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- #ifndef _entities_h
- #define _entities_h
- #include <stdint.h>
- #include <stdbool.h>
- #include "types.h"
- // Shortcuts
- //#define create_player(x, y) {create_coords((double) x + (double)0.5, (double) y + (double)0.5), create_coords(1, 0), create_coords(0, -0.66), 0, 100}
- #define create_enemy(x, y) create_entity(E_ENEMY, x, y, S_STAND, 50)
- #define create_medikit(x, y) create_entity(E_MEDIKIT, x, y, S_STAND, 0)
- #define create_key(x, y) create_entity(E_KEY, x, y, S_STAND, 0)
- #define create_fireball(x, y, dir) create_entity(E_FIREBALL, x, y, S_STAND, dir)
- #define create_door(x, y) create_entity(E_DOOR, x, y, S_STAND, 0)
- // entity statuses
- #define S_STAND 0
- #define S_ALERT 1
- #define S_FIRING 2
- #define S_MELEE 3
- #define S_HIT 4
- #define S_DEAD 5
- #define S_HIDDEN 6
- #define S_OPEN 7
- #define S_CLOSE 8
- typedef struct Player {
- Coords pos;
- Coords dir;
- Coords plane;
- double velocity;
- uint8_t health;
- uint8_t keys;
- } Player;
- typedef struct Entity {
- UID uid;
- Coords pos;
- uint8_t state;
- uint8_t health; // angle for fireballs
- uint8_t distance;
- uint8_t timer;
- } Entity;
- typedef struct StaticEntity {
- UID uid;
- uint8_t x;
- uint8_t y;
- bool active;
- } StaticEntity;
- Entity
- create_entity(uint8_t type, uint8_t x, uint8_t y, uint8_t initialState, uint8_t initialHealth);
- StaticEntity create_static_entity(UID uid, uint8_t x, uint8_t y, bool active);
- Player create_player(double x, double y);
- #endif
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