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- #include "../esubghz_chat_i.h"
- /* If no message was entred this simply emits a MsgEntered event to the scene
- * manager to switch to the text box. If a message was entered it is appended
- * to the name string. The result is encrypted, if encryption is enabled, and
- * then copied into the TX buffer. The contents of the TX buffer are then
- * transmitted. The sent message is appended to the text box and a MsgEntered
- * event is sent to the scene manager to switch to the text box view. */
- static bool chat_input_validator(const char* text, FuriString* error, void* context) {
- UNUSED(error);
- furi_assert(context);
- ESubGhzChatState* state = context;
- /* no message, just switch to the text box view */
- if(strlen(text) == 0) {
- view_dispatcher_send_custom_event(state->view_dispatcher, ESubGhzChatEvent_MsgEntered);
- return true;
- }
- /* concatenate the name prefix and the actual message */
- furi_string_set(state->msg_input, state->name_prefix);
- furi_string_cat_str(state->msg_input, ": ");
- furi_string_cat_str(state->msg_input, text);
- /* append the message to the chat box and prepare message preview */
- append_msg(state, furi_string_get_cstr(state->msg_input));
- /* encrypt and transmit message */
- tx_msg_input(state);
- /* clear message input buffer */
- furi_string_set_char(state->msg_input, 0, 0);
- /* switch to text box view */
- view_dispatcher_send_custom_event(state->view_dispatcher, ESubGhzChatEvent_MsgEntered);
- return true;
- }
- /* Prepares the message input scene. */
- void scene_on_enter_chat_input(void* context) {
- FURI_LOG_T(APPLICATION_NAME, "scene_on_enter_chat_input");
- furi_assert(context);
- ESubGhzChatState* state = context;
- state->text_input_store[0] = 0;
- text_input_reset(state->text_input);
- /* use validator for scene change to get around minimum length
- * requirement */
- text_input_set_result_callback(
- state->text_input,
- NULL,
- NULL,
- state->text_input_store,
- sizeof(state->text_input_store),
- true);
- text_input_set_validator(state->text_input, chat_input_validator, state);
- set_chat_input_header(state);
- view_dispatcher_switch_to_view(state->view_dispatcher, ESubGhzChatView_Input);
- }
- /* Handles scene manager events for the message input scene. */
- bool scene_on_event_chat_input(void* context, SceneManagerEvent event) {
- FURI_LOG_T(APPLICATION_NAME, "scene_on_event_chat_input");
- furi_assert(context);
- ESubGhzChatState* state = context;
- bool consumed = false;
- switch(event.type) {
- case SceneManagerEventTypeCustom:
- switch(event.event) {
- /* switch to text box scene */
- case ESubGhzChatEvent_MsgEntered:
- scene_manager_next_scene(state->scene_manager, ESubGhzChatScene_ChatBox);
- consumed = true;
- break;
- }
- break;
- case SceneManagerEventTypeBack:
- /* stop the application if the user presses back here */
- view_dispatcher_stop(state->view_dispatcher);
- consumed = true;
- break;
- default:
- consumed = false;
- break;
- }
- return consumed;
- }
- /* Cleans up the password input scene. */
- void scene_on_exit_chat_input(void* context) {
- FURI_LOG_T(APPLICATION_NAME, "scene_on_exit_chat_input");
- furi_assert(context);
- ESubGhzChatState* state = context;
- text_input_reset(state->text_input);
- }
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