GAME BOY PHOTO MALVEKE
Introduction
Features
- Extract "large" photos of 4 colors (128x112) into .BMP format.
- Extract a single photo or batch extract all photos.
- Implement a Photo Viewer within Flipper Zero.
- Restore deleted photos.
- Modify the Color Palette.
Instructions for use.
These instructions assume that you are starting at the Flipper Zero desktop. Otherwise, press the Back button until you are at the desktop.
- Press the OK button on the Flipper to open the main menu.
- Choose Applications from the menu.
- Choose GPIO from the submenu.
- Choose GB GAME BOY PHOTO
- For the next step, you'll need a .SAV file extracted from the GAME BOY Camera's RAM. If you don't have one, you can use the MALVEKE GAME BOY Cartridge (GB/GBC) app to save the RAM.
- Press the OK to enter to menu, After selecting the .SAV file, it will display the main menu.
- Photo Viewer, a simple image viewer where you navigate between photos using LEFT/RIGHT. Since the images are 128x112, you scroll vertically using the UP and DOWN keys.
- You can save the currently displayed image to the Flipper Zero's SD card by pressing the OK button. The image will be saved in the SD Card/apps_data/malveke/photos folder.
- Export all allows you to export all the images. Simply press the OK button and wait for the transfer of all images.
- The images will be saved in the SD Card/apps_data/malveke/photos folder.
- Settings: General application configurations.
- Palette: Configure the color palette; there are over 50 palettes to choose from. By default, it's set to Black and White.
- Info: displays which images have been deleted.
- Press the Back to back to principal menu.
TODO
- Refactor Code
- For BMP, avoid using memory to generate images; write directly to files.
- Exhibit and view images through a Web Server interface.
- Add frames to images.
- Configure dimension upscaling.
- Export to other file formats.
- Extract Game Faces.