mag_scene_delete_success.c 1.0 KB

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  1. #include "../mag_i.h"
  2. void mag_scene_delete_success_on_enter(void* context) {
  3. Mag* mag = context;
  4. Popup* popup = mag->popup;
  5. popup_set_icon(popup, 0, 2, &I_DolphinMafia_119x62);
  6. popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
  7. popup_set_callback(popup, mag_popup_timeout_callback);
  8. popup_set_context(popup, mag);
  9. popup_set_timeout(popup, 1500);
  10. popup_enable_timeout(popup);
  11. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewPopup);
  12. }
  13. bool mag_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
  14. Mag* mag = context;
  15. bool consumed = false;
  16. if(event.type == SceneManagerEventTypeCustom) {
  17. if(event.event == MagEventPopupClosed) {
  18. consumed = true;
  19. scene_manager_search_and_switch_to_previous_scene(
  20. mag->scene_manager, MagSceneFileSelect);
  21. }
  22. }
  23. return consumed;
  24. }
  25. void mag_scene_delete_success_on_exit(void* context) {
  26. Mag* mag = context;
  27. Popup* popup = mag->popup;
  28. popup_reset(popup);
  29. }