mag_scene_emulate_config.c 7.8 KB

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  1. #include "../mag_i.h"
  2. #define TAG "MagSceneEmulateConfig"
  3. enum MagEmulateConfigIndex {
  4. MagEmulateConfigIndexClock,
  5. MagEmulateConfigIndexTrack,
  6. MagEmulateConfigIndexReverse,
  7. MagEmulateConfigIndexRepeat,
  8. MagEmulateConfigIndexTx,
  9. // MagEmulateConfigIndexInterpacket,
  10. };
  11. #define TX_COUNT 7
  12. const char* const tx_text[TX_COUNT] = {
  13. "RFID",
  14. "GPIO",
  15. "Piezo",
  16. "LF + P",
  17. "NFC",
  18. "434MHz",
  19. "868MHz",
  20. };
  21. const uint32_t tx_value[TX_COUNT] = {
  22. MagTxStateRFID,
  23. MagTxStateGPIO,
  24. MagTxStatePiezo,
  25. MagTxStateLF_P,
  26. MagTxStateNFC,
  27. MagTxCC1101_434,
  28. MagTxCC1101_868,
  29. };
  30. #define TRACK_COUNT 4
  31. const char* const track_text[TRACK_COUNT] = {
  32. "1 + 2",
  33. "1",
  34. "2",
  35. "3",
  36. };
  37. const uint32_t track_value[TRACK_COUNT] = {
  38. MagTrackStateOneAndTwo,
  39. MagTrackStateOne,
  40. MagTrackStateTwo,
  41. MagTrackStateThree,
  42. };
  43. #define REVERSE_COUNT 2
  44. const char* const reverse_text[REVERSE_COUNT] = {
  45. "OFF",
  46. "ON",
  47. };
  48. const uint32_t reverse_value[REVERSE_COUNT] = {
  49. MagReverseStateOff,
  50. MagReverseStateOn,
  51. };
  52. #define CLOCK_COUNT 15
  53. const char* const clock_text[CLOCK_COUNT] = {
  54. "200us",
  55. "220us",
  56. "240us",
  57. "250us",
  58. "260us",
  59. "280us",
  60. "300us",
  61. "325us",
  62. "350us",
  63. "375us",
  64. "400us",
  65. "450us",
  66. "500us",
  67. "600us",
  68. "700us",
  69. };
  70. const uint32_t clock_value[CLOCK_COUNT] = {
  71. 200,
  72. 220,
  73. 240,
  74. 250,
  75. 260,
  76. 280,
  77. 300,
  78. 325,
  79. 350,
  80. 375,
  81. 400,
  82. 450,
  83. 500,
  84. 600,
  85. 700,
  86. };
  87. #define INTERPACKET_COUNT 13
  88. const char* const interpacket_text[INTERPACKET_COUNT] = {
  89. "0us",
  90. "2us",
  91. "4us",
  92. "6us",
  93. "8us",
  94. "10us",
  95. "12us",
  96. "14us",
  97. "16us",
  98. "18us",
  99. "20us",
  100. "25us",
  101. "30us",
  102. };
  103. const uint32_t interpacket_value[INTERPACKET_COUNT] = {
  104. 0,
  105. 2,
  106. 4,
  107. 6,
  108. 8,
  109. 10,
  110. 12,
  111. 14,
  112. 16,
  113. 18,
  114. 20,
  115. 25,
  116. 30,
  117. };
  118. static void mag_scene_emulate_config_set_tx(VariableItem* item) {
  119. Mag* mag = variable_item_get_context(item);
  120. uint8_t index = variable_item_get_current_value_index(item);
  121. variable_item_set_current_value_text(item, tx_text[index]);
  122. mag->state.tx = tx_value[index];
  123. }
  124. static void mag_scene_emulate_config_set_track(VariableItem* item) {
  125. Mag* mag = variable_item_get_context(item);
  126. uint8_t index = variable_item_get_current_value_index(item);
  127. if(mag->state.reverse == MagReverseStateOff) {
  128. variable_item_set_current_value_text(item, track_text[index]);
  129. mag->state.track = track_value[index];
  130. } else if(mag->state.reverse == MagReverseStateOn) {
  131. variable_item_set_current_value_index(
  132. item, value_index_uint32(MagTrackStateOneAndTwo, track_value, TRACK_COUNT));
  133. }
  134. // TODO: Check there is data in selected track?
  135. // Only display track options with data?
  136. }
  137. static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
  138. Mag* mag = variable_item_get_context(item);
  139. uint8_t index = variable_item_get_current_value_index(item);
  140. if(mag->state.track == MagTrackStateOneAndTwo) {
  141. // only allow reverse track to be set when playing both 1 and 2
  142. variable_item_set_current_value_text(item, reverse_text[index]);
  143. mag->state.reverse = reverse_value[index];
  144. //FURI_LOG_D(TAG, "%s", reverse_text[index]);
  145. //FURI_LOG_D(TAG, "%d", mag->setting->reverse);
  146. } else {
  147. variable_item_set_current_value_index(
  148. item, value_index_uint32(MagReverseStateOff, reverse_value, REVERSE_COUNT));
  149. }
  150. }
  151. static void mag_scene_emulate_config_set_repeat_mode(VariableItem* item) {
  152. Mag* mag = variable_item_get_context(item);
  153. uint8_t index = variable_item_get_current_value_index(item);
  154. variable_item_set_current_value_text(item, reverse_text[index]);
  155. mag->state.repeat_mode = (bool)index;
  156. }
  157. static void mag_scene_emulate_config_set_clock(VariableItem* item) {
  158. Mag* mag = variable_item_get_context(item);
  159. uint8_t index = variable_item_get_current_value_index(item);
  160. variable_item_set_current_value_text(item, clock_text[index]);
  161. mag->state.us_clock = clock_value[index];
  162. }
  163. static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
  164. Mag* mag = variable_item_get_context(item);
  165. uint8_t index = variable_item_get_current_value_index(item);
  166. variable_item_set_current_value_text(item, interpacket_text[index]);
  167. mag->state.us_interpacket = interpacket_value[index];
  168. }
  169. void mag_scene_emulate_config_on_enter(void* context) {
  170. Mag* mag = context;
  171. VariableItem* item;
  172. uint8_t value_index;
  173. // Clock
  174. item = variable_item_list_add(
  175. mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
  176. value_index = value_index_uint32(mag->state.us_clock, clock_value, CLOCK_COUNT);
  177. variable_item_set_current_value_index(item, value_index);
  178. variable_item_set_current_value_text(item, clock_text[value_index]);
  179. // Track
  180. item = variable_item_list_add(
  181. mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
  182. value_index = value_index_uint32(mag->state.track, track_value, TRACK_COUNT);
  183. variable_item_set_current_value_index(item, value_index);
  184. variable_item_set_current_value_text(item, track_text[value_index]);
  185. // Reverse
  186. //FURI_LOG_D(TAG, "%d", mag->setting->reverse);
  187. item = variable_item_list_add(
  188. mag->variable_item_list,
  189. "Reverse:",
  190. REVERSE_COUNT,
  191. mag_scene_emulate_config_set_reverse,
  192. mag);
  193. value_index = value_index_uint32(mag->state.reverse, reverse_value, REVERSE_COUNT);
  194. variable_item_set_current_value_index(item, value_index);
  195. variable_item_set_current_value_text(item, reverse_text[value_index]);
  196. // Repeated TX
  197. item = variable_item_list_add(
  198. mag->variable_item_list,
  199. "Repeat:",
  200. REVERSE_COUNT,
  201. mag_scene_emulate_config_set_repeat_mode,
  202. mag);
  203. value_index = (uint32_t)mag->state.repeat_mode;
  204. variable_item_set_current_value_index(item, value_index);
  205. variable_item_set_current_value_text(item, reverse_text[value_index]);
  206. // TX
  207. #ifdef FW_ORIGIN_Official
  208. if(mag->state.is_debug) {
  209. #endif
  210. item = variable_item_list_add(
  211. mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
  212. value_index = value_index_uint32(mag->state.tx, tx_value, TX_COUNT);
  213. variable_item_set_current_value_index(item, value_index);
  214. variable_item_set_current_value_text(item, tx_text[value_index]);
  215. #ifdef FW_ORIGIN_Official
  216. }
  217. #else
  218. variable_item_set_locked(item, !mag->state.is_debug, "Enable Debug!");
  219. #endif
  220. // Interpacket
  221. /*
  222. item = variable_item_list_add(
  223. mag->variable_item_list,
  224. "Interpacket:",
  225. INTERPACKET_COUNT,
  226. mag_scene_emulate_config_set_interpacket,
  227. mag);
  228. value_index =
  229. value_index_uint32(mag->setting->us_interpacket, interpacket_value, INTERPACKET_COUNT);
  230. variable_item_set_current_value_index(item, value_index);
  231. variable_item_set_current_value_text(item, interpacket_text[value_index]);*/
  232. UNUSED(mag_scene_emulate_config_set_interpacket);
  233. variable_item_list_set_selected_item(
  234. mag->variable_item_list,
  235. scene_manager_get_scene_state(mag->scene_manager, MagSceneEmulateConfig));
  236. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
  237. }
  238. bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
  239. Mag* mag = context;
  240. SceneManager* scene_manager = mag->scene_manager;
  241. bool consumed = false;
  242. UNUSED(mag);
  243. UNUSED(scene_manager);
  244. UNUSED(event);
  245. return consumed;
  246. }
  247. void mag_scene_emulate_config_on_exit(void* context) {
  248. Mag* mag = context;
  249. variable_item_list_set_selected_item(mag->variable_item_list, 0);
  250. variable_item_list_reset(mag->variable_item_list);
  251. }