story.h 255 B

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  1. #pragma once
  2. #include <game/game.h>
  3. #include "flip_world.h"
  4. #define STORY_TUTORIAL_STEPS 9
  5. void story_draw(Entity *player, Canvas *canvas, GameManager *manager);
  6. void story_update(Entity *player, GameManager *manager);
  7. const LevelBehaviour *story_world();