mag_scene_start.c 2.6 KB

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  1. #include "../mag_i.h"
  2. typedef enum {
  3. SubmenuIndexSaved,
  4. SubmenuIndexRead,
  5. //SubmenuIndexAddManually,
  6. SubmenuIndexSettings,
  7. SubmenuIndexAbout,
  8. } SubmenuIndex;
  9. static void mag_scene_start_submenu_callback(void* context, uint32_t index) {
  10. Mag* mag = context;
  11. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  12. }
  13. void mag_scene_start_on_enter(void* context) {
  14. Mag* mag = context;
  15. Submenu* submenu = mag->submenu;
  16. submenu_add_item(submenu, "Saved", SubmenuIndexSaved, mag_scene_start_submenu_callback, mag);
  17. submenu_add_lockable_item(
  18. submenu,
  19. "Read",
  20. SubmenuIndexRead,
  21. mag_scene_start_submenu_callback,
  22. mag,
  23. (!mag->state.is_debug && !mag->state.allow_uart),
  24. "Enable Debug!");
  25. //submenu_add_item(
  26. // submenu, "Add Manually", SubmenuIndexAddManually, mag_scene_start_submenu_callback, mag);
  27. submenu_add_item(
  28. submenu, "Settings", SubmenuIndexSettings, mag_scene_start_submenu_callback, mag);
  29. submenu_add_item(submenu, "About", SubmenuIndexAbout, mag_scene_start_submenu_callback, mag);
  30. submenu_set_selected_item(
  31. submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneStart));
  32. // clear key
  33. furi_string_reset(mag->file_name);
  34. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  35. }
  36. bool mag_scene_start_on_event(void* context, SceneManagerEvent event) {
  37. Mag* mag = context;
  38. bool consumed = false;
  39. if(event.type == SceneManagerEventTypeCustom) {
  40. switch(event.event) {
  41. case SubmenuIndexSaved:
  42. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  43. scene_manager_next_scene(mag->scene_manager, MagSceneFileSelect);
  44. consumed = true;
  45. break;
  46. case SubmenuIndexRead:
  47. scene_manager_next_scene(mag->scene_manager, MagSceneRead);
  48. consumed = true;
  49. break;
  50. //case SubmenuIndexAddManually:
  51. // scene_manager_next_scene(mag->scene_manager, MagSceneInputValue);
  52. // consumed = true;
  53. // break;
  54. case SubmenuIndexSettings:
  55. scene_manager_next_scene(mag->scene_manager, MagSceneSettings);
  56. consumed = true;
  57. break;
  58. case SubmenuIndexAbout:
  59. scene_manager_next_scene(mag->scene_manager, MagSceneAbout);
  60. consumed = true;
  61. break;
  62. }
  63. scene_manager_set_scene_state(mag->scene_manager, MagSceneStart, event.event);
  64. }
  65. return consumed;
  66. }
  67. void mag_scene_start_on_exit(void* context) {
  68. Mag* mag = context;
  69. submenu_reset(mag->submenu);
  70. }