main.c 7.5 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <infrared.h>
  4. #include <infrared_worker.h>
  5. #include <furi_hal_infrared.h>
  6. #include <gui/gui.h>
  7. #include <input/input.h>
  8. #include <storage/storage.h>
  9. #include <stdlib.h>
  10. #include <time.h>
  11. #include <toolbox/stream/file_stream.h>
  12. #include <toolbox/name_generator.h>
  13. #define TAG "flame_rng"
  14. #define HISTORY_SIZE 5
  15. #define MAX_PATH_LENGTH 256
  16. #define MAX_NAME_LENGTH 128
  17. typedef struct {
  18. uint32_t rng_value;
  19. uint32_t seed;
  20. uint32_t history[HISTORY_SIZE];
  21. uint8_t history_index;
  22. bool new_value;
  23. FuriMutex* mutex;
  24. uint32_t message_timestamp;
  25. } FlameRngState;
  26. static uint32_t generate_rng_from_ir(InfraredWorkerSignal* signal) {
  27. const uint32_t* timings;
  28. size_t timings_cnt;
  29. infrared_worker_get_raw_signal(signal, &timings, &timings_cnt);
  30. uint32_t seed = furi_hal_random_get(); // Start with hardware RNG
  31. uint32_t cpu_ticks = DWT->CYCCNT; // CPU cycle counter
  32. seed ^= seed >> 16;
  33. seed *= 0x7feb352d;
  34. seed ^= seed >> 15;
  35. seed *= 0x846ca68b;
  36. seed ^= seed >> 16;
  37. // More thorough mixing of entropy sources
  38. for(size_t i = 0; i < timings_cnt; i++) {
  39. seed = (seed << 7) ^ (seed >> 25) ^ timings[i];
  40. seed += cpu_ticks ^ (i * 0x9E3779B9);
  41. cpu_ticks = DWT->CYCCNT; // Refresh CPU ticks
  42. }
  43. return seed;
  44. }
  45. static void update_history(FlameRngState* state, uint32_t value) {
  46. state->history[state->history_index] = value;
  47. state->history_index = (state->history_index + 1) % HISTORY_SIZE;
  48. }
  49. static void ir_callback(void* ctx, InfraredWorkerSignal* signal) {
  50. FlameRngState* state = ctx;
  51. uint32_t seed = generate_rng_from_ir(signal);
  52. furi_mutex_acquire(state->mutex, FuriWaitForever);
  53. // Combine multiple entropy sources
  54. uint32_t rng_number = seed ^ furi_hal_random_get();
  55. rng_number ^= (uint32_t)furi_get_tick(); // System ticks
  56. // Improved mixing function (based on xxHash)
  57. rng_number ^= rng_number >> 15;
  58. rng_number *= 0x85EBCA77;
  59. rng_number ^= rng_number >> 13;
  60. rng_number *= 0xC2B2AE3D;
  61. rng_number ^= rng_number >> 16;
  62. // Better range reduction without bias
  63. uint64_t scaled = (uint64_t)rng_number * 1000000ULL;
  64. state->rng_value = (scaled >> 32); // Take high bits
  65. state->seed = seed;
  66. update_history(state, state->rng_value);
  67. state->new_value = true;
  68. state->message_timestamp = furi_get_tick();
  69. furi_mutex_release(state->mutex);
  70. FURI_LOG_I(TAG, "Generated RNG: %lu (seed: %lu)", state->rng_value, state->seed);
  71. }
  72. static bool save_random_numbers(FlameRngState* state) {
  73. Storage* storage = furi_record_open(RECORD_STORAGE);
  74. Stream* file = NULL;
  75. bool success = false;
  76. // Create directory if it doesn't exist
  77. if(!storage_simply_mkdir(storage, "/ext/random_gen")) {
  78. FURI_LOG_E(TAG, "Failed to create directory");
  79. furi_record_close(RECORD_STORAGE);
  80. return false;
  81. }
  82. // Generate random filename
  83. char filename[MAX_PATH_LENGTH];
  84. char name_buffer[MAX_NAME_LENGTH]; // You might need to define MAX_NAME_LENGTH
  85. name_generator_make_auto(name_buffer, sizeof(name_buffer), "RANDOM");
  86. snprintf(filename, sizeof(filename), "/ext/random_gen/%s.rng", name_buffer);
  87. file = file_stream_alloc(storage);
  88. if(!file_stream_open(file, filename, FSAM_WRITE, FSOM_CREATE_NEW)) {
  89. FURI_LOG_E(TAG, "Failed to open file: %s", filename);
  90. goto cleanup;
  91. }
  92. // Write all history numbers
  93. for(uint8_t i = 0; i < HISTORY_SIZE; i++) {
  94. uint8_t idx = (state->history_index + i) % HISTORY_SIZE;
  95. if(stream_write_format(file, "%lu\n", state->history[idx]) == 0) {
  96. FURI_LOG_E(TAG, "Failed to write to file");
  97. goto cleanup;
  98. }
  99. }
  100. success = true;
  101. FURI_LOG_I(TAG, "Saved random numbers to %s", filename);
  102. cleanup:
  103. if(file) {
  104. file_stream_close(file);
  105. stream_free(file);
  106. }
  107. furi_record_close(RECORD_STORAGE);
  108. return success;
  109. }
  110. static void render_callback(Canvas* canvas, void* ctx) {
  111. FlameRngState* state = ctx;
  112. furi_mutex_acquire(state->mutex, FuriWaitForever);
  113. canvas_clear(canvas);
  114. canvas_set_font(canvas, FontPrimary);
  115. canvas_draw_str(canvas, 2, 10, "Flame RNG");
  116. // Main random number display (always updates)
  117. canvas_set_font(canvas, FontBigNumbers);
  118. char value_str[32];
  119. snprintf(value_str, sizeof(value_str), "%06lu", state->rng_value);
  120. canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignCenter, value_str);
  121. // Status message (disappears after some time)
  122. if(state->new_value) {
  123. uint32_t current_time = furi_get_tick();
  124. uint32_t elapsed_time = current_time - state->message_timestamp;
  125. if(elapsed_time < 1000) {
  126. canvas_set_font(canvas, FontSecondary);
  127. canvas_draw_str(canvas, 2, 55, "New value! Press OK to save");
  128. } else {
  129. state->new_value = false; // Clear the message after delay
  130. }
  131. } else {
  132. canvas_set_font(canvas, FontSecondary);
  133. canvas_draw_str(canvas, 2, 55, "Waiting for IR signal...");
  134. }
  135. furi_mutex_release(state->mutex);
  136. }
  137. static void input_callback(InputEvent* input_event, void* ctx) {
  138. FuriMessageQueue* event_queue = ctx;
  139. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  140. }
  141. int32_t flame_rng(void* p) {
  142. UNUSED(p);
  143. FURI_LOG_I(TAG, "Starting Flame RNG");
  144. // Initialize state
  145. FlameRngState* state = malloc(sizeof(FlameRngState));
  146. state->rng_value = 0;
  147. state->seed = 0;
  148. state->history_index = 0;
  149. state->new_value = false;
  150. memset(state->history, 0, sizeof(state->history));
  151. state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  152. // Set up message queue
  153. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  154. // Set up ViewPort
  155. ViewPort* view_port = view_port_alloc();
  156. view_port_draw_callback_set(view_port, render_callback, state);
  157. view_port_input_callback_set(view_port, input_callback, event_queue);
  158. // Register viewport in GUI
  159. Gui* gui = furi_record_open(RECORD_GUI);
  160. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  161. // Set up infrared
  162. InfraredWorker* worker = infrared_worker_alloc();
  163. infrared_worker_rx_enable_signal_decoding(worker, false);
  164. infrared_worker_rx_set_received_signal_callback(worker, ir_callback, state);
  165. infrared_worker_rx_start(worker);
  166. // Main loop
  167. InputEvent event;
  168. bool running = true;
  169. while(running) {
  170. if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
  171. if(event.type == InputTypePress) {
  172. if(event.key == InputKeyBack) {
  173. running = false;
  174. } else if(event.key == InputKeyOk) {
  175. furi_mutex_acquire(state->mutex, FuriWaitForever);
  176. bool saved = save_random_numbers(state);
  177. furi_mutex_release(state->mutex);
  178. if(saved) {
  179. // Show save confirmation
  180. view_port_update(view_port);
  181. furi_delay_ms(500);
  182. }
  183. }
  184. }
  185. }
  186. view_port_update(view_port);
  187. }
  188. // Cleanup
  189. infrared_worker_rx_stop(worker);
  190. infrared_worker_free(worker);
  191. gui_remove_view_port(gui, view_port);
  192. view_port_free(view_port);
  193. furi_message_queue_free(event_queue);
  194. furi_mutex_free(state->mutex);
  195. free(state);
  196. furi_record_close(RECORD_GUI);
  197. FURI_LOG_I(TAG, "Stopping Flame RNG");
  198. return 0;
  199. }