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- #ifndef BACKGROUND_ASSETS_H
- #define BACKGROUND_ASSETS_H
- #include <stdlib.h>
- #include <stdbool.h>
- #include <gui/gui.h>
- #include "point.h"
- #include "states.h"
- #include "game_sprites.h"
- #include <jetpack_game_icons.h>
- #define BG_ASSETS_MAX 3
- typedef struct {
- int width;
- int spawn_chance;
- int x_offset;
- int y_offset;
- const Icon* sprite;
- } AssetProperties;
- typedef struct {
- POINT point;
- AssetProperties* properties;
- bool visible;
- } BackgroundAsset;
- void background_assets_tick(BackgroundAsset* const assets);
- void spawn_random_background_asset(BackgroundAsset* const assets);
- void draw_background_assets(const BackgroundAsset* assets, Canvas* const canvas, int distance);
- #endif // BACKGROUND_ASSETS_H
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