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- #include <stdlib.h>
- #include "particle.h"
- #include "scientist.h"
- #include "barry.h"
- void particle_tick(PARTICLE* const particles, SCIENTIST* const scientists) {
- // Move particles
- for(int i = 0; i < PARTICLES_MAX; i++) {
- if(particles[i].point.y > 0) {
- particles[i].point.y += PARTICLE_VELOCITY;
- // Check collision with scientists
- for(int j = 0; j < SCIENTISTS_MAX; j++) {
- if(scientists[j].state == ScientistStateAlive && scientists[j].point.x > 0) {
- // Check whether the particle lies within the scientist's bounding box
- if(!(particles[i].point.x > scientists[j].point.x + SCIENTIST_WIDTH ||
- particles[i].point.x < scientists[j].point.x ||
- particles[i].point.y > scientists[j].point.y + SCIENTIST_HEIGHT ||
- particles[i].point.y < scientists[j].point.y)) {
- scientists[j].state = ScientistStateDead;
- // (*points) += 2; // Increase the score by 2
- }
- }
- }
- if(particles[i].point.x < 0 || particles[i].point.x > SCREEN_WIDTH ||
- particles[i].point.y < 0 || particles[i].point.y > SCREEN_HEIGHT) {
- particles[i].point.y = 0;
- }
- }
- }
- }
- void spawn_random_particles(PARTICLE* const particles, BARRY* const barry) {
- for(int i = 0; i < PARTICLES_MAX; i++) {
- if(particles[i].point.y <= 0) {
- particles[i].point.x = barry->point.x + (rand() % 4);
- particles[i].point.y = barry->point.y + 14;
- break;
- }
- }
- }
- void draw_particles(const PARTICLE* particles, Canvas* const canvas) {
- canvas_set_color(canvas, ColorBlack);
- for(int i = 0; i < PARTICLES_MAX; i++) {
- if(particles[i].point.y > 0) {
- canvas_draw_line(
- canvas,
- particles[i].point.x,
- particles[i].point.y,
- particles[i].point.x,
- particles[i].point.y + 3);
- }
- }
- }
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