| 123456789101112 |
- #pragma once
- #include "game.h"
- #include "flip_world.h"
- typedef struct
- {
- char id[32];
- int index;
- } LevelContext;
- const LevelBehaviour *generic_level(const char *id, int index);
- bool allocate_level(GameManager *manager, int index);
- void level_set_world(Level *level, GameManager *manager, char *id);
|