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- #include "../esubghz_chat_i.h"
- /* Sends PassEntered event to scene manager. */
- static void pass_input_cb(void* context) {
- furi_assert(context);
- ESubGhzChatState* state = context;
- crypto_explicit_bzero(state->text_input_store, sizeof(state->text_input_store));
- view_dispatcher_send_custom_event(state->view_dispatcher, ESubGhzChatEvent_PassEntered);
- }
- /* If a password was entered this derives a key from the password using a
- * single pass of SHA256 and initiates the AES-GCM context for encryption. If
- * the initiation fails, the password is rejected. */
- static bool pass_input_validator(const char* text, FuriString* error, void* context) {
- furi_assert(text);
- furi_assert(error);
- furi_assert(context);
- ESubGhzChatState* state = context;
- if(strlen(text) == 0) {
- furi_string_printf(error, "Enter a\npassword!");
- return false;
- }
- unsigned char key[KEY_BITS / 8];
- /* derive a key from the password */
- mbedtls_sha256((unsigned char*)text, strlen(text), key, 0);
- /* initiate the crypto context */
- bool ret = crypto_ctx_set_key(state->crypto_ctx, key, state->name_prefix, furi_get_tick());
- /* cleanup */
- crypto_explicit_bzero(key, sizeof(key));
- if(!ret) {
- crypto_ctx_clear(state->crypto_ctx);
- furi_string_printf(error, "Failed to\nset key!");
- return false;
- }
- state->encrypted = true;
- return true;
- }
- /* Prepares the password input scene. */
- void scene_on_enter_pass_input(void* context) {
- FURI_LOG_T(APPLICATION_NAME, "scene_on_enter_pass_input");
- furi_assert(context);
- ESubGhzChatState* state = context;
- state->text_input_store[0] = 0;
- text_input_reset(state->text_input);
- text_input_set_result_callback(
- state->text_input,
- pass_input_cb,
- state,
- state->text_input_store,
- sizeof(state->text_input_store),
- true);
- text_input_set_validator(state->text_input, pass_input_validator, state);
- text_input_set_header_text(state->text_input, "Password");
- view_dispatcher_switch_to_view(state->view_dispatcher, ESubGhzChatView_Input);
- }
- /* Handles scene manager events for the password input scene. */
- bool scene_on_event_pass_input(void* context, SceneManagerEvent event) {
- FURI_LOG_T(APPLICATION_NAME, "scene_on_event_pass_input");
- furi_assert(context);
- ESubGhzChatState* state = context;
- bool consumed = false;
- switch(event.type) {
- case SceneManagerEventTypeCustom:
- switch(event.event) {
- /* switch to frequency input scene */
- case ESubGhzChatEvent_PassEntered:
- scene_manager_next_scene(state->scene_manager, ESubGhzChatScene_FreqInput);
- consumed = true;
- break;
- }
- break;
- default:
- consumed = false;
- break;
- }
- return consumed;
- }
- /* Cleans up the password input scene. */
- void scene_on_exit_pass_input(void* context) {
- FURI_LOG_T(APPLICATION_NAME, "scene_on_exit_pass_input");
- furi_assert(context);
- ESubGhzChatState* state = context;
- text_input_reset(state->text_input);
- crypto_explicit_bzero(state->text_input_store, sizeof(state->text_input_store));
- }
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