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- #pragma once
- typedef enum
- {
- ENTITY_IDLE,
- ENTITY_MOVING,
- ENTITY_MOVING_TO_START,
- ENTITY_MOVING_TO_END,
- ENTITY_ATTACKING,
- ENTITY_ATTACKED,
- ENTITY_DEAD
- } EntityState;
- typedef enum
- {
- ENTITY_UP,
- ENTITY_DOWN,
- ENTITY_LEFT,
- ENTITY_RIGHT
- } EntityDirection;
- #include "engine/engine.h"
- #include <engine/level_i.h>
- #include "flip_world.h"
- #include <game/world.h>
- #include <game/level.h>
- #include <game/story.h>
- #include <game/enemy.h>
- #include <game/player.h>
- #include <game/npc.h>
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