;
  43. app->file_path = furi_string_alloc();
  44. app->camera_ram_sav = storage_file_alloc(app->storage);
  45. app->page = 0;
  46. app->pos_x = 0;
  47. app->pos_y = 0;
  48. app->show_instructions = true;
  49. // Used for File Browser
  50. app->dialogs = furi_record_open(RECORD_DIALOGS);
  51. app->file_path = furi_string_alloc();
  52. view_dispatcher_add_view(
  53. app->view_dispatcher, BoilerplateViewIdMenu, submenu_get_view(app->submenu));
  54. app->boilerplate_startscreen = boilerplate_startscreen_alloc();
  55. view_dispatcher_add_view(
  56. app->view_dispatcher,
  57. BoilerplateViewIdStartscreen,
  58. boilerplate_startscreen_get_view(app->boilerplate_startscreen));
  59. app->boilerplate_scene_1 = boilerplate_scene_1_alloc();
  60. view_dispatcher_add_view(
  61. app->view_dispatcher,
  62. BoilerplateViewIdScene1,
  63. boilerplate_scene_1_get_view(app->boilerplate_scene_1));
  64. app->boilerplate_scene_2 = boilerplate_scene_2_alloc();
  65. view_dispatcher_add_view(
  66. app->view_dispatcher,
  67. BoilerplateViewIdScene2,
  68. boilerplate_scene_2_get_view(app->boilerplate_scene_2));
  69. app->variable_item_list = variable_item_list_alloc();
  70. view_dispatcher_add_view(
  71. app->view_dispatcher,
  72. BoilerplateViewIdSettings,
  73. variable_item_list_get_view(app->variable_item_list));
  74. //End Scene Additions
  75. return app;
  76. }
  77. void boilerplate_app_free(Boilerplate* app) {
  78. furi_assert(app);
  79. // Views
  80. view_dispatcher_remove_view(app->view_dispatcher, BoilerplateViewIdStartscreen);
  81. view_dispatcher_remove_view(app->view_dispatcher, BoilerplateViewIdMenu);
  82. view_dispatcher_remove_view(app->view_dispatcher, BoilerplateViewIdScene1);
  83. view_dispatcher_remove_view(app->view_dispatcher, BoilerplateViewIdScene2);
  84. view_dispatcher_remove_view(app->view_dispatcher, BoilerplateViewIdSettings);
  85. submenu_free(app->submenu);
  86. // View Dispatcher
  87. view_dispatcher_free(app->view_dispatcher);
  88. // Scene manager
  89. scene_manager_free(app->scene_manager);
  90. if(app->camera_ram_sav && storage_file_is_open(app->camera_ram_sav)) {
  91. storage_file_close(app->camera_ram_sav);
  92. storage_file_free(app->camera_ram_sav);
  93. }
  94. furi_record_close(RECORD_GUI);
  95. furi_record_close(RECORD_STORAGE);
  96. app->gui = NULL;
  97. app->notification = NULL;
  98. app->storage = NULL;
  99. // Close File Browser
  100. furi_record_close(RECORD_DIALOGS);
  101. furi_string_free(app->file_path);
  102. //Remove whatever is left
  103. free(app);
  104. }
  105. int32_t boilerplate_app(void* p) {
  106. UNUSED(p);
  107. Boilerplate* app = boilerplate_app_alloc();
  108. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  109. scene_manager_next_scene(
  110. app->scene_manager, BoilerplateSceneStartscreen); //Start with start screen
  111. furi_hal_power_suppress_charge_enter();
  112. view_dispatcher_run(app->view_dispatcher);
  113. furi_hal_power_suppress_charge_exit();
  114. boilerplate_app_free(app);
  115. return 0;
  116. }