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- #ifndef PARTICLE_H
- #define PARTICLE_H
- #include "point.h"
- #include "scientist.h"
- #include "barry.h"
- #define PARTICLES_MAX 50
- #define PARTICLE_VELOCITY 2
- typedef struct {
- POINT point;
- } PARTICLE;
- void particle_tick(PARTICLE* const particles, SCIENTIST* const scientists);
- void spawn_random_particles(PARTICLE* const particles, BARRY* const barry);
- void draw_particles(const PARTICLE* particles, Canvas* const canvas);
- #endif // PARTICLE_H
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