hex_viewer_scene_startscreen.c 2.3 KB

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  1. #include "../hex_viewer.h"
  2. #include "../helpers/hex_viewer_custom_event.h"
  3. #include "../views/hex_viewer_startscreen.h"
  4. void hex_viewer_scene_startscreen_callback(HexViewerCustomEvent event, void* context) {
  5. furi_assert(context);
  6. HexViewer* app = context;
  7. view_dispatcher_send_custom_event(app->view_dispatcher, event);
  8. }
  9. void hex_viewer_scene_startscreen_on_enter(void* context) {
  10. furi_assert(context);
  11. HexViewer* app = context;
  12. hex_viewer_startscreen_set_callback(
  13. app->hex_viewer_startscreen, hex_viewer_scene_startscreen_callback, app);
  14. view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdStartscreen);
  15. }
  16. bool hex_viewer_scene_startscreen_on_event(void* context, SceneManagerEvent event) {
  17. HexViewer* app = context;
  18. bool consumed = false;
  19. if(event.type == SceneManagerEventTypeCustom) {
  20. switch(event.event) {
  21. case HexViewerCustomEventStartscreenLeft:
  22. //app->model->mode = !app->model->mode;
  23. consumed = true;
  24. break;
  25. case HexViewerCustomEventStartscreenRight:
  26. consumed = true;
  27. break;
  28. case HexViewerCustomEventStartscreenUp:
  29. consumed = true;
  30. break;
  31. case HexViewerCustomEventStartscreenDown:
  32. consumed = true;
  33. break;
  34. case HexViewerCustomEventStartscreenOk:
  35. if(!app->model->file_size)
  36. scene_manager_next_scene(app->scene_manager, HexViewerSceneOpen);
  37. else
  38. scene_manager_next_scene(app->scene_manager, HexViewerSceneMenu);
  39. consumed = true;
  40. break;
  41. case HexViewerCustomEventStartscreenBack: // TODO Delete
  42. notification_message(app->notification, &sequence_reset_red);
  43. notification_message(app->notification, &sequence_reset_green);
  44. notification_message(app->notification, &sequence_reset_blue);
  45. if(!scene_manager_search_and_switch_to_previous_scene(
  46. app->scene_manager, HexViewerSceneStartscreen)) {
  47. scene_manager_stop(app->scene_manager);
  48. view_dispatcher_stop(app->view_dispatcher);
  49. }
  50. consumed = true;
  51. break;
  52. }
  53. }
  54. return consumed;
  55. }
  56. void hex_viewer_scene_startscreen_on_exit(void* context) {
  57. HexViewer* app = context;
  58. UNUSED(app);
  59. }