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- #include <furi.h>
- #include <gui/gui.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <storage/storage.h>
- #include <dolphin/dolphin.h>
- #include "sandbox.h"
- #define FPS 20
- #define CELL_WIDTH 10
- #define CELL_HEIGHT 8
- #define MOVE_TICKS 5
- #define KEY_STACK_SIZE 16
- #define SAVING_DIRECTORY STORAGE_APP_DATA_PATH_PREFIX
- #define SAVING_FILENAME SAVING_DIRECTORY "/game15.save"
- #define POPUP_MENU_ITEMS 2
- typedef enum {
- DirectionNone,
- DirectionUp,
- DirectionDown,
- DirectionLeft,
- DirectionRight
- } direction_e;
- typedef enum {
- ScenePlay,
- SceneWin,
- ScenePopup
- } scene_e;
- typedef struct {
- uint8_t cell_index;
- uint8_t zero_index;
- uint8_t move_direction;
- uint8_t move_ticks;
- } moving_cell_t;
- typedef struct {
- uint16_t top_record;
- scene_e scene;
- uint16_t move_count;
- uint32_t tick_count;
- uint8_t board[16];
- } game_state_t;
- static game_state_t game_state;
- static NotificationApp* notification;
- static moving_cell_t moving_cell;
- static uint8_t loaded_saving_ticks;
- static uint8_t popup_menu_selected_item;
- static const char* popup_menu_strings[] = {"Continue", "Reset"};
- static uint8_t keys[KEY_STACK_SIZE];
- static uint8_t key_stack_head = 0;
- static const uint8_t pic_cells[] = {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0x30, 0xfc, 0x38, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc,
- 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0x30, 0xfc, 0x18, 0xfc, 0x0c, 0xfc, 0xfc, 0xfc,
- 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
- 0x70, 0xfc, 0x78, 0xfc, 0x68, 0xfc, 0x6c, 0xfc, 0x6c, 0xfc, 0xec, 0xfc, 0xfc, 0xfc, 0x60, 0xfc,
- 0xfc, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
- 0x78, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
- 0xfc, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc,
- 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
- 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xf8, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0x78, 0xfc,
- 0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
- 0x8c, 0xfd, 0xce, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd,
- 0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0xc6, 0xfc, 0x66, 0xfc, 0x36, 0xfc, 0xf6, 0xff,
- 0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
- 0xc6, 0xfd, 0xe7, 0xfd, 0xa6, 0xfd, 0xb6, 0xfd, 0xb6, 0xfd, 0xb6, 0xff, 0xf6, 0xff, 0x86, 0xfd,
- 0xf6, 0xff, 0x37, 0xfc, 0x36, 0xfc, 0xf6, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
- };
- static const uint8_t pic_digits[] = {
- 0xf0, 0xf2, 0xf2, 0xf2, 0xf2, 0xf0, 0xf9, 0xf8, 0xf9, 0xf9, 0xf9, 0xf0, 0xf0, 0xf2, 0xf3,
- 0xf1, 0xfc, 0xf0, 0xf0, 0xf3, 0xf1, 0xf3, 0xf2, 0xf0, 0xf3, 0xf1, 0xf2, 0xf2, 0xf0, 0xf3,
- 0xf0, 0xfc, 0xf0, 0xf3, 0xf2, 0xf0, 0x00, 0x0c, 0x00, 0x02, 0x02, 0x00, 0x00, 0x03, 0x03,
- 0x03, 0x03, 0x03, 0x00, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x02, 0x00, 0x03, 0x03, 0x00,
- };
- static const uint8_t pic_top[] = {11, 4, 0x88, 0xf8, 0xad, 0xfa, 0xad, 0xf8, 0x8d, 0xfe};
- static const uint8_t pic_move[] =
- {17, 4, 0x2e, 0x2a, 0xfe, 0xa4, 0xaa, 0xff, 0xaa, 0x2a, 0xff, 0x2e, 0x36, 0xfe};
- static const uint8_t pic_time[] = {15, 4, 0xa8, 0x8b, 0x2d, 0xe9, 0xad, 0xca, 0xad, 0x8b};
- static const uint8_t pic_puzzled[] = {
- 0xff, 0xcf, 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0xff, 0xcf,
- 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0x03, 0xcc, 0x00, 0x03,
- 0x38, 0x00, 0x0e, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0x03, 0xcc, 0x00, 0x03, 0x1c, 0x00,
- 0x07, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x0e, 0x80, 0x03, 0x03,
- 0xc0, 0xff, 0x33, 0xc0, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x07, 0xc0, 0x01, 0x03, 0xc0, 0xff,
- 0x33, 0xc0, 0xdc, 0x03, 0xc0, 0x00, 0x83, 0x03, 0xe0, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0,
- 0xd0, 0x03, 0xc0, 0x00, 0xc3, 0x01, 0x70, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0, 0xd0, 0x03,
- 0xc0, 0xff, 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc, 0x03, 0xc0, 0xff,
- 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc};
- static void key_stack_init() {
- key_stack_head = 0;
- }
- static uint8_t key_stack_pop() {
- return keys[--key_stack_head];
- }
- static bool key_stack_is_empty() {
- return key_stack_head == 0;
- }
- static int key_stack_push(uint8_t value) {
- if(key_stack_head != KEY_STACK_SIZE) {
- keys[key_stack_head] = value;
- key_stack_head++;
- return key_stack_head;
- } else
- return -1;
- }
- static bool storage_game_state_load() {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- storage_common_migrate(storage, EXT_PATH("apps/Games/game15.save"), SAVING_FILENAME);
- File* file = storage_file_alloc(storage);
- uint16_t bytes_readed = 0;
- if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
- bytes_readed = storage_file_read(file, &game_state, sizeof(game_state_t));
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- return bytes_readed == sizeof(game_state_t);
- }
- static void storage_game_state_save() {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- File* file = storage_file_alloc(storage);
- if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
- storage_file_write(file, &game_state, sizeof(game_state_t));
- }
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- }
- static void set_moving_cell_by_direction(direction_e direction) {
- moving_cell.move_direction = DirectionNone;
- moving_cell.zero_index = 0xff;
- for(int i = 0; i < 16; i++) {
- if(!game_state.board[i]) {
- moving_cell.zero_index = i;
- break;
- }
- }
- if(moving_cell.zero_index == 0xff) return;
- uint8_t x = moving_cell.zero_index % 4;
- uint8_t y = moving_cell.zero_index / 4;
- moving_cell.cell_index = moving_cell.zero_index;
- if(direction == DirectionUp && y < 3)
- moving_cell.cell_index += 4;
- else if(direction == DirectionDown && y > 0)
- moving_cell.cell_index -= 4;
- else if(direction == DirectionLeft && x < 3)
- moving_cell.cell_index++;
- else if(direction == DirectionRight && x > 0)
- moving_cell.cell_index--;
- else
- return;
- moving_cell.move_ticks = 0;
- moving_cell.move_direction = direction;
- }
- static bool is_board_has_solution() {
- uint8_t i, j, inv = 0;
- for(i = 0; i < 16; ++i)
- if(game_state.board[i])
- for(j = 0; j < i; ++j)
- if(game_state.board[j] > game_state.board[i]) ++inv;
- for(i = 0; i < 16; ++i)
- if(game_state.board[i] == 0) inv += 1 + i / 4;
- return inv % 2 == 0;
- }
- static void board_init() {
- for(int i = 0; i < 16; i++) {
- game_state.board[i] = (i + 1) % 16;
- }
- do {
- for(int i = 15; i >= 1; i--) {
- int j = rand() % (i + 1);
- uint8_t tmp = game_state.board[j];
- game_state.board[j] = game_state.board[i];
- game_state.board[i] = tmp;
- }
- } while(!is_board_has_solution());
- }
- static void game_init() {
- game_state.scene = ScenePlay;
- game_state.move_count = 0;
- game_state.tick_count = 0;
- moving_cell.move_direction = DirectionNone;
- board_init();
- key_stack_init();
- popup_menu_selected_item = 0;
- }
- static bool is_board_solved() {
- for(int i = 0; i < 16; i++)
- if(((i + 1) % 16) != game_state.board[i]) return false;
- return true;
- }
- static void game_tick() {
- switch(game_state.scene) {
- case ScenePlay:
- if(game_state.move_count >= 1) game_state.tick_count++;
- if(loaded_saving_ticks) loaded_saving_ticks--;
- if(moving_cell.move_direction == DirectionNone && !key_stack_is_empty()) {
- set_moving_cell_by_direction(key_stack_pop());
- if(moving_cell.move_direction == DirectionNone) {
- notification_message(notification, &sequence_single_vibro);
- key_stack_init();
- }
- }
- if(moving_cell.move_direction != DirectionNone) {
- moving_cell.move_ticks++;
- if(moving_cell.move_ticks == MOVE_TICKS) {
- game_state.board[moving_cell.zero_index] =
- game_state.board[moving_cell.cell_index];
- game_state.board[moving_cell.cell_index] = 0;
- moving_cell.move_direction = DirectionNone;
- game_state.move_count++;
- }
- if(is_board_solved()) {
- notification_message(notification, &sequence_double_vibro);
- if(game_state.move_count < game_state.top_record || game_state.top_record == 0) {
- game_state.top_record = game_state.move_count;
- storage_game_state_save();
- }
- game_state.scene = SceneWin;
- }
- }
- break;
- case SceneWin:
- if(!key_stack_is_empty()) game_init();
- break;
- case ScenePopup:
- if(!key_stack_is_empty()) {
- switch(key_stack_pop()) {
- case DirectionDown:
- popup_menu_selected_item++;
- popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
- break;
- case DirectionUp:
- popup_menu_selected_item--;
- popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
- break;
- case DirectionNone:
- if(popup_menu_selected_item == 0) {
- game_state.scene = ScenePlay;
- notification_message(notification, &sequence_single_vibro);
- } else if(popup_menu_selected_item == 1) {
- notification_message(notification, &sequence_single_vibro);
- game_init();
- }
- break;
- }
- }
- break;
- }
- }
- static void draw_cell(Canvas* canvas, uint8_t x, uint8_t y, uint8_t cell_number) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_rframe(canvas, x, y, 18, 14, 1);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_xbm(canvas, x + 4, y + 3, CELL_WIDTH, CELL_HEIGHT, pic_cells + cell_number * 16);
- }
- static void board_draw(Canvas* canvas) {
- for(int i = 0; i < 16; i++) {
- if(game_state.board[i]) {
- if(moving_cell.move_direction == DirectionNone || moving_cell.cell_index != i)
- draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, game_state.board[i]);
- if(moving_cell.move_direction != DirectionNone && moving_cell.cell_index == i) {
- uint8_t from_x = (moving_cell.cell_index % 4) * 20 + 7;
- uint8_t from_y = (moving_cell.cell_index / 4) * 16 + 1;
- uint8_t to_x = (moving_cell.zero_index % 4) * 20 + 7;
- uint8_t to_y = (moving_cell.zero_index / 4) * 16 + 1;
- int now_x = from_x + (to_x - from_x) * moving_cell.move_ticks / MOVE_TICKS;
- int now_y = from_y + (to_y - from_y) * moving_cell.move_ticks / MOVE_TICKS;
- draw_cell(canvas, now_x, now_y, game_state.board[i]);
- }
- }
- }
- }
- static void number_draw(Canvas* canvas, uint8_t y, uint32_t value) {
- uint8_t x = 121;
- while(true) {
- uint8_t digit = value % 10;
- canvas_draw_xbm(canvas, x, y, 4, 6, pic_digits + digit * 6);
- x -= 5;
- value = value / 10;
- if(!value) break;
- }
- }
- static void plate_draw(
- Canvas* canvas,
- uint8_t y,
- const uint8_t* header,
- uint32_t value,
- bool dont_draw_zero_value) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_rbox(canvas, 92, y, 35, 19, 2);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_xbm(canvas, 95, y + 3, header[0], header[1], &header[2]);
- if((!value && !dont_draw_zero_value) || value) number_draw(canvas, y + 10, value);
- }
- static void info_draw(Canvas* canvas) {
- plate_draw(canvas, 1, pic_top, game_state.top_record, true);
- plate_draw(canvas, 22, pic_move, game_state.move_count, false);
- plate_draw(canvas, 43, pic_time, game_state.tick_count / FPS, false);
- }
- static void gray_screen(Canvas* const canvas) {
- canvas_set_color(canvas, ColorWhite);
- for(int x = 0; x < 128; x += 2) {
- for(int y = 0; y < 64; y++) {
- canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
- }
- }
- }
- static void render_callback(Canvas* const canvas) {
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 0, 0, 128, 64);
- if(game_state.scene == ScenePlay || game_state.scene == SceneWin ||
- game_state.scene == ScenePopup) {
- canvas_set_color(canvas, ColorBlack);
- board_draw(canvas);
- info_draw(canvas);
- if(loaded_saving_ticks && game_state.scene != ScenePopup) {
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_rbox(canvas, 20, 24, 88, 16, 4);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_rframe(canvas, 20, 24, 88, 16, 4);
- canvas_draw_str_aligned(
- canvas, 64, 32, AlignCenter, AlignCenter, "Restoring game ...");
- }
- }
- if(game_state.scene == SceneWin) {
- gray_screen(canvas);
- canvas_draw_box(canvas, 7, 20, 114, 24);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_box(canvas, 8, 21, 112, 22);
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 10, 23, 108, 18);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_xbm(canvas, 14, 27, 100, 10, pic_puzzled);
- } else if(game_state.scene == ScenePopup) {
- gray_screen(canvas);
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
- for(int i = 0; i < POPUP_MENU_ITEMS; i++) {
- if(i == popup_menu_selected_item) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
- }
- canvas_set_color(canvas, i == popup_menu_selected_item ? ColorWhite : ColorBlack);
- canvas_draw_str_aligned(
- canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
- }
- }
- }
- static void game_event_handler(GameEvent const event) {
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypePress) {
- switch(event.input.key) {
- case InputKeyUp:
- key_stack_push(DirectionUp);
- break;
- case InputKeyDown:
- key_stack_push(DirectionDown);
- break;
- case InputKeyRight:
- key_stack_push(DirectionRight);
- break;
- case InputKeyLeft:
- key_stack_push(DirectionLeft);
- break;
- case InputKeyOk:
- if(game_state.scene == ScenePlay) {
- game_state.scene = ScenePopup;
- key_stack_init();
- } else
- key_stack_push(DirectionNone);
- break;
- case InputKeyBack:
- if(game_state.scene == ScenePopup) {
- game_state.scene = ScenePlay;
- } else {
- storage_game_state_save();
- sandbox_loop_exit();
- }
- break;
- default:
- break;
- }
- }
- } else if(event.type == EventTypeTick) {
- game_tick();
- }
- }
- static void game_alloc() {
- key_stack_init();
- notification = furi_record_open(RECORD_NOTIFICATION);
- notification_message_block(notification, &sequence_display_backlight_enforce_on);
- }
- static void game_free() {
- notification_message_block(notification, &sequence_display_backlight_enforce_auto);
- furi_record_close(RECORD_NOTIFICATION);
- }
- int32_t game15_app() {
- game_alloc();
- game_init();
- loaded_saving_ticks = 0;
- if(storage_game_state_load()) {
- if(game_state.scene != ScenePlay)
- game_init();
- else
- loaded_saving_ticks = FPS;
- } else
- game_init();
- sandbox_init(
- FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler);
- // Call dolphin deed on game start
- dolphin_deed(DolphinDeedPluginGameStart);
- sandbox_loop();
- sandbox_free();
- game_free();
- return 0;
- }
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