README_catalog.md 2.2 KB

GAME BOY PHOTO MALVEKE

Introduction

Features

  • Extract "large" photos of 4 colors (128x112) into .BMP format.
  • Extract a single photo or batch extract all photos.
  • Implement a Photo Viewer within Flipper Zero.
  • Restore deleted photos.
  • Modify the Color Palette.

Instructions for use.

These instructions assume that you are starting at the Flipper Zero desktop. Otherwise, press the Back button until you are at the desktop.

  • Press the OK button on the Flipper to open the main menu.
  • Choose Applications from the menu.
  • Choose GPIO from the submenu.
  • Choose GB GAME BOY PHOTO
  • For the next step, you'll need a .SAV file extracted from the GAME BOY Camera's RAM. If you don't have one, you can use the MALVEKE GAME BOY Cartridge (GB/GBC) app to save the RAM.
  • Press the OK to enter to menu, After selecting the .SAV file, it will display the main menu.
  • Photo Viewer, a simple image viewer where you navigate between photos using LEFT/RIGHT. Since the images are 128x112, you scroll vertically using the UP and DOWN keys.
    • You can save the currently displayed image to the Flipper Zero's SD card by pressing the OK button. The image will be saved in the SD Card/apps_data/malveke/photos folder.
  • Export all allows you to export all the images. Simply press the OK button and wait for the transfer of all images.
    • The images will be saved in the SD Card/apps_data/malveke/photos folder.
  • Settings: General application configurations.
    • Palette: Configure the color palette; there are over 50 palettes to choose from. By default, it's set to Black and White.
    • Info: displays which images have been deleted.
  • Press the Back to back to principal menu.

TODO

  • Refactor Code
  • For BMP, avoid using memory to generate images; write directly to files.
  • Exhibit and view images through a Web Server interface.
  • Add frames to images.
  • Configure dimension upscaling.
  • Export to other file formats.
  • Extract Game Faces.