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- #include "../flipbip.h"
- #include "../helpers/flipbip_custom_event.h"
- #include "../views/flipbip_scene_1.h"
- void flipbip_scene_1_callback(FlipBipCustomEvent event, void* context) {
- furi_assert(context);
- FlipBip* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, event);
- }
- void flipbip_scene_scene_1_on_enter(void* context) {
- furi_assert(context);
- FlipBip* app = context;
- if(app->import_from_mnemonic == 1) {
- // handle mnemonic seed import mode with text input, this only
- // uses this scene to have a correct stack of scenes
- app->input_state = FlipBipTextInputMnemonic;
- text_input_set_header_text(app->text_input, "Enter mnemonic phrase");
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdTextInput);
- } else {
- // handle all other modes, these actually use this scene's logic
- flipbip_scene_1_set_callback(app->flipbip_scene_1, flipbip_scene_1_callback, app);
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdScene1);
- }
- }
- bool flipbip_scene_scene_1_on_event(void* context, SceneManagerEvent event) {
- FlipBip* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- // case FlipBipCustomEventScene1Left:
- // case FlipBipCustomEventScene1Right:
- // break;
- // case FlipBipCustomEventScene1Up:
- // case FlipBipCustomEventScene1Down:
- // break;
- case FlipBipCustomEventScene1Back:
- //notification_message(app->notification, &sequence_reset_red);
- //notification_message(app->notification, &sequence_reset_green);
- //notification_message(app->notification, &sequence_reset_blue);
- if(!scene_manager_search_and_switch_to_previous_scene(
- app->scene_manager, FlipBipSceneMenu)) {
- scene_manager_stop(app->scene_manager);
- view_dispatcher_stop(app->view_dispatcher);
- }
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void flipbip_scene_scene_1_on_exit(void* context) {
- FlipBip* app = context;
- UNUSED(app);
- }
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